Cryogenesis
Community Developer
- Joined
- Jul 13, 2010
- Messages
- 2,128
Do You set cores and affinity? I really don't have this problem.so any ideas on how to make it stop lagging at 12 fps it makes the whole routine unusable
Do You set cores and affinity? I really don't have this problem.so any ideas on how to make it stop lagging at 12 fps it makes the whole routine unusable
Do You set cores and affinity? I really don't have this problem.
What is this and how do I do itDo You set cores and affinity? I really don't have this problem.
my i7-3770 16gb ram +7790card made 60 FPS while fighted before new addon till 55lvl.. now on any PC: over 25 configurations i have low fps.. its 15-25(on srtong PCs) commond :/
p.s. if anyone may to open eyes on 60 fps - would be very thenkfull
What is this and how do I do it
When you set your Priorities, the next option below that is Set Affinities. Make sure that SWTOR is on one and the bot is another. I have a Quad Core, so I give SWTOR cores 0, 1, 2, and Buddywing core 3.
Played around with it, it doesn't help :/
I have 12, I tried 6/6 I tried 0 1 2/3
:'[
As soon as I enter combat and the bot has a target it goes to 15 20fps, if I drop the target its back to 60
2015-08-05 16:36:51,815 [7] INFO Log - Chose DefaultCombat as your combat routine.
2015-08-05 16:36:51,816 [7] INFO Log - [DefaultCombat] Level: 20
2015-08-05 16:36:51,817 [7] INFO Log - [DefaultCombat] Class: Warrior
2015-08-05 16:36:51,819 [7] INFO Log - [DefaultCombat] Advanced Class: Marauder
2015-08-05 16:36:51,874 [7] INFO Log - [DefaultCombat] Discipline: Carnage
2015-08-05 16:36:51,937 [7] INFO Log - [DefaultCombat] [Hot Key][F7] Toggle AOE
2015-08-05 16:36:51,938 [7] INFO Log - [DefaultCombat] [Hot Key][F8] Load UI
2015-08-05 16:36:51,939 [7] INFO Log - [DefaultCombat] [Hot Key][F12] Set Tank
2015-08-05 16:36:51,940 [7] INFO Log - [DefaultCombat] Rotation Selected : Marauder Carnage
2015-08-05 16:36:52,020 [7] INFO Log - There are 0 plugins.
2015-08-05 16:36:52,034 [1] INFO Log - Sell quality set to Premium.
2015-08-05 16:36:52,042 [7] INFO Log - Buddy Wing: The Old Robot is ready!
2015-08-05 16:37:30,529 [1] INFO Log - Current bot set to Combat Bot
2015-08-05 16:37:30,533 [1] INFO Log - Loaded profile
2015-08-05 16:37:32,656 [1] INFO Log - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
2015-08-05 16:37:33,048 [1] INFO Log - Current bot set to Combat Bot
2015-08-05 16:37:33,051 [1] INFO Log - Loaded profile
2015-08-05 16:37:48,887 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Battering Assault
2015-08-05 16:37:50,532 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Assault
2015-08-05 16:37:52,058 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Assault
2015-08-05 16:37:53,171 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Cloak of Pain
2015-08-05 16:37:53,267 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Cloak of Pain
2015-08-05 16:37:53,389 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Cloak of Pain
2015-08-05 16:37:53,623 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Assault
2015-08-05 16:38:12,776 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Assault
2015-08-05 16:38:14,569 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Unleash
2015-08-05 16:38:14,658 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Unleash
2015-08-05 16:38:41,230 [1] INFO Log - Reason:
2015-08-05 16:38:41,256 [Main Bot Thread] INFO Log - Bot Thread Ended. Was this requested?
I appreciate the help.
Would still like any tips on what I might have missed (configuration wise) that makes Pure (and Joe's) work with no lag, while with Default I can actually count the frames on screen.
using Buddy.BehaviorTree;
using DefaultCombat.Core;
using DefaultCombat.Helpers;
namespace DefaultCombat.Routines
{
class Carnage : RotationBase
{
public override string Name { get { return "Marauder Carnage"; } }
public override Composite Buffs
{
get
{
return new PrioritySelector(
Spell.Buff("Ataru Form"),
Spell.Buff("Unnatural Might")
);
}
}
public override Composite Cooldowns
{
get
{
return new LockSelector(
Spell.Buff("Unleash"),
Spell.Buff("Cloak of Pain", ret => Me.HealthPercent <= 90),
Spell.Buff("Force Camouflage", ret => Me.HealthPercent <= 70),
Spell.Buff("Saber Ward", ret => Me.HealthPercent <= 50),
Spell.Buff("Undying Rage", ret => Me.HealthPercent <= 10),
Spell.Buff("Frenzy", ret => Me.BuffCount("Fury") < 5),
Spell.Buff("Berserk")
);
}
}
public override Composite SingleTarget
{
get
{
return new LockSelector(
Spell.Cast("Saber Throw", ret => !DefaultCombat.MovementDisabled && Me.CurrentTarget.Distance >= 0.5f && Me.CurrentTarget.Distance <= 3f),
Spell.Cast("Force Charge", ret => !DefaultCombat.MovementDisabled && Me.CurrentTarget.Distance >= 1f && Me.CurrentTarget.Distance <= 3f),
Spell.Cast("Dual Saber Throw", ret => !DefaultCombat.MovementDisabled && Me.CurrentTarget.Distance >= 1f && Me.CurrentTarget.Distance <= 3f),
//Movement
CombatMovement.CloseDistance(Distance.Melee),
//Rotation
Spell.Cast("Disruption", ret => Me.CurrentTarget.IsCasting && !DefaultCombat.MovementDisabled),
Spell.Cast("Gore", ret => !Me.HasBuff("Gore")),
Spell.Cast("Ravage", ret => Me.HasBuff("Gore") || Me.Level < 30), //Dont know current level of Gore. Adjust this to whenever you get Gore
Spell.Cast("Vicious Throw", ret => Me.HasBuff("Slaughter") || Me.CurrentTarget.HealthPercent <= 30),
Spell.Cast("Force Scream", ret => Me.HasBuff("Execute") || Me.Level < 30), //Dont know current level of the Buff Execute. Adjust this to whenever you get this buff.
Spell.Cast("Rupture", ret => Me.HasBuff("Massacre")),
Spell.Cast("Massacre"),
Spell.Cast("Battering Assault", ret => Me.ActionPoints <= 7),
Spell.Cast("Vicious Slash", ret => Me.ActionPoints >= 7 && Me.Level < 30), //Dont know when we go to the next version of this ability.
Spell.Cast("Assault", ret => Me.ActionPoints <= 9),
Spell.Cast("Retaliation")
);
}
}
public override Composite AreaOfEffect
{
get
{
return new Decorator(ret => Targeting.ShouldPBAOE,
new LockSelector(
Spell.Cast("Smash"),
Spell.Cast("Sweeping Slash")
));
}
}
}
}
I saw nothing in there about affinities, im sure alot of people are like me and know how to set the bot up and run it. Its worked fine in the past, now that the "default is best, pure is dead" shits going on, fucking lags balls.
Why for Mercenary Bodyguard BW load Commando Combat Medic Routine and ofcz dont work?