What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Default Combat Discussion

Looks like it should work fine. I forgot to add Kolto Waves into the Sawbones routine, that's a powerful AoE heal.

Mostly, I'm interested in how targeting works for parties. Like I said, I had to use a pretty crappy kludge to get our party members. There's a much simpler way to write it, but that method would literally heal any friendly character around you (not optimal when doing open-world stuff). I just need to know if my kludge works or if I need to just go with the other method and hope we eventually get a Me.GroupInfo.IsinmyGroup like we have with Honorbuddy.



This wouldnt be a bad situation for Warzones and Operations though. could that be setup in a different routine folder so we could select that healing type for Operations and Warzones?
 
how about a fixed Merc - bodyguard routine for healing?



also how do i get this to heal everyone in the FP? It's only healing the person i set as tank

If you're using an Empire class it won't work, I don't have those classes to check spell names and buff/debuff names. Biggest change is changing everything from Spell.Heal to Spell.Cast

EDIT: I want to confirm: when you ran it in the FP, what class/spec did you use?
 
Last edited:
This wouldnt be a bad situation for Warzones and Operations though. could that be setup in a different routine folder so we could select that healing type for Operations and Warzones?

If I can find out what GroupID even means we might not need it. If GroupID means anyone who's in my Group/WZ/OP, then we're fine and everything should run smoothly. If it only means people are in my specific group, then it'll only heal half the OP (or a quarter in 16m), which is super bad. Same for WZ. It might also mean something completely different that has nothing to do with my group, in which case it'll bug out and not heal anyone. The documentation on the API isn't great/complete.
 
Since you said its lighter and faster calculations i tried going back to lockselector to ensure rotation accuracy. At least for my arsenal merc i didnt noted loss of fps goig back to lockselector using your targeting, only a little bit of delay on aoe parts
 
Healing for the operative is still broke. IT's targeting one person and mega healing that one person. It will do it at the station at the GTN terminal any place I turn the combat on it goes bat shit crazy

Code:
2016-03-09 03:00:48,435 [1] INFO  Logging - [DefaultCombat] Level: 65
2016-03-09 03:00:48,437 [1] INFO  Logging - [DefaultCombat] Class: Agent
2016-03-09 03:00:48,438 [1] INFO  Logging - [DefaultCombat] Advanced Class: Operative
2016-03-09 03:00:48,474 [1] INFO  Logging - [DefaultCombat] Discipline: Medicine
2016-03-09 03:00:48,513 [1] INFO  Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
2016-03-09 03:00:48,514 [1] INFO  Logging - [DefaultCombat] [Hot Key][F8] Load UI
2016-03-09 03:00:48,515 [1] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
2016-03-09 03:00:48,515 [1] INFO  Logging - [DefaultCombat] Rotation Selected : Operative Medicine
2016-03-09 03:00:48,555 [1] INFO  Logging - [DefaultCombat] Healing Enabled
2016-03-09 03:02:55,816 [1] INFO  BotMain - Reloading the NodeManager..
2016-03-09 03:02:56,458 [1] INFO  NodeManager - NodeManager update has completed.
2016-03-09 03:02:56,459 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
2016-03-09 03:02:56,703 [1] INFO  BotMain - Current bot set to Combat Bot
2016-03-09 03:02:56,706 [1] INFO  CharacterSettings - Character settings have been saved.
2016-03-09 03:02:56,707 [1] INFO  ProfileManager - Loaded profile 
2016-03-09 03:03:02,313 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 03:03:05,115 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 03:03:05,942 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Crouch
2016-03-09 03:03:06,495 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Crouch
2016-03-09 03:03:06,865 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 03:03:07,779 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Crouch
2016-03-09 03:03:08,116 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 03:03:09,587 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 03:03:10,043 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Diagnostic Scan
2016-03-09 03:03:12,566 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 03:03:14,815 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 03:03:14,881 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-09 03:03:14,883 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_HealthPercent()
   at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Targeting.cs:line 94
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.^zuJ\&~8M;%XX=)!S3V7F|:Z\,!.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.^zuJ\&~8M;%XX=)!S3V7F|:Z\,!.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 03:03:16,197 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Diagnostic Scan
2016-03-09 03:03:18,584 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 03:03:20,217 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Probe
2016-03-09 03:03:22,121 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Probe
2016-03-09 03:03:23,780 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Crouch
2016-03-09 03:03:28,147 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Crouch
2016-03-09 03:04:37,600 [Main Bot Thread] ERROR BotMain - System.Exception: Function GetHealth does not exist.
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
   at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_HealthPercent()
   at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Targeting.cs:line 94
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.^zuJ\&~8M;%XX=)!S3V7F|:Z\,!.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.^zuJ\&~8M;%XX=)!S3V7F|:Z\,!.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 03:04:37,750 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
2016-03-09 03:04:37,751 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_HealthPercent()
   at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Targeting.cs:line 94
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.^zuJ\&~8M;%XX=)!S3V7F|:Z\,!.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.^zuJ\&~8M;%XX=)!S3V7F|:Z\,!.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.@\[>~/I9o!!0TO>t7d4rJ\]uW1#.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.gJJv{?Z\[B$uSR~B8V\*mPnNUh.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
 
