What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Demonbuddy did nothing for ~9 hours

Tajuh

Member
Joined
Dec 10, 2014
Messages
72
Reaction score
0
I ran for 2-3 hours just fine this morning before work, I go to work and return to no progress, bot and d3 still up and running; but it seemed like bot was just cycling games for 9 hours straight and not running rifts..

I am wondering what this means:
[HIDE]13:28:00.661 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean )
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
13:28:00.663 ERROR Logger [Trinity] Player is dead
13:28:15.665 ERROR Logger [Trinity] Error in HandleTarget: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
13:28:30.666 ERROR PerformanceLogger [Trinity][Performance] Execution of HandleTarget took 30002.67ms.
13:28:30.667 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.SceneManager.GetSceneById(Int32 sceneId)
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.TownRun.TownRunTimerFinished() in c:\Demon Buddy\Plugins\Trinity\DbProvider\TownRun.cs:line 268
at Trinity.Trinity.GetRunStatus(RunStatus status) in c:\Demon Buddy\Plugins\Trinity\Combat\HandleTarget.cs:line 59
at Trinity.Trinity.HandleTarget() in c:\Demon Buddy\Plugins\Trinity\Combat\HandleTarget.cs:line 388
at Trinity.Helpers.BotManager.<ReplaceCombatHook>b__0(Object ret) in c:\Demon Buddy\Plugins\Trinity\Helpers\BotManager.cs:line 55
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
[/HIDE]
And then this just repeats for ~9hrs +
[HIDE]13:28:45.669 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()[/HIDE]

It's not letting me upload log file, guessing 13MB too much for attachments to handle..
 

"It's not letting me upload log file, guessing 13MB too much for attachments to handle.. "


Save yourself some time. The first response you get from a mod is going to be a link to how to upload, and zip if necessary, your log.
 

"It's not letting me upload log file, guessing 13MB too much for attachments to handle.. "


Save yourself some time. The first response you get from a mod is going to be a link to how to upload, and zip if necessary, your log.
Seems like the mods just use the same responses for every thread.
 
I believe the bot is malfunctioning when I turn off my monitors ("getting out of sync"). When I turned them on this morning I got a glimpse of "The game has disconnected" window which I believe was due to inactivity, so bot just sat and did nothing all night til I turned on screens, where it tried to pick things back up. I have disabled ULPS on my gfx card so this is on bots end, only started recently too.
 
I just tested it: I set up bot to run and ported to act 1 started bot and turned off monitors for maybe 5mins come back and still in act 1, not 5 where bot normally goes to, and bot just leaves game. I don't know what's causing this but I can bot just fine with screens on. Here is the quick test log.
View attachment 6436 2015-01-05 11.03.txt
 
whats your energy saver settings?
 
thats a network issue

any firewall/antivirus enabled?
are you on a wireless network?
 
On Ethernet but it runs through wireless modem first then to computer from there. Wireless modem has firewall enabled but I didn't want to disable it for obvious reasons, and I don't know of any way to make exceptions for such things? I run bot as Admin though. And yes I have Avast antivirus, but I added DB to exception list after it targeted it as a threat. Bot runs fine for an hour or two though, sometimes longer.
 
you have to set exception on antivirus and firewall for DB

you can google it
 
Bot just ran overnight with no problem, this is weird. But yeah I will look into the firewall.. Like I said, I already set the antivirus exception so that's not an issue anymore.
 
I get that error once in a while and it seems to be network wide. If mine has a too many session error or logs out my wife's has too. It seems to correct itself and then work normally for long periods after that. Might be a hiccup with our internet but it always happens to both simultaneously and when we relog we tend to get the session error. Leads me to believe the DB server still thinks the other bot is logged in and we're trying to run more than one copy of the same one. Always resolves itself eventually. Don't know if that helps.
 
Back
Top