2016-03-30 18:47:28,493 [1] INFO MainWindow - Starting Buddy Wing v1.0.1310.898
2016-03-30 18:47:29,332 [1] INFO GlobalSettings - Global settings have been saved.
2016-03-30 18:47:41,152 [1] INFO GlobalSettings - Global settings have been saved.
2016-03-30 18:47:41,671 [6] INFO MainWindow - Logging in...
2016-03-30 18:47:41,880 [6] INFO MainWindow - T: XXXXXX H: XXXXXX
2016-03-30 18:47:41,882 [6] INFO MainWindow - Login Success!
2016-03-30 18:47:41,907 [7] INFO MainWindow - First CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
2016-03-30 18:47:41,907 [7] INFO MainWindow - OS Version: Windows NT 6.2.9200.0
2016-03-30 18:47:41,907 [7] INFO MainWindow - App Path: XXXXX\BuddyWing 1.0.1310.898\Buddywing.exe
2016-03-30 18:47:42,675 [7] INFO NodeManager - NodeManager update has completed.
2016-03-30 18:47:43,042 [1] INFO CharacterSettings - Character settings have been saved.
2016-03-30 18:47:43,062 [7] INFO MainWindow - User is a Trooper
2016-03-30 18:47:45,320 [7] INFO MainWindow - Advanced Class: Commando / Discipline: AssaultSpecialist
2016-03-30 18:47:45,320 [7] INFO MainWindow - Routine Path: Routines
2016-03-30 18:47:46,576 [7] INFO InventoryManagerItem - Medpac Created!
2016-03-30 18:47:46,596 [7] INFO Logging - [DefaultCombat] Level: 61
2016-03-30 18:47:46,597 [7] INFO Logging - [DefaultCombat] Class: Trooper
2016-03-30 18:47:46,597 [7] INFO Logging - [DefaultCombat] Advanced Class: Commando
2016-03-30 18:47:46,627 [7] INFO Logging - [DefaultCombat] Discipline: AssaultSpecialist
2016-03-30 18:47:46,658 [7] INFO Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
2016-03-30 18:47:46,659 [7] INFO Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation
2016-03-30 18:47:46,659 [7] INFO Logging - [DefaultCombat] [Hot Key][F12] Set Tank
2016-03-30 18:47:46,659 [7] INFO Logging - [DefaultCombat] Rotation Selected : Commando Assault Specialist
2016-03-30 18:47:46,706 [7] INFO BotMain - Chose DefaultCombat as your combat routine.
2016-03-30 18:47:46,707 [7] INFO Logging - [DefaultCombat] Level: 61
2016-03-30 18:47:46,707 [7] INFO Logging - [DefaultCombat] Class: Trooper
2016-03-30 18:47:46,708 [7] INFO Logging - [DefaultCombat] Advanced Class: Commando
2016-03-30 18:47:46,738 [7] INFO Logging - [DefaultCombat] Discipline: AssaultSpecialist
2016-03-30 18:47:46,767 [7] INFO Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
2016-03-30 18:47:46,768 [7] INFO Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation
2016-03-30 18:47:46,768 [7] INFO Logging - [DefaultCombat] [Hot Key][F12] Set Tank
2016-03-30 18:47:46,768 [7] INFO Logging - [DefaultCombat] Rotation Selected : Commando Assault Specialist
2016-03-30 18:47:47,071 [7] INFO MainWindow - There are 1 plugins.
2016-03-30 18:47:47,076 [1] INFO MainWindow - Sell quality set to Premium.
2016-03-30 18:47:47,083 [7] INFO MainWindow - Buddy Wing: The Old Robot is ready!
2016-03-30 18:47:47,083 [7] INFO MainWindow - You can use the F9 key to pause and unpause the bot, and F10 to stop or start it while in-game.
2016-03-30 18:47:55,056 [1] INFO BotMain - Current bot set to Grind Bot
2016-03-30 18:47:55,060 [1] INFO CharacterSettings - Character settings have been saved.
2016-03-30 18:47:55,060 [1] INFO ProfileManager - Loaded profile XXXXXXXX
2016-03-30 18:48:46,086 [1] INFO BotMain - Reloading the NodeManager..
2016-03-30 18:48:46,588 [1] INFO NodeManager - NodeManager update has completed.
2016-03-30 18:48:46,588 [1] INFO BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
2016-03-30 18:48:46,705 [1] INFO BotMain - Current bot set to Grind Bot
2016-03-30 18:48:46,709 [1] INFO CharacterSettings - Character settings have been saved.
2016-03-30 18:48:46,709 [1] INFO ProfileManager - Loaded profile XXXXXXXX
2016-03-30 18:48:49,494 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:49,495 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:49,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:49,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:49,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:51,546 [Main Bot Thread] INFO BrainBehavior - Mounting failed; won't try again for 5 minutes.
2016-03-30 18:48:53,280 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,280 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,286 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,286 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,286 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,287 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,287 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,287 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,290 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,290 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:53,290 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:48:59,797 [1] INFO BotMain - Reason:
2016-03-30 18:48:59,843 [Main Bot Thread] INFO BotMain - Bot Thread Ended. Was this requested?
2016-03-30 18:49:01,904 [1] INFO BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
2016-03-30 18:49:01,905 [1] INFO Poi - [Poi.Clear] Reason: Bot Stopped
2016-03-30 18:49:06,816 [1] INFO MainWindow - Saving settings..
2016-03-30 18:49:06,822 [1] INFO CharacterSettings - Character settings have been saved.
2016-03-30 18:49:06,829 [1] INFO GlobalSettings - Global settings have been saved.
2016-03-30 18:49:08,167 [1] INFO BotMain - Reloading the NodeManager..
2016-03-30 18:49:08,666 [1] INFO NodeManager - NodeManager update has completed.
2016-03-30 18:49:08,666 [1] INFO BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
2016-03-30 18:49:08,781 [1] INFO BotMain - Current bot set to Grind Bot
2016-03-30 18:49:08,784 [1] INFO CharacterSettings - Character settings have been saved.
2016-03-30 18:49:08,784 [1] INFO ProfileManager - Loaded profile XXXXXXXX
2016-03-30 18:49:14,612 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:14,637 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:15,807 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:16,218 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:16,989 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:18,304 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:18,422 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:20,528 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:20,532 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:20,549 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:20,554 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:20,604 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:20,604 [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
bij Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:21,703 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:21,724 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:21,725 [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
bij Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:22,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:22,557 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:22,564 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:22,564 [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
bij Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:23,272 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
bij Buddy.Swtor.Objects.TorCharacter.get_Health()
bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bij Buddy.CommonBot.Targeting.Pulse()
bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
2016-03-30 18:49:24,022 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:25,894 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-30 18:49:31,945 [Main Bot Thread] INFO BrainBehavior - Killing Swamp Lurker with 100% health at 22.5 meters
2016-03-30 18:49:32,525 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in h:\Buddywing\BuddyWing 1.0.1310.898\Routines\DefaultCombat\Core\Spell.cs:regel 78
bij Buddy.BehaviorTree.Action.RunAction(Object context)
bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.Common.HookExecutor.Run(Object context)
bij Buddy.BehaviorTree.Action.RunAction(Object context)
bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-30 18:49:32,627 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in h:\Buddywing\BuddyWing 1.0.1310.898\Routines\DefaultCombat\Core\Spell.cs:regel 78
bij Buddy.BehaviorTree.Action.RunAction(Object context)
bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.Common.HookExecutor.Run(Object context)
bij Buddy.BehaviorTree.Action.RunAction(Object context)
bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
bij Buddy.BehaviorTree.Composite.Tick(Object context)
bij Buddy.CommonBot.BotMain.?????????????????????????????????????????()
[..removed the same error for posting purposes...]
2016-03-30 18:50:07,645 [Main Bot Thread] INFO BotMain - Bot Thread Ended. Was this requested?
2016-03-30 18:50:09,663 [1] INFO BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
2016-03-30 18:50:09,664 [1] INFO Poi - [Poi.Clear] Reason: Bot Stopped
2016-03-30 18:50:11,247 [1] INFO GlobalSettings - Global settings have been saved.
2016-03-30 18:50:11,249 [1] INFO CharacterSettings - Character settings have been saved.