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Default Combat Discussion

shock is no longer part of the rot, nor is thrash and maul no longer needs to be in stealth to cast

I think shock and thrash need to be in there until we get the updated abilities, right? Otherwise, before level 57, it'll never cast shock.
 
shock was replaced in 3.2 by ball lightning and thrash the ability dosent exist for deception its replaced by voltaic strike

EDIT** added info for the reason thrash is taken out
 
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I think shock and thrash need to be in there until we get the updated abilities, right? Otherwise, before level 57, it'll never cast shock.
on shock i see what you mean lol i didnt think about leveling lol
 
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How is the Sorc healing routine in 4.0, thinking about making a free 60 sorc for pvp healing. Anyone got an idea how the healing cr is for a Sorc?
 
Any way to stop the routine from automatically dismounting in combat?

Also (and this is fully to be expected with all the changes, just reporting in) I seem to be taking a fairly big FPS hit in combat. At first I thought it was just the new BW release, however if I run with the most updated version of Pure I'm not seeing the slowdowns at all.

Happy to attach some logs, however I've had a quick browse through them myself and the only error that it's thrown (and this was once only) is below..

Code:
2015-11-07 03:38:12,462 [Main Bot Thread] ERROR Log - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000012, Size: 1
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????(IntPtr , IntPtr , HeroToken , ????????????????????????????????????????? , HeroType )
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? , IntPtr , HeroType )
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Debuffs()
   at DefaultCombat.Helpers.Extensions.IsCrowdControlled(TorCharacter torCharacter) in d:\Dropbox\Personal\Buddy Bots\BW Beta\Routines\DefaultCombat\Helpers\Extensions.cs:line 198
   at DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c) in d:\Dropbox\Personal\Buddy Bots\BW Beta\Routines\DefaultCombat\Helpers\Extensions.cs:line 217
   at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0) in d:\Dropbox\Personal\Buddy Bots\BW Beta\Routines\DefaultCombat\Core\Targeting.cs:line 119
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at DefaultCombat.Core.LockSelector.Tick(Object context) in d:\Dropbox\Personal\Buddy Bots\BW Beta\Routines\DefaultCombat\Core\LockSelector.cs:line 20
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
 
Hey, have a question, since im pretty new to BW, using it only as a rotation bot atm.

is there anyway my character can autoselect the next enemy when the currently selected one dies? right now i have to manually click the next enemy when i want him to attack
 
There is a problem with sniper all specs, spell "Crouch" , after fight every time he leaves cover he walks behind like hes stuck, kinda messes up the routine, any1 else has this problem also ?

Also sometimes he doesnt wana cast Crouch and just stands there
 
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There is a problem with sniper all specs, spell "Crouch" , after fight every time he leaves cover he walks behind like hes stuck, kinda messes up the routine, any1 else has this problem also ?

Also sometimes he doesnt wana cast Crouch and just stands there

sry i use this bot as a lazy raider only so i cant help you on that but at least for engineer 95% of the rotation he dosent need cover anymore
 
There is a problem with sniper all specs, spell "Crouch" , after fight every time he leaves cover he walks behind like hes stuck, kinda messes up the routine, any1 else has this problem also ?

Also sometimes he doesnt wana cast Crouch and just stands there

I took automated Crouch out of most routines because it's not necessary anymore. Users can add it back in if they want, but it does fuck the bot up when it goes afk, just like you said.
 
what coding did you use for the plasma probe?

You don't have access to it yet since that same change also missed the last update. It's basically the Spell.DoTGround that Teo posted in the other thread. Use 9000 as the float timer (it's in milliseconds) and you should be good. Go ahead and put it in if you feel comfortable.
 
You don't have access to it yet since that same change also missed the last update. It's basically the Spell.DoTGround that Teo posted in the other thread. Use 9000 as the float timer (it's in milliseconds) and you should be good. Go ahead and put it in if you feel comfortable.
got it in the spell.cs just trying to figure out the actual coding now on using it can you put in the line of code you use in the rotation please


**EDIT**
is it
Spell.DoTGround("Plasma Probe", ret => Me.CurrentTarget, 9000)
 
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got it in the spell.cs just trying to figure out the actual coding now on using it can you put in the line of code you use in the rotation please


**EDIT**
is it
Spell.DoTGround("Plasma Probe", ret => Me.CurrentTarget, 9000)

Make sure you're using the updated version Teo posted. It's:
Code:
Spell.DoTGround("Plasma Probe", 9000)
 
Make sure you're using the updated version Teo posted. It's:
Code:
Spell.DoTGround("Plasma Probe", 9000)
works like a charm woot woot
**edit**
do you want me to re post changes i do on rotations i did some changes because of the new logic
 
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how is the tanking with your routine will it taunt as well or do i do the taunting i havent made a jugg yet but thinking of making one
 
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