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Demonbuddy Hardcore Edition (Dogmeat's Combat Book) MASTER Thread

Been merging some of these changes into my Trinity build. Barb is 100%. Just did DH. Monk/WD/Wiz soon...

Keep em' coming dogmeat... :) Let me know if I can help solve any of those more "complicated" problems.

I'm curious how you approached Monk Nirvana build.
 
does it work with newest Trinity? It has some beautiful changes like Grotesque avoidance and TownPortal logic. Would very much like to use it asap :p

What's the newest Trinity? Even newer than 1.7.3.4?
 
haha yeah, newest atm is 1.7.3.6, rrix is on a roll.

My IRL job is a little slow past couple of weeks and I'm stuck at home with some back pain, so, Demonbuddy community gets the benefits... :)
 
Is there any way to extend the Archon attack radius even more than the Trinity settings? I have mine set at the highest (150 elite, 100 non-elite) and it still will run practically into a group of enemies before starting to attack. I do enough damage to melt enemies at mp8 very fast (when I'm playing) , but can only take damage for a second or so before dying. Considering the beam's cone does damage all the way to it's point this radius should be extended considerably, like a full screen radius.

Also, any way to change the Arcane Blast delay? With a CM/Archon Wiz, this recharges fairly quick, but will only use it once every 5 or so seconds even when surrounded. EDIT: Found this in TrinityVariables, lowered to 2000 and works much better. Haven't found the archon attack range yet.

EDIT: NVM to both, the default settings with dogmeats routines had the cache set to 300, I lowered it back to 100 and it's attacking pretty much as soon as enemies come on screen.
 
[22:38:07.718 N] Demonbuddy v1.0.1445.315 started
[22:38:11.883 N] Logging in...
[22:38:12.171 N] Attached to Diablo III with pid: 7200
[22:38:12.241 N] Flashing window
[22:38:12.985 N] Compiler Error: f:\D3 Bot v4.5\D3 Bot v4.5\Plugins\Trinity\Cache\RefreshDiaObject.cs(1138,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshStepCachedPlayerSummons' with the same parameter types
[22:38:12.985 N] Compiler Error: f:\D3 Bot v4.5\D3 Bot v4.5\Plugins\Trinity\Cache\RefreshDiaObject.cs(1269,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetAvoidanceRadius' with the same parameter types
[22:38:12.985 N] Compiler Error: f:\D3 Bot v4.5\D3 Bot v4.5\Plugins\Trinity\Cache\RefreshDiaObject.cs(1291,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetAvoidanceHealth' with the same parameter types
[22:38:13.377 N] [QuestTools] Plugin v1.3.11 Enabled
[22:38:14.355 N] Current bot set to Order Bot
[22:38:14.355 N] Loaded profile Start New Act 1 by rrrix
Help Please!
Trinity 1.7.3.6
 
update plzzzz

Dear all,

It was most unfortunate that my 2/2 accounts was banned by Blizzard that I currently am unable to work any further on a newer version. The newest codes are there with all improvements listed under "Done" in post 1 implemented. However I need some more testing to ensure that all builds are 100% working without errors.

Therefore I sincerely ask the community for donations so that I could muster up to $40 for a new account, or, even better, if somebody could donate one account (preferably with 5 lv60 classes) for the good for everyone, then I will be very thankful. Even a few $ will help a bunch!

Until I have a new account, regretably, there won't be any further progress on this project.

Please be kindful and help me and everyone who uses Demonbuddy Hardcore Edition out. Donation link is in post 1, or kindly contact me via private message to get my paypal email directly.

I am sorry and thank you all for riding with me thus far. :)


dogmeat
 
Bummer. Sorry to hear you lost your bots :( Was looking forward to your updates.
 
I need some help/guidence on what I am doing wrong. I wanna try these routines out but I get these kind of errors and when I look at them my eyes go cross eyed. Halp. Derps.


