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Demon Hunter - M6 Cold + Rocket Build

Well... yes and no... I already used your modified dh.cs before and I am still using it with earlier versions of trinity and quest tools. The thing is with those old versions my bot shoot elemental arrows and auto attack from time to time after placing sentry on the ground, it is super good, but... with latest db updates and your scripts it simple does not ;).
change this
// Elemental Arrow
if (CanCast(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve || Legendary.Kridershot.IsEquipped))
{
return new TrinityPower(SNOPower.DemonHunter_ElementalArrow, 65f, CurrentTarget.ACDGuid);
}
 
The updated version using trinity 2.1.12 has a bad habit of running straight into a pack of elites and standing around for a second or 3 then vaulting out. Any idea why this is happening? It did not happen on the 2.1.9 version I ran. I have both version folders setup to test either or, I may swap back and see if I notice it happening a lot more or not. If it does not in fact happen like I rememberI may go back to 2.1.9.

Could this have something to do with the newest quest tools or routemode or whatever that is? it seems like everytime the DH runs into packs, the bottom tab of what its currently trying to do is saying explore dungeon route mode
 
Last edited:
Sticking to the old version until new Trinity version is out seems like the way to go here.
 
old version being 2.1.9 Krislicoque? I am still running the newest, but on T5 its still able to find a way to die despite being para 400 m6 DH mainly by charging straight into fire chain packs and standing there before running away though I think this possibly is quest tools or trinity related. since in quest tools plugin you can change the route mode and what not but I have no idea about any of that.
 
Yeah my bot is still stupidly running into elite packs(mobs too but they are less dangerous) and just hanging around them for no reason for 2-3 seconds. I am going to revert back to 2.1.9 and see what happens. My hope for this specific combat script was that he would lay sentries and stay at distance, but running up into elites is no good.
 
Yeah my bot is still stupidly running into elite packs(mobs too but they are less dangerous) and just hanging around them for no reason for 2-3 seconds. I am going to revert back to 2.1.9 and see what happens. My hope for this specific combat script was that he would lay sentries and stay at distance, but running up into elites is no good.

I am seeing this issue as well with a completely clean install running Trinity 2.1.12
 
Last edited:
change this
// Elemental Arrow
if (CanCast(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve || Legendary.Kridershot.IsEquipped))
{
return new TrinityPower(SNOPower.DemonHunter_ElementalArrow, 65f, CurrentTarget.ACDGuid);
}

Ye you are right. It works, but take a look at this situation. Most of people builds here are complete Maruders builds with all necessary items. That means that 99% of every elite pack on T6 Normal Rift is blown away with max 2 sentries on the ground. Rift Boss and higher level of greater rifts are the exception.

I want to look at finally working greater rifts and your combat routine ;). It would be awesome.

Anyway, a great job man. A huge thank you for your effort ;).
 
guys,

its better to use 2.19 trinity for demonhunter? the movement is with 2.19 better i think? what do you think?
 
i found out u cant play act 4 bountys with this routine changes cuz sentrys and companions wont attack that things that blockade the way where the little monsters come out after u destroy them. (i dont know the english name of them)
so bot wont use elementalarrow nor multishot nor clusterarrow on them.
that ends with it that the bot stay arround there till gold inactivity.
is there a way that the bot use one of the equipet attacks to destroy them?
 
yeah I just re-tested about 15 rifts of 2.1.12 and it was missing chests, missing item pickups as common as the rares i had it to set to. it waspicking up like 5/10 items, couldnt open half the doors it saw. I am now back on 2.1.9 and bot is picking everything up just fine, not frantically running around the map dashing to nowhere and back. I thought it was an issue because I was using boon gem at first and im getting gold drop like crazy spam but its not. Anyway when I run my 2.1.9 version the yes/no update says 'lets of performance fixes' so I think they will need to re-think some performance fixes, either that or its the latest questtools since I saw it had some new built in rift functions.
 
Is there any modifications I can make so as to make it spam ele arrow since I have kridershot?
 
Is there any modifications I can make so as to make it spam ele arrow since I have kridershot?
if you have Krider change code
change this
// Elemental Arrow
if (CanCast(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve || Legendary.Kridershot.IsEquipped))
{
return new TrinityPower(SNOPower.DemonHunter_ElementalArrow, 65f, CurrentTarget.ACDGuid);
}
 
can someone give us a link for trinity 2.1.9 plz ? i'm stuck with 2.1.12
 
I am botting T6 with this, boon of hoarder and goldwrap. although I could do without goldwraps giant toughness boost. This combat routine makes it very easy to run the ele arrow m6 build. I am using it on seasons too on a average geared M6 DH. As for the 2.1.9 look at the thread OP
 
Oh..i need tip...i dead often in t5 wit the bot but i have my stuff marauder, etrayu, backpack bomber, ring royal greatness, task&téo :/

When it's me playing T6 its okay but GR 29-30 its impossible :/
 
Oh..i need tip...i dead often in t5 wit the bot but i have my stuff marauder, etrayu, backpack bomber, ring royal greatness, task&téo :/

When it's me playing T6 its okay but GR 29-30 its impossible :/
try trinity 2.1.9 with my dh.cs its stable
 
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