mcdeman
Member
- Joined
- May 10, 2011
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[GUIDE] Demon Hunter - M6 Cold + Rocket Build
RECOMMENDED GEAR SETUP
This is my settings for Trinity GR and Rift
Combat/Misc:
Trigger range for Elite Combat = 150
Trigger range for Trash Combat = 35
Minimum Trash Mob Pack Size = 5
Trash Pack Cluster Radius = 20
Disable "Force Kill Summoners"
Disable "Extend trash-kill range after combat
Set Treasure Goblins to Kamikaze
Objects
Container Open Range = 50
Enable "Open Chests"
Advanced
"Enable Gold Inactivity" = 240
Build Guide
This build works amazingly well for high tiers of greater rifts - utilizing combinations of cold skills that slow, rockets with high damage, and skills + items that increase damage to slowed targets.
ACTIVE SKILLS:
-Sentry (Spitfire Turret) -Your main source of damage. Spitfire Turret shoots multiple rockets at nearby enemies for 120% weapon damage (increased 100% by Ballistics passive)
-Companion (Wolf Companion) -Doesn't matter what rune you use, with Marauder's 4set bonus you get the whole zoo. Grants slowing of enemies and 30% damage boost among other benefits for short period of time when cast.
-Cluster Arrow (Maelstrom) -Your main attack to boost through items. Deals large amount of initial damage, plus shoots up to 5 rockets that hit for 450% weapon damage each (increased 100% by Ballistics passive)
-Multishot (Arsenal) - Another source of huge damaging rockets. Shoots 3 rockets for 300% weapon damage each (increased 100% by Ballistics passive)
-Elemental Arrow (Frost Arrow) -Provides an additional source of 'chilled' slow effect to up to 10 targets and dealing a decent amount of damage.
-Vault (Tumble) -Purely a mobility skill. Tumble allows more Vaults to be cast in a short period of time.
PASSIVES:
-Ballistics -Increases rocket damage from Sentry, Multishot, and Cluster arrow by 100%
-Cull of the Weak -Increases damage by 20% to slowed or chilled targets (almost all enemies will be hindered, so free 20% damage)
-Custom Engineering -Allows a 5th turret to be placed (assuming you have Bombadier's Rucksack) for more attacks + rockets. Alternative for lower tiers that dont require as many sentries could be Steady Aim (20% damage increase if no enemies within 10 yards)
-Ambush -Allows a massive damage burst for first few hits. Or Awareness for more safe.
GEAR:
Marauders 6 set bonus (this is required - and the best way to obtain 6 set in my opinion):
Head: Marauder's Visage
Shoulders: Marauder's Spines
Torso: Marauder's Carapace
Legs: Marauder's Encasement
Feet: Marauder's Treads
Ring 1: Ring of Royal Grandeur (requires socket)
Rest of the gear:
Amulet:Hellfire Amulet - will probably be the best option should you be able to roll a decent one. If not, any of the 'defensive' amulets will do the trick allowing you to strike off a few affixes from elite packs. Main thing you want here is Dex, Critical Hit Chance, Critical Hit Damage, and socket.
Ring 2: Unity -Using a Unity on yourself and follower will halve all damaged recieved should your follower be using the Relic that allows him not to die. If playing in a multiplayer game, Stone of Jordan is a viable option. Grab a socket here as well.
Belt: The Witching Hour -Best damage belt in the game, although rare. Hellcat Waistguard is another viable option due to attack speed + elite damage.
Wrists: Reaper's Wraps -Will provide extra hatred from health globes, though not really required as hatred shouldn't be much of an issue. Slave Bonds now rolls with 5 primary affixes, enabling a more defensive bracer with both vitality and all resist (instead of having to choose between the two)
Gloves: Tasker and Theo - The pet attack speed bonus on these gloves is invaluable. By far best in slot, also extremely rare. Magefists are a viable second option. increasing the damage of rockets from Spitfire Turret and Multishot.
Weapon: Etrayu - This bow now rolls will Cold Damage % making it superior. Kridershot will allow for a more player-active playstyle with Elemental Arrow. If neither are an option, any high damage crossbow such as Manticore or Hellrack will do the trick.
Off-Hand: Bombadier's Rucksack - Best in slot, allowing 2 extra sentries. Would not recommend anything else.
Legendary Gems:
-Enforcer - Increases the damage of your pets by xx.xx% damage. This includes the Zoo as well as Sentry damage itself.
-Bane of the Trapped - Increases the damage of movement impaired enemies by xx.xx%. This includes slowed and chilled enemies from your cold skills.
-Bane of the Powerful - Increases damage by 20% for xxx seconds after killing an elite pack. As a bonus also increases elite damage by 15% at rank 25.
Replace this ATTACH with original file DemonHunter.cs Plugins\Trinity\Combat\Abilities if you use Trinity 2.1.9 or later
NEW ATTACH Replace DemonHunterCombat.cs Plugins\Trinity\Combat\Abilities if you use Trinity 2.1.12 +
If You want to donate, THANK YOU!