[20:15:40.765 N] Demonbuddy v1.0.1446.317 started
[20:23:56.307 N] Logging in...
[20:23:57.381 N] Attached to Diablo III with pid: 6120
[20:23:57.386 N] Flashing window
[20:24:01.239 N] Compiler Error: c:\Users\MightyBalls\Desktop\Demonbuddy\Plugins\Trinity\Helpers\ObservableDictionary.cs(645,56) : warning CS0693: Type parameter 'TKey' has the same name as the type parameter from outer type 'Trinity.Helpers.ObservableDictionary<TKey,TValue>'
[20:24:01.239 N] Compiler Error: c:\Users\MightyBalls\Desktop\Demonbuddy\Plugins\Trinity\Helpers\ObservableDictionary.cs(681,34) : warning CS0693: Type parameter 'TKey' has the same name as the type parameter from outer type 'Trinity.Helpers.ObservableDictionary<TKey,TValue>'
[20:24:01.239 N] Compiler Error: c:\Users\MightyBalls\Desktop\Demonbuddy\Plugins\Trinity\Helpers\ObservableDictionary.cs(681,40) : warning CS0693: Type parameter 'TValue' has the same name as the type parameter from outer type 'Trinity.Helpers.ObservableDictionary<TKey,TValue>'
[20:24:01.239 N] Compiler Error: c:\Users\MightyBalls\Desktop\Demonbuddy\Plugins\Trinity\Cache\GroupHotSpot.cs(100,40) : error CS0117: 'Trinity.GObjectType' does not contain a definition for 'HotSpot'
[20:24:01.239 N] Compiler Error: c:\Users\MightyBalls\Desktop\Demonbuddy\Plugins\Trinity\XmlTags\TrinityTownPortal.cs(70,31) : error CS1660: Cannot convert lambda expression to type 'Zeta.TreeSharp.Composite' because it is not a delegate type
[20:24:01.239 N] Compiler Error: c:\Users\MightyBalls\Desktop\Demonbuddy\Plugins\Trinity\XmlTags\TrinityTownPortal.cs(70,77) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'ForceTownPortalLevelAreaIds'
[20:24:01.258 N] [AutoSkilled] Initialized
[20:24:02.649 N] [QuestTools] Plugin v1.3.9 Enabled
[20:24:04.211 N] Failed to load profile: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="200">
<TrinityMoveTo questId="1" x="4221.583" y="4478.773" z="97.42666" pathPrecision="8" />
</TrinityUseOnce>) Line 33
 
Dear all, latest news:

I've received $5 total of donation thus far, which is not enough to buy a new account. However, a forum member called @belove has just contacted me offering 1 free account, so I might be coming back to the scene soon. Stay tuned. :)
 
Great news dogmeat good luck with your new bot hope you continue to contribute to upgrades, updates to the plugin trinity mainly improving skills for the Demon Hunter.
 
Dear all, since I've been back after a long while and many of my tweaks have been merge into current Trinity codes, I would like to have inputs from you, users of current Trinity, what exactly you do want to implement in the next release of Demonbuddy Hardcore Edition. That is to say, I want to address specifically those builds and skills that the current version of Trinity, though amazing, still falls short. I'll try my best to implement those request in the next release of DB HC Edition.

Thank you! :)
 
Dear all, since I've been back after a long while and many of my tweaks have been merge into current Trinity codes, I would like to have inputs from you, users of current Trinity, what exactly you do want to implement in the next release of Demonbuddy Hardcore Edition. That is to say, I want to address specifically those builds and skills that the current version of Trinity, though amazing, still falls short. I'll try my best to implement those request in the next release of DB HC Edition.

Thank you! :)

were you able to get an account to start building and testing again?
 
complete noob to botting in d3, I put your folders in the plugin folder, the files that are in the settings folder of your bundle do i leave those in the plugin folder or put them in the settings folder of DB

thanks!

also what profile do you typically run?

I started with the weeping hollow one thats posted as someone said that one is the safest for HC
 
I get a lot of errors when starting DB with your plugin folder :/

Does it still work ?
 
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