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Deathcharger's Reins Farming (Baron Rivendare)

Just got my mount after 59 runs :)
Only 1 dead from all that runs dont know how but it fixed itself.
Great profile working 100% for ret pallys atleast.
 
First run through with my DK went great, cleared, looted, walked out, reset and walked back in. Upon entering back in, it failed to move again.

It starts to spam

Code:
[8:10:50 AM:305] [InteractWith-v217(debug) @line 540]: Service Entrance Gate
[8:10:50 AM:312] Activity: Moving to interact with "Service Entrance Gate"
[8:10:50 AM:316] [InteractWith-v217(debug) @line 540]: Service Entrance Gate
[8:10:50 AM:806] Activity: Interacting with - Service Entrance Gate
[8:10:50 AM:810] [InteractWith-v217(debug) @line 540]: Service Entrance Gate
[8:10:50 AM:810] InteractDebug:943495352
[8:10:50 AM:818] Interact Done:943495352
[8:10:50 AM:822] [InteractWith-v217(debug) @line 540]: Service Entrance Gate
[8:10:52 AM:991] Goal: Moving to <3590.763, -3643.248, 138.4904>
[8:10:58 AM:253] Goal: CTMoving to <3587.691, -3638.193, 138.4724>
[8:10:58 AM:253] Activity: Moving To Location - X: 3587.691 Y: -3638.193
[8:10:58 AM:804] Activity: Finished!
[8:10:58 AM:885] Goal: Waiting for 15s  of  15s
[8:10:58 AM:885] Activity: Wait time remaining... 15s... of 15s
[8:10:58 AM:969] Goal: Waiting for 14s  of  15s
[8:10:58 AM:969] Activity: Wait time remaining... 14s... of 15s
[8:10:59 AM:887] Goal: Waiting for 13s  of  15s
[8:10:59 AM:887] Activity: Wait time remaining... 13s... of 15s
[8:11:00 AM:538] Not in game
[8:11:03 AM:214] Failed to get tile map for Azeroth!
[8:11:03 AM:215] [Singular] Context changed. New context: Normal. Rebuilding behaviors.
[8:11:03 AM:215] [Singular-DEBUG] Creating Combat behavior.
[8:11:03 AM:217] [Singular-DEBUG] CreateFrostDeathKnightNormalCombat is a match!
[8:11:03 AM:217] [Singular]  Using CreateFrostDeathKnightNormalCombat for Frost Death Knight - Combat (Priority: 0)
[8:11:03 AM:219] [Singular-DEBUG] Creating Pull behavior.
[8:11:03 AM:222] [Singular-DEBUG] CreateDeathKnightNormalAndPvPPull is a match!
[8:11:03 AM:222] [Singular]  Using CreateDeathKnightNormalAndPvPPull for Frost Death Knight - Pull (Priority: 0)
[8:11:03 AM:222] [Singular-DEBUG] Creating Rest behavior.
[8:11:03 AM:225] [Singular] Using default rest behavior.
[8:11:03 AM:225] [Singular-DEBUG] Creating CombatBuffs behavior.
[8:11:03 AM:228] [Singular-DEBUG] Creating Heal behavior.
[8:11:03 AM:230] [Singular-DEBUG] Creating PullBuffs behavior.
[8:11:03 AM:233] [Singular-DEBUG] Creating PreCombatBuffs behavior.
[8:11:03 AM:235] [Singular-DEBUG] CreateDeathKnightPreCombatBuffs is a match!
[8:11:03 AM:235] [Singular]  Using CreateDeathKnightPreCombatBuffs for Frost Death Knight - PreCombatBuffs (Priority: 0)
[8:11:03 AM:251] Goal: Waiting for 10s  of  15s
[8:11:03 AM:251] Activity: Wait time remaining... 10s... of 15s
[8:11:03 AM:894] Goal: Waiting for 09s  of  15s
[8:11:03 AM:894] Activity: Wait time remaining... 09s... of 15s
[8:11:04 AM:946] Goal: Waiting for 08s  of  15s
[8:11:04 AM:946] Activity: Wait time remaining... 08s... of 15s
[8:11:05 AM:998] Goal: Waiting for 07s  of  15s
[8:11:05 AM:998] Activity: Wait time remaining... 07s... of 15s
[8:11:06 AM:934] Goal: Waiting for 06s  of  15s
[8:11:06 AM:934] Activity: Wait time remaining... 06s... of 15s
[8:11:07 AM:986] Goal: Waiting for 05s  of  15s
[8:11:07 AM:986] Activity: Wait time remaining... 05s... of 15s
[8:11:08 AM:923] Goal: Waiting for 04s  of  15s
[8:11:08 AM:923] Activity: Wait time remaining... 04s... of 15s
[8:11:09 AM:992] Goal: Waiting for 03s  of  15s
[8:11:09 AM:992] Activity: Wait time remaining... 03s... of 15s
[8:11:10 AM:927] Goal: Waiting for 02s  of  15s
[8:11:10 AM:927] Activity: Wait time remaining... 02s... of 15s
[8:11:11 AM:980] Goal: Waiting for 01s  of  15s
[8:11:11 AM:980] Activity: Wait time remaining... 01s... of 15s
[8:11:12 AM:915] Goal: Waiting for 00s  of  15s
[8:11:12 AM:915] Activity: Wait time remaining... 00s... of 15s
[8:11:13 AM:968] Goal: Running Macro
[8:11:13 AM:968] [RunMacro-v217(debug) @line 545]: Running macro 1 times
[8:11:13 AM:968] Activity: RunMacro 1/1 Times
[8:11:16 AM:048] Goal: CTMoving to <3236.13, -4056.148, 108.4538>
[8:11:16 AM:048] Activity: Moving To Location - X: 3236.13 Y: -4056.148
[8:11:17 AM:108] Activity: Finished!
[8:11:17 AM:342] Goal: Moving to <3620.905, -3643.969, 138.5107>
[8:11:17 AM:368] System.NullReferenceException: Object reference not set to an instance of an object.
   at #QH.#RH.get_IsTiled()
   at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile)
   at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
   at Styx.Logic.Pathing.MeshNavigator.MoveTo(WoWPoint location)
   at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint location)
   at Bots.Quest.QuestOrder.ForcedMoveTo.#Fn(Object ret)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile.#h.#mF.#h.#rF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[8:11:17 AM:368] Cleared POI - Reason Exception in Root.Tick()
[8:11:17 AM:368] Cleared POI
[8:11:17 AM:496] System.NullReferenceException: Object reference not set to an instance of an object.
   at #QH.#RH.get_IsTiled()
   at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile)
   at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
   at Styx.Logic.Pathing.MeshNavigator.MoveTo(WoWPoint location)
   at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint location)
   at Bots.Quest.QuestOrder.ForcedMoveTo.#Fn(Object ret)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile.#h.#mF.#h.#rF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[8:11:17 AM:496] Cleared POI - Reason Exception in Root.Tick()
[8:11:17 AM:496] Cleared POI
[8:11:17 AM:626] System.NullReferenceException: Object reference not set to an instance of an object.
   at #QH.#RH.get_IsTiled()
   at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile)
   at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
   at Styx.Logic.Pathing.MeshNavigator.MoveTo(WoWPoint location)
   at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint location)
   at Bots.Quest.QuestOrder.ForcedMoveTo.#Fn(Object ret)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile.#h.#mF.#h.#rF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[8:11:17 AM:626] Cleared POI - Reason Exception in Root.Tick()
[8:11:17 AM:626] Cleared POI
 