ALWAYS CHECK THIS
GIT
Trinity - https://www.assembla.com/code/unifiedtrinity/git/commits
QuestTools - https://www.assembla.com/code/questtools/git/commits
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
TRY THIS and LET ME KNOW:
WORK WITH TRINITY 2.1.23
RECOMMENDED GEAR SETUP

This is my settings for Trinity GR and Rift
Combat/Misc:
Trigger range for Elite Combat = 150
Trigger range for Trash Combat = 35
Minimum Trash Mob Pack Size = 5
Trash Pack Cluster Radius = 20
Disable "Force Kill Summoners"
Disable "Extend trash-kill range after combat
Set Treasure Goblins to Kamikaze
Objects
Container Open Range = 50
Enable "Open Chests"
Advanced
"Enable Gold Inactivity" = 240
Build Guide
This build works amazingly well for high tiers of greater rifts - utilizing combinations of cold skills that slow, rockets with high damage, and skills + items that increase damage to slowed targets.
ACTIVE SKILLS:
-Sentry (Spitfire Turret) -Your main source of damage. Spitfire Turret shoots multiple rockets at nearby enemies for 120% weapon damage (increased 100% by Ballistics passive)
-Companion (Wolf Companion) -Doesn't matter what rune you use, with Marauder's 4set bonus you get the whole zoo. Grants slowing of enemies and 30% damage boost among other benefits for short period of time when cast.
-Cluster Arrow (Maelstrom) -Your main attack to boost through items. Deals large amount of initial damage, plus shoots up to 5 rockets that hit for 450% weapon damage each (increased 100% by Ballistics passive)
-Multishot (Arsenal) - Another source of huge damaging rockets. Shoots 3 rockets for 300% weapon damage each (increased 100% by Ballistics passive)
-Elemental Arrow (Frost Arrow) -Provides an additional source of 'chilled' slow effect to up to 10 targets and dealing a decent amount of damage.
-Vault (Tumble) -Purely a mobility skill. Tumble allows more Vaults to be cast in a short period of time.
PASSIVES:
-Ballistics -Increases rocket damage from Sentry, Multishot, and Cluster arrow by 100%
-Cull of the Weak -Increases damage by 20% to slowed or chilled targets (almost all enemies will be hindered, so free 20% damage)
-Custom Engineering -Allows a 5th turret to be placed (assuming you have Bombadier's Rucksack) for more attacks + rockets. Alternative for lower tiers that dont require as many sentries could be Steady Aim (20% damage increase if no enemies within 10 yards)
-Ambush -Allows a massive damage burst for first few hits. Or Awareness for more safe.
GEAR:
Marauders 6 set bonus (this is required - and the best way to obtain 6 set in my opinion):
Head: Marauder's Visage
Shoulders: Marauder's Spines
Torso: Marauder's Carapace
Legs: Marauder's Encasement
Feet: Marauder's Treads
Ring 1: Ring of Royal Grandeur (requires socket)
Rest of the gear:
Amulet:Hellfire Amulet - will probably be the best option should you be able to roll a decent one. If not, any of the 'defensive' amulets will do the trick allowing you to strike off a few affixes from elite packs. Main thing you want here is Dex, Critical Hit Chance, Critical Hit Damage, and socket.
Ring 2: Unity -Using a Unity on yourself and follower will halve all damaged recieved should your follower be using the Relic that allows him not to die. If playing in a multiplayer game, Stone of Jordan is a viable option. Grab a socket here as well.
Belt: The Witching Hour -Best damage belt in the game, although rare. Hellcat Waistguard is another viable option due to attack speed + elite damage.
Wrists: Reaper's Wraps -Will provide extra hatred from health globes, though not really required as hatred shouldn't be much of an issue. Slave Bonds now rolls with 5 primary affixes, enabling a more defensive bracer with both vitality and all resist (instead of having to choose between the two)
Gloves: Tasker and Theo - The pet attack speed bonus on these gloves is invaluable. By far best in slot, also extremely rare. Magefists are a viable second option. increasing the damage of rockets from Spitfire Turret and Multishot.
Weapon: Etrayu - This bow now rolls will Cold Damage % making it superior. Kridershot will allow for a more player-active playstyle with Elemental Arrow. If neither are an option, any high damage crossbow such as Manticore or Hellrack will do the trick.
Off-Hand: Bombadier's Rucksack - Best in slot, allowing 2 extra sentries. Would not recommend anything else.
Legendary Gems:
-Enforcer - Increases the damage of your pets by xx.xx% damage. This includes the Zoo as well as Sentry damage itself.
-Bane of the Trapped - Increases the damage of movement impaired enemies by xx.xx%. This includes slowed and chilled enemies from your cold skills.
-Bane of the Powerful - Increases damage by 20% for xxx seconds after killing an elite pack. As a bonus also increases elite damage by 15% at rank 25.
Replace this ATTACH with original file DemonHunter.cs Plugins\Trinity\Combat\Abilities if you use Trinity 2.1.9 or later
NEW ATTACH Replace DemonHunterCombat.cs Plugins\Trinity\Combat\Abilities if you use Trinity 2.1.12 +
If You want to donate, THANK YOU!
ALWAYS CHECK THIS
GIT
Trinity - https://www.assembla.com/code/unifiedtrinity/git/commits
QuestTools - https://www.assembla.com/code/questtools/git/commits
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
TRY THIS and LET ME KNOW:
Code:
@BuddyMe Kite Logique
I followed the developments on the git . You Impress me by the pace and quality of work.
Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."
I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.
I 'll try to do a clean file and explain the changes soon. Enjoy !
Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs
Attachments
Last edited: