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Demonbuddy Hardcore Edition (Dogmeat's Combat Book) MASTER Thread

I get a lot of errors when starting DB with your plugin folder :/

Does it still work ?

I've had no problems running this with the old trinity. From my undrstanding the new trinity includes the changes that dogmeat made

Sent from my SAMSUNG-SGH-I317 using TheBuddyForum mobile app
 
The latest version of Trinity that these files are compatible with is 1.7.3.4 if i'm not mistaken. For newer Trinity, it is under development.
 
Just test with the last DB version (build 317) & trinity 1.7.3.4
Replacing all files included in the "0.1 final" and it's not working --> A lot of "Compiler Error"
So Trinity does not exist in DB. Not able to active it
Any idea ??
thx
 
Just test with the last DB version (build 317) & trinity 1.7.3.4
Replacing all files included in the "0.1 final" and it's not working --> A lot of "Compiler Error"
So Trinity does not exist in DB. Not able to active it
Any idea ??
thx

use the latest one. :) (0.2 beta 2 I think)
 
Demon Hunter - Game Guide - Diablo III

my DH Tank build.

will try this on mp8 and see how i survive ^^


so far:

working well, 1-2 deaths due to obscene elite combo but otherwise smooth like a baby's bottom. combat routine does not cast shuriken cloud though and that's a good portion of lifesteal / dps lost. ( one cast last 2 minutes, might want to look at 2 minute interval casting instead? )
 
combat routine does not cast shuriken cloud though and that's a good portion of lifesteal / dps lost. ( one cast last 2 minutes, might want to look at 2 minute interval casting instead? )

Found a bug with Chakram: Shiruken Cloud in Trinity. Just fixed it, pushed to git.
 
Buddies, I gladly announce that after a prolonged turmoil, the latest version, compatible with the newest Trinity, version 1.7.3.9 alpha, is out! Enjoy and please provide feedback and features you want to implement! :)

It would be great if @rrrix sees eyes to eyes with some of my tweaks and incorporate them in future versions of Trinity as before. ;)

[rrrix edit: removed link]
 
Buddies, I gladly announce that after a prolonged turmoil, the latest version, compatible with the newest Trinity, version 1.7.3.9 alpha, is out! Enjoy and please provide feedback and features you want to implement! :)

It would be great if @rrrix sees eyes to eyes with some of my tweaks and incorporate them in future versions of Trinity as before. ;)

[rrrix edit: removed link]

Hi dogmeat,

Please distribute your trinity WITHOUT the Demonbuddy executable. I'd suggest, just the Trinity plugin only unless you've modified QuestTools, YAR, etc - it will reduce the size of your zip and not break anyone elses installation if they have a newer or modified version of these.

http://www.thebuddyforum.com/buddy-bots/announcements/45-bosslandgmbh-forum-rules-guidelines.html


  • Unauthorized redistribution of copyrighted work.
    This is theft--whether done with good intentions, or ill will, BosslandGmbH will not allow its forums to be party to such actions. (this is an automatic perma-ban offense)
  • No .EXEs, .DLLs, or Zip files containing such. (this is an automatic perma-ban offense)
 
Hi dogmeat,

Please distribute your trinity WITHOUT the Demonbuddy executable. I'd suggest, just the Trinity plugin only unless you've modified QuestTools, YAR, etc - it will reduce the size of your zip and not break anyone elses installation if they have a newer or modified version of these.

http://www.thebuddyforum.com/buddy-bots/announcements/45-bosslandgmbh-forum-rules-guidelines.html


  • Unauthorized redistribution of copyrighted work.
    This is theft--whether done with good intentions, or ill will, BosslandGmbH will not allow its forums to be party to such actions. (this is an automatic perma-ban offense)
  • No .EXEs, .DLLs, or Zip files containing such. (this is an automatic perma-ban offense)

OK will do. :)
 
Trying out the 1.7.3.9 alpha.

Thanks for the good work man !!!!
 
