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Default Combat Test Edition

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I am having issues with the routine... It just going unresponsive in Combat bot with various toons. here is my log...


Are you in a Operation or a Flash Point? Also you look like you are trying to use BW as a healer which is ..... broken.

You can answer me this though since you are playing an Operative > Medicine .... do you still have a take cover or cover ability? The way I understood the patch notes you do not, so I commented it out. Let me know if you do and I can do an update for Operatives. Healing is a whole other issue.
 
I was in a heroic 2X with my healer operative. Also i have the same issue with my Sage Healer. and Jedi Guardian. I attached my log file for my Sage.

Healing has been broken in the bots current state it has a hard time establishing correct health. So looking at you Sage is pointless. Post your Guardian, those changes were submitted and tested by Cryo but maybe he missed something. Also, can you let me know about the cover ability?
 
It doesn't seem to be working at all... here is my current log.

Can you try deleting your BuddyWing\CompiledAssemblies files and make sure you are only loading the default plugin 'OpenLockboxes' (remove any others for testing). Also load a blank combat profile

Code:
<Profile>
<Name>Combat Bot</Name> 
</Profile>

The post your log if you still encounter errors
 
It started for the first 2 pulls and went unresponsive again... Also i just tried my shadow jedi and he has the same results. it seems no matter what class I use I get the same problem.
 

Attachments

It started for the first 2 pulls and went unresponsive again... Also i just tried my shadow jedi and he has the same results. it seems no matter what class I use I get the same problem.

Well I'm glad you had a Jedi Shadow because at least I was able to compare apples to apples. Attached is my log with a clean install using only a blank combat profile. I had 0 issues, if I had to guess your issue is not Default Combat but something else. Maybe it's time for a clean install.
 

Attachments

Attached is a version of Default Combat that I have submitted for the official version.


Changes

- code cleanup
- added Heroic Moment that will use the 8 Legacy Abilities you acquire from finishing Chapter 3 on each of the 8 classes
- currently the Buff and Abilities will only trigger on a Boss fight

*Let me know of any issues that occur
 

Attachments

Attached is a version of Default Combat that I have submitted for the official version.


Changes

- code cleanup
- added Heroic Moment that will use the 8 Legacy Abilities you acquire from finishing Chapter 3 on each of the 8 classes
- currently the Buff and Abilities will only trigger on a Boss fight

*Let me know of any issues that occur

Shadow-Serenity updated main rotation:
Code:
//Low Energy
					Spell.Cast("Squelch", ret => Me.ForcePercent < 25 && Me.HasBuff("Force Strike")),
					Spell.Cast("Saber Strike", ret => Me.ForcePercent < 25),

					//Rotation
					Spell.Cast("Mind Snap", ret => Me.CurrentTarget.IsCasting && !DefaultCombat.MovementDisabled),
					Spell.CastOnGround("Force in Balance"),
					Spell.Cast("Sever Force", ret => !Me.CurrentTarget.HasDebuff("Sever Force")),
					Spell.DoT("Force Breach", "Crushed (Force Breach)"),
					Spell.Cast("Squelch", ret => Me.HasBuff("Force Strike") && Me.Level >= 26),
					Spell.Cast("Project", ret => Me.Level < 26),
					Spell.Cast("Spinning Strike", ret => Me.CurrentTarget.HealthPercent <= 30 || Me.HasBuff("Crush Spirit")),
					Spell.Cast("Serenity Strike", ret => Me.HealthPercent <= 70),
					Spell.Cast("Double Strike"),
					Spell.Buff("Force Speed", ret => Me.CurrentTarget.Distance >= 1.1f && Me.IsMoving && Me.InCombat)
 
Also, all those Heroic moment abilities require a live companion, right? The routine never checks to see if we have an alive companion. Could cause problems if in a group (no companions allowed) or if our comp dies. Just a thought.
 
Shadow-Serenity updated main rotation:
Code:
//Low Energy
					Spell.Cast("Squelch", ret => Me.ForcePercent < 25 && Me.HasBuff("Force Strike")),
					Spell.Cast("Saber Strike", ret => Me.ForcePercent < 25),

					//Rotation
					Spell.Cast("Mind Snap", ret => Me.CurrentTarget.IsCasting && !DefaultCombat.MovementDisabled),
					Spell.CastOnGround("Force in Balance"),
					Spell.Cast("Sever Force", ret => !Me.CurrentTarget.HasDebuff("Sever Force")),
					Spell.DoT("Force Breach", "Crushed (Force Breach)"),
					Spell.Cast("Squelch", ret => Me.HasBuff("Force Strike") && Me.Level >= 26),
					Spell.Cast("Project", ret => Me.Level < 26),
					Spell.Cast("Spinning Strike", ret => Me.CurrentTarget.HealthPercent <= 30 || Me.HasBuff("Crush Spirit")),
					Spell.Cast("Serenity Strike", ret => Me.HealthPercent <= 70),
					Spell.Cast("Double Strike"),
					Spell.Buff("Force Speed", ret => Me.CurrentTarget.Distance >= 1.1f && Me.IsMoving && Me.InCombat)


Do you need me to submit this or have you done it already
 
Also, all those Heroic moment abilities require a live companion, right? The routine never checks to see if we have an alive companion. Could cause problems if in a group (no companions allowed) or if our comp dies. Just a thought.

Already tested, works fine in both cases (with my Trooper).
 
Do you need me to submit this or have you done it already

I had to reformat everything and don't have access to the git. Go ahead and submit it for me. I'll see if I can find my login info when I get back from Christmas vacation.
 
I really really appreciate the changes made to the default routine, but personally I also really dislike having the Heroic moment added. If we could somehow have a hot button similar to F9 for pause etc., to turn this on or off it would be totally awesome. Is there perhaps an easy way to implement a hot button for Heroic moment?
 
Praline I didn't put in the heroic moment code but yeah they could easily create an f-key enable/disable. In the main thread of the bot there's some calls that show how to set a var or bool from the button press. Then in the combat routine you would just do a bool check
 
I really really appreciate the changes made to the default routine, but personally I also really dislike having the Heroic moment added. If we could somehow have a hot button similar to F9 for pause etc., to turn this on or off it would be totally awesome. Is there perhaps an easy way to implement a hot button for Heroic moment?

For now you can simply change

Code:
Spell.Buff("Heroic Moment", ret => Me.CurrentTarget.BossOrGreater()),
to
Code:
//Spell.Buff("Heroic Moment", ret => Me.CurrentTarget.BossOrGreater()),

In your advanced class of the routine. With that change Heroic Moment will need to be manually activated and only then will the abilities be part of the rotation.
 
Praline I didn't put in the heroic moment code but yeah they could easily create an f-key enable/disable. In the main thread of the bot there's some calls that show how to set a var or bool from the button press. Then in the combat routine you would just do a bool check

Point me towards what you are talking about and I can try and make the changes for the next update.
 
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