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Default Combat Discussion

Update
-Enabled Movement for non "Combat Bot" bots
-Enabled Pulling
-Added Revive companion to rest
-Fixed Deception Buff
-Added remaining Basic rotations

These will all be in the next BW update.

It would be hard for developers to keep up with multiple threads, so we are going to stick with just this one. Thanks for all of the feedback!



Default Combat Deception Assassin seems to be running smooth now, just like pure was.
Buffs,Stealth and Pathing in combat is running perfect now.

Thanks for the quick fix!
 
Hey Ama,

First thank you for update, it is possible to add some feature like pop the field droid repair, use stim/medpack and rez in place like Joes routines ?
 
Ama,
We need to add Spell.WaitforCast to every rotation. Bot is currently interrupting channels and casts to cast the next spell.

Done! Anytime we need to do something for all classes, the best place to put it is at the root of our routine, which is in DefaultCombat.cs. :)
 
Hey Ama,

First thank you for update, it is possible to add some feature like pop the field droid repair, use stim/medpack and rez in place like Joes routines ?

Med packs and stims is no big deal.. I will check on the other stuff. I only have a couple weeks left in my sub and I dont have a whole lotta time. I will try though.
 
Med packs and stims is no big deal.. I will check on the other stuff. I only have a couple weeks left in my sub and I dont have a whole lotta time. I will try though.

What sub? Swtor?
 
last version is working perfect with default ty for your work :) and mounts working
only with mounts bot don't wait for gathering and scavenge just use mount and don't gather anything :)
 
Med packs and stims is no big deal.. I will check on the other stuff. I only have a couple weeks left in my sub and I dont have a whole lotta time. I will try though.
Thank you so much !
 
Can someone please tell me where I would find how close my toon will stand near a mob when engaging in combat ? I have ranged skills which makes my sage stand at max range while casting which makes melee mobs run towards me and ranged mobs stand back. This ruins my aoes and even splits looting into 2 loots. I would like to move to melee range before I start destroying mobs.

Thanks in advance.
And also thankyou for overhauling default combat.
 
Can someone please tell me where I would find how close my toon will stand near a mob when engaging in combat ? I have ranged skills which makes my sage stand at max range while casting which makes melee mobs run towards me and ranged mobs stand back. This ruins my aoes and even splits looting into 2 loots. I would like to move to melee range before I start destroying mobs.

Thanks in advance.
And also thankyou for overhauling default combat.

if you look at DefaultCombat\Routines\Advanced\Sage\{Your Discipline}.cs

Change "CombatMovement.CloseDistance(Distance.Ranged),"

to

"CombatMovement.CloseDistance(Distance.Melee),"
 
Can someone please tell me where I would find how close my toon will stand near a mob when engaging in combat ? I have ranged skills which makes my sage stand at max range while casting which makes melee mobs run towards me and ranged mobs stand back. This ruins my aoes and even splits looting into 2 loots. I would like to move to melee range before I start destroying mobs.

Thanks in advance.
And also thankyou for overhauling default combat.
Go to buddywingfolder/charname/buddywingsettings.xml and edit it.
Search for Pullrange and set it to 1 orso.
Do note, setting it low, will force the bot to enter its awareness range and NPC will engage combat before you do.
 
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yeah, I've been working on wow a bit lately and don't really have the time for both. I get pretty crappy fps with swtor.

Blegh wow, you deserter!!! :p
No for reals, we can take a look when sub ends if needed.
i think there are more willing to help out :)
 
Blegh wow, you deserter!!! :p
No for reals, we can take a look when sub ends if needed.
i think there are more willing to help out :)

I tried to write this one so it would be easy to understand. You guys should have no trouble maintaining it. I will be around too. The previous DefaultCombat was a pretty unreadable and I didn't even like looking at it. The more involved the community is in these things, the better for BW :)
 
Go to buddywingfolder/charname/buddywingsettings.xml and edit it.
Search for Pullrange and set it to 1 orso.
Do note, setting it low, will force the bot to enter its awareness range and NPC will engage combat before you do.


Thanks Cryo, I am not worried about alert range, I just want the mobs all in one neat stack right in my face :)
 
Cn you check if your settings are correct?
Go to Buddywingfolder/charname/buddywingsettings.xml.
Lootnpc should be true and scavenge should be true.
If true and doesnt loot, then routine should be the culprit.

Did this, now it loots, gathers nodes, but doesnt scavange dead droids.
 
Is there a way to disable the automatic options like in pure's combat bot?
 
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All healing specs heal themselves for no reason, pure did the same thing; something to do with targeting I think, because if I target the person that the bot is healing it will do it right, but if I target anything else it will heal itself.

Rotation also keeps stopping my manual movement abruptly constantly during combat, a culprit of automatic movement I suppose.
 
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