Neooblaster
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- Joined
- Apr 24, 2014
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Hi all !!
I'm trying to make a profil generator with a web interface, but for the moment i need more informations about demonBuddy properties like Zeta."properties".
I saw an existing properties : "Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('value')".
I would like to know if exist a property which point to the main profile loaded, in current use.
With that, i can use a demonBuddy property whereas to write the good string.
For the generator, the idea is to select which bounties you want to farm with inputs and on submit that give you a xml file generated with database.
One another question :
Is it possible to constraint the exploration with TrinityExploreArea in a LevelAreaId, because for exemple, in Field Of Misery there is two ways for exiting the area and so, he will enver find the actorId specified !
I'm not sure if my question is understandable but i'm not an English peaple.
Thanks a lot !
I'm trying to make a profil generator with a web interface, but for the moment i need more informations about demonBuddy properties like Zeta."properties".
I saw an existing properties : "Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('value')".
I would like to know if exist a property which point to the main profile loaded, in current use.
With that, i can use a demonBuddy property whereas to write the good string.
For the generator, the idea is to select which bounties you want to farm with inputs and on submit that give you a xml file generated with database.
One another question :
Is it possible to constraint the exploration with TrinityExploreArea in a LevelAreaId, because for exemple, in Field Of Misery there is two ways for exiting the area and so, he will enver find the actorId specified !
I'm not sure if my question is understandable but i'm not an English peaple.
Thanks a lot !
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