Last edited by a moderator:
I know you're not using the updated stuff because it's trying to cast Crouch. Crouch is not in the Sawbones routine at all. That means that you forgot to delete the DefaultCombat that comes with the bot and install my version instead. Either that, or you didn't install the Medicine.cs that someone linked earlier. I can't test those, I can only test the Republic classes, and Sawbones and Seer are working fine solo.
 
Since you said its lighter and faster calculations i tried going back to lockselector to ensure rotation accuracy. At least for my arsenal merc i didnt noted loss of fps goig back to lockselector using your targeting, only a little bit of delay on aoe parts

DPS routines never suffered as much from LockSelectors as healing routines did. Glad you're seeing an uptick in performance, that was honestly a side-benefit to the rewrite.
 
I know you're not using the updated stuff because it's trying to cast Crouch. Crouch is not in the Sawbones routine at all. That means that you forgot to delete the DefaultCombat that comes with the bot and install my version instead. Either that, or you didn't install the Medicine.cs that someone linked earlier. I can't test those, I can only test the Republic classes, and Sawbones and Seer are working fine solo.



That was my mistake I was assuming the bot update yesterday came with the new default combat rountine. I just redownloaded the routine and medicine.cs from this post I update results here shortly
 
bot only selects one target in FP and over heals them

this is updated Medicine posted with Alltruist's updated combat routine
Code:
2016-03-09 14:57:15,959 [7] INFO  Logging - [DefaultCombat] Level: 65
2016-03-09 14:57:15,962 [7] INFO  Logging - [DefaultCombat] Class: Agent
2016-03-09 14:57:15,963 [7] INFO  Logging - [DefaultCombat] Advanced Class: Operative
2016-03-09 14:57:15,990 [7] INFO  Logging - [DefaultCombat] Discipline: Medicine
2016-03-09 14:57:16,015 [7] INFO  Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
2016-03-09 14:57:16,016 [7] INFO  Logging - [DefaultCombat] [Hot Key][F8] Load UI
2016-03-09 14:57:16,016 [7] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
2016-03-09 14:57:16,985 [7] INFO  Logging - [DefaultCombat] Rotation Selected : Operative Medicine
2016-03-09 14:57:17,017 [7] INFO  Logging - [DefaultCombat] Healing Enabled
2016-03-09 14:57:17,024 [7] INFO  BotMain - Chose DefaultCombat as your combat routine.
2016-03-09 14:57:17,025 [7] INFO  Logging - [DefaultCombat] Level: 65
2016-03-09 14:57:17,026 [7] INFO  Logging - [DefaultCombat] Class: Agent
2016-03-09 14:57:17,026 [7] INFO  Logging - [DefaultCombat] Advanced Class: Operative
2016-03-09 14:57:17,050 [7] INFO  Logging - [DefaultCombat] Discipline: Medicine
2016-03-09 14:57:17,077 [7] INFO  Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
2016-03-09 14:57:17,078 [7] INFO  Logging - [DefaultCombat] [Hot Key][F8] Load UI
2016-03-09 14:57:17,079 [7] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
2016-03-09 14:57:17,749 [7] INFO  Logging - [DefaultCombat] Rotation Selected : Operative Medicine
2016-03-09 14:57:17,772 [7] INFO  Logging - [DefaultCombat] Healing Enabled
2016-03-09 14:57:19,015 [7] INFO  MainWindow - There are 2 plugins.
2016-03-09 14:57:19,233 [7] INFO  BotMain - Current bot set to Combat Bot
2016-03-09 14:57:19,236 [7] INFO  CharacterSettings - Character settings have been saved.
2016-03-09 14:57:19,236 [7] INFO  ProfileManager - Loaded profile 
2016-03-09 14:57:19,241 [1] INFO  MainWindow - Sell quality set to Premium.
2016-03-09 14:57:19,243 [7] INFO  MainWindow - Buddy Wing: The Old Robot is ready!
2016-03-09 14:57:24,411 [1] INFO  BotMain - Reloading the NodeManager..
2016-03-09 14:57:25,095 [1] INFO  NodeManager - NodeManager update has completed.
2016-03-09 14:57:25,096 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
2016-03-09 14:57:25,271 [1] INFO  BotMain - Current bot set to Combat Bot
2016-03-09 14:57:25,272 [1] INFO  CharacterSettings - Character settings have been saved.
2016-03-09 14:57:25,273 [1] INFO  ProfileManager - Loaded profile 
2016-03-09 14:57:37,276 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:57:39,823 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:57:42,151 [Main Bot Thread] ERROR BotMain - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Node is not an Effect.
   at Buddy.Swtor.Objects.TorEffect..ctor(????????????????????????????????????????? node)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
   at Buddy.Common.Utilities.CreateInstance[T](Object[] constructorArguments)
   at Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????.?????????????????????????????????????????()
   at Buddy.Swtor.ObjectManager.?????????????????????????????????????????.?????????????????????????????????????????(UInt64 )
   at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
   at Buddy.Swtor.ObjectManager.GetOrAdd(UInt64 id, Func`1 getFunc)
   at Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at DefaultCombat.Helpers.Extensions.HasMyBuff(TorCharacter u, String aura) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Helpers\Extensions.cs:line 142
   at DefaultCombat.Routines.Medicine.<get_AreaOfEffect>b__19(Object ret) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Routines\Advanced\Operative\Medicine.cs:line 67
   at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__d(Object ret) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 72
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.7tY\\lJ$-DG\*n1n\[Bc!V>\*}>!(.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 14:57:44,080 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 14:57:46,781 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:58:17,307 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:58:20,051 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:58:22,201 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 14:58:24,889 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:59:20,620 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:59:23,491 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:59:26,183 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:59:28,334 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 14:59:31,404 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 14:59:36,345 [Main Bot Thread] ERROR BotMain - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Node is not an Effect.