Sup, buddies? :D

I'm very happy to present 1.7.3.9 alpha 2. The star of this hour is the WitchDoctor, I've done every optimization possible for the WD code to maximize out of Cloud of Bats build while still ensure no negative effect was casted upon code for other builds. Code tested with a 200k dps, 1500 vit (500k eHP) WD on MP10. As you guys know already, CoB continuous channeling has now been part of the original Trinity code, however, the channeling is usually disrupted by other spells automatically and/or mana is not efficiently used, so the WD would recast CoB frequently, and much of mana is lost. The nature of CoB means there's a huge benefit from continuous casting of CoB since the damage scales exponentially the longer the cast sequence is. (with my 200kdps WD, a initial CoB crit is about 800k-1mil, however this would increase to around 3mil if casting is not disrupted). So what I've done with the WD in this version is mostly:

- guarantee most economical use of mana
- guarantee best uninterrupted CoB cast possible
- correct bugs

The optimizations in details are as follows:

- Spirit Walk: Honored Guest will not spam OCC anymore (unless movement OCC checkbox is ticked), elimination of this bug will help save the spell for mana replenishment during combat, this benefits all builds, esp. the mana hungry CoB build.

- Big Bad Voodoo fixed, now will cast correctly when elites are realluclose (to ensure the WD stays in the buff zone dealing damage).

- Horrify now can be used with CoB build. Previously, CoB build means staying away from Horrify since it drives mobs away while CoB is a very close range spell. Now Horrify:Frightening Aspect will be cast before combat, will not be cast when surrounded by mobs, unless HP drops significantly. Horrify before combat typically increases eHP by 80-90% - much better survivability.

- Locust will not spam at very close range when CoB will be used instead (since a locust cast will disrupt CoB channelling causing a great loss of mana, and big loss of damage from what should have been a continuous channelling, as CoB gets better the longer the cast is).

- Locust will now cast only when the will be enough mana to CoB afterwards if CoB is present.

- If Sacrifice is used together with CoB, the code will now ensure that sacrifice is cast (and disrupt channeling) only when there is abundant mana to recast CoB afterwards.

- Spirit Walk: Honored guest is now used only when mana is truely needed. Originally, Honored Guest is cast always when mana is lower than 50%, even when 50% is more than enough to cast mana intensive spells like CoB and others, this is very inefficient and usually when mana is really out, Honored guest had been cast a few seconds before already so there's no way to replenished mana. With the new codes and priority, attacks will continue well below 50% mana, until it is not possible any more then Honored Guest will be casted to make best use of every drops of mana. :D

Enjoy, give feedback. And if you could, please donate. All donation will be used for the good of the community by investing in gear for other characters waiting for re-coding (Monk, DH, Wiz). (For these 3 char, I need to create an average lv60 toon each, with 200k dps and enough eHP and life steal to sustain MP10, which translate to about 1.5bil - 2bil gold/char, so I'm 4.5-6 bil gold short at the moment, donation either by paypal or by ingame gold is highly appreciated). :)

DOWNLOAD 1.7.3.9 alpha 2 starring the Witch Doctor
 
Mine dosent work as intended...

When i start the bot after using your files, i cant really find any profiles so i assume i have to get some myself? So i went and downloaded the "Full Questing - All Acts - Complete - Tested" profiles and then i made a HC Wizard. I start up the game set the profile and just hit "start". It dies already at the start. I go and check settings. It is set to MP 10 for a start? I set it to MP0 and still... it dies at level 4... how come? Am i doing something wrong ?
 
Just tested with a 0CD Zombie Dog, but my WD doesn't spam zombie dog :( I'm new to demonbuddy so is there a tricks to make 0CD ZD working ? Thx !
 
Testing this out on a new DH, looks good so far. And yes, it is set to MP10 by default, I checked all setting before I ran it though. :p
 
When i start the bot after using your files, i cant really find any profiles so i assume i have to get some myself? So i went and downloaded the "Full Questing - All Acts - Complete - Tested" profiles and then i made a HC Wizard. I start up the game set the profile and just hit "start". It dies already at the start. I go and check settings. It is set to MP 10 for a start? I set it to MP0 and still... it dies at level 4... how come? Am i doing something wrong ?

Read 1st post carefully if you are botting HC. MP10 HC is possible all the way to inferno if you gear your got right. You also need AutoSkilled, but not AutoEquipper 'cause you should reequip your bot manually every few levels.

Just tested with a 0CD Zombie Dog, but my WD doesn't spam zombie dog :( I'm new to demonbuddy so is there a tricks to make 0CD ZD working ? Thx !

This is an original Trinity bug, something is wrong with the PlayerOwnedZombieDog function. I can't fix this in my version either and I have reported to rrrix, no reply so far though. :)

Testing this out on a new DH, looks good so far. And yes, it is set to MP10 by default, I checked all setting before I ran it though. :p

Good to hear. When I start optimizing the DH also, I look forward to make it even better. :)
 
Cheers! Please provide feedback, inputs and wishes for the future versions should you have any. :)
 
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