The movement that was there is on rest routine exit to stop rest, when the bot bugs and runs non stop it's entering rest. Hence the check for movement before going into the rest routine. Only occurs on a char that's moving when the kill happens so removing the section identified earlier by Cryo would have absolutely no effect on the rest movement bug it would just severely slow down the bot.
Ditto! Well explained, and also explains why it only happened sometimes and not always and more often on certain or specific toons. The rest routine works very well with your added line (for me at least). Always fun to accommodate so many different systems and situations.

Now, if you and Cryo could figure out why "enemy npc's" sometimes turns blue and becomes unattackable (wow, is there such a word? lol), you would be my hero!