   at Buddy.Swtor.Objects.TorEffect..ctor(????????????????????????????????????????? node)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
   at Buddy.Common.Utilities.CreateInstance[T](Object[] constructorArguments)
   at Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????.?????????????????????????????????????????()
   at Buddy.Swtor.ObjectManager.?????????????????????????????????????????.?????????????????????????????????????????(UInt64 )
   at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
   at Buddy.Swtor.ObjectManager.GetOrAdd(UInt64 id, Func`1 getFunc)
   at Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at DefaultCombat.Helpers.Extensions.HasMyBuff(TorCharacter u, String aura) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Helpers\Extensions.cs:line 142
   at DefaultCombat.Routines.Medicine.<get_AreaOfEffect>b__19(Object ret) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Routines\Advanced\Operative\Medicine.cs:line 67
   at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__d(Object ret) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 72
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.7tY\\lJ$-DG\*n1n\[Bc!V>\*}>!(.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.KNCW%\.WyU LM-;\*8UO^#8H`I%.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.'9\&oHGv<"r Aviu\,\&U\]'A^g\[5.MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 14:59:38,413 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 14:59:57,419 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Diagnostic Scan
2016-03-09 15:00:00,885 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Probe
2016-03-09 15:00:02,863 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 15:00:06,034 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Probe
2016-03-09 15:00:12,214 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Diagnostic Scan
2016-03-09 15:00:14,508 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:00:16,542 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 15:00:18,955 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:00:21,472 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 15:00:21,627 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Shield Probe
2016-03-09 15:00:21,750 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Shield Probe
2016-03-09 15:00:23,682 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Shield Probe
2016-03-09 15:00:23,724 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Shield Probe
2016-03-09 15:00:23,836 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Shield Probe
2016-03-09 15:00:26,225 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:00:28,339 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 15:00:30,947 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:00:33,821 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 15:00:41,525 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:00:44,474 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:00:50,236 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Evasion
2016-03-09 15:00:50,338 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Evasion
2016-03-09 15:00:52,422 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 15:00:54,788 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:00:54,997 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Shield Probe
2016-03-09 15:00:55,065 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Shield Probe
2016-03-09 15:00:57,578 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Surgical Probe
2016-03-09 15:01:00,056 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 15:01:02,484 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Injection
2016-03-09 15:01:04,549 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Kolto Infusion
2016-03-09 15:01:11,160 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,172 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,250 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,265 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,341 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,352 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,428 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,437 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,516 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,525 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000118, Size: 8
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,600 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000004, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,611 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000004, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,685 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000004, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,694 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000004, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,769 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000004, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,778 [Main Bot Thread] ERROR ObjectManager - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000004, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Buddy.Swtor.ObjectManager.Update()
2016-03-09 15:01:11,850 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 15:01:11,854 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 15:01:11,922 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 15:01:11,925 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 15:01:11,994 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 15:01:11,997 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 15:01:12,065 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2016-03-09 15:01:12,069 [Main Bot Thread] ERROR BotMain - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 280
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.?????????????????????????????????????????[](IntPtr , Boolean& )
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.get[/email]_Struct()
   at [email]6@M`HkPc\*Gf)\\sn:FlBD3P!b".1Zhje!\*kb~;5cpq^Sx\&H)XXi%.=5h-VdU\,wX\]ZHb?y1C\[|1tAC!.MoveNe[/email]xt()
   at System.Linq.Enumerable.<UnionIterator>d__66`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.Swtor.ObjectManager.Update()
   at Buddy.CommonBot.Pulsator.????????????????????????????????????????()
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
 