Not working on a lvl 85 mage, used different cc's on the forum. Movement is off.

In my runs, it got stuck n several light posts. Did kill the last pat be4 Rivendare but not himself.
Right after it wanted to go back again. Gates dont all open when going, on way back, the exit gate
is not found. Keep doing the unstuck movement, but not clicking to get out. Still when I click myself she
goes to the other side of the gate, stands still, and runs back in to go again, no reset cause hasnt been
outside portal.
 
I retarted the bot, started the profile again, it cleared and reset and started up again just fine, i will monitor it.
 
I searched agian without the quotes and got 2273 hits. it has happend 2273 times in those 66 logs.
Figures, and I take it for you it's the same.
Every time you restart HB, it goes fine for a while until the error, and then it get's stuck or acts stupid again.
Now it's completing so fast, I am running into the "too many instances recently" :)
Yeah, restarting makes it run a few times here as well, until those errors appear in the log.
Nothing but a restart of HB helps in this case.

They have to be related with this botmode (Questing), because when I run LazyRaider I don't have many problems.
 
To everybody who is seeing issues based on an error message and then running into lightposts, etc. that is a problem with the core HB after the most recent release for the QuestBot and will be fixed (hopefully soon) by the HB devs.

I don't really know how to stop the bot from regulating the length of time to clear the dungeon. High DPS and high AoE cc's are going to plow through it fast and probably get the "too many dungeons" message. Does anybody know if there is a variable that HB can detect related to how many dungeons you've done in the last hour, or even a dungeon ID (to check if it's the same one)?
 
To everybody who is seeing issues based on an error message and then running into lightposts, etc. that is a problem with the core HB after the most recent release for the QuestBot and will be fixed (hopefully soon) by the HB devs.

I don't really know how to stop the bot from regulating the length of time to clear the dungeon. High DPS and high AoE cc's are going to plow through it fast and probably get the "too many dungeons" message. Does anybody know if there is a variable that HB can detect related to how many dungeons you've done in the last hour, or even a dungeon ID (to check if it's the same one)?
No variable needed.
5 instances per hour account wide (so relogging to another char doesn't help you anything).
So from the start of the first instance the timer starts running.
 
I tried this and it works alright. Definitely not 100% AFKable though. Gets stuck a lot and doesn't open all the doors. Works well if you supervise it though.
 
got mine today after running this for about five hours thank you!
 
No, I know how it's calculated. I meant I wish there was a way to track it so I could write into the profile to pause for a while to let the instance timer go until you can reset. But there isn't a way. :(

No variable needed.
5 instances per hour account wide (so relogging to another char doesn't help you anything).
So from the start of the first instance the timer starts running.
 
Would be amazing if you made one that would clear out all the bosses in Molten Core for loot > (Kill Domo's Adds) > Run To Rag> Talk to domo to start event... :P
 
Zikke this profile is amazing. I do have to check on it every 10 minutes or so because of the HB stuck issues and sometimes it doesn't kill all the Abonminations. Otherwise it's perfect.

Repped and liked.
 
It's very nice ! For me it's 100% AFK but have a problem : my char loot riverdale and get trash gear so he can't have spare slot for the mount , do u know how to auto delete these trash ???
 
Zikke this profile is amazing. I do have to check on it every 10 minutes or so because of the HB stuck issues and sometimes it doesn't kill all the Abonminations. Otherwise it's perfect.

Repped and liked.

I'm glad you like it! Can you tell me what happens when it doesn't pull all the abominations? It should take a lap around the courtyard, then manually pull any remaining (which will make it pause several times for a few seconds). Is it not doing that?
 
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