Last edited by a moderator:
Holy hell that's a lot of errors. Can you post the Medicine.cs file from your DefaultCombat rotation? I want to have a look at it before I check the other stuff.
 
Russ. Just to be sure. Have you installed the new required c++ for bw to work?
 
Tested medicine on a tactical. No error but it really keep healing one target even when its full and ignoring other targets. And it keep engaging combat when selecting target even when out of combat
 
Tested medicine on a tactical. No error but it really keep healing one target even when its full and ignoring other targets. And it keep engaging combat when selecting target even when out of combat

Was the one target it focused on a tank-specd player? Also, what do yo mean by engaging combat? Like it would attack a target when you were out of combat?
 
Before doing the tactical i tried solo a boarding party to test with the companion. so whenever i selected a target it would do the dps rotation right away even when i was out of combat, so i couldnt use cc.

Then i removed the dps rotation and did another tactical. It was 3 dps and me as healer. and it kep healing a sniper and ignoring the other 2

EDIT: With the companion it healed me and him fine, one time it did nothing so i had to stop and restart the bot
 
Yes Im currently grinding now. I had to perform all updates last night to get the bot to launch
 
Was the one target it focused on a tank-specd player? Also, what do yo mean by engaging combat? Like it would attack a target when you were out of combat?



no even if you set a player to tank it will not heal them. It randomly select's one player and will heal that player on the complete healing rotation weither they take damage or not
 
Okay guess I'll have to bite the bullet and just run some group content. Probably won't be today because I'm working on other stuff.

In the interim, you can look at the targeting.cs file. Find the section in getPartyMembers and getTanks where it mentions Me.GroupID and p.GroupID and replace all that shit with p.IsFriendly. See if that helps at all.
 
Thanks for all the hard work on this though

I'll see if I can post an updated Targeting.cs with that fix I mentioned earlier so you guys don't have to write it yourself. Like I said, this should work fine in groups/OPs, but might be a problem in the open world.
 
Back
Top