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Custom DH M6 & Wizard Wand of Woh

I got it all set up and running with the 2.1.18 the DH still seems to vault into large packs of mobs, kinda weird

if you get a chance could you maybe screenshot any important settings in trinity combat sections maybe i have it set wrong
thanks
 
I got it all set up and running with the 2.1.18 the DH still seems to vault into large packs of mobs, kinda weird

if you get a chance could you maybe screenshot any important settings in trinity combat sections maybe i have it set wrong
thanks

Just to make sure, you are using the Custom Trinity 2.1.18.zip from the first post? Also, to maybe clarify, you must transfer the whole Trinity folder in the custom trinity zip, not just a single file as I have made adjustment to other files and not just DemonHunterCombat.cs

If you have already done these, could you explain how it vaults into mobs because there are certain cases where it's inevitable. For example, on a really open rift map like the Act 5 swamp or Act 1 Fields of Misery, it may vault to avoid a pack but end up in the face of another, so it'll vault to avoid that pack and so forth. If it literally just vaults into mobs that you're fighting, then I'm unsure as to what's going on, however, if it's like I described previously, it'll inevitably happen occasionally. The settings that I posted in the main post and post #5 should be all that you really should need to change and even then it's not really related to vault. I will post a picture of some of my Trinity settings anyway. I will also post the exact version straight from my DB folder, just in case I did mess up when I uploaded 2.1.18 on the main post because I know this one works for certain. Anyways, let me know what happens.

If you can't get it work at all, you can use the latest Trinity, I think it's 2.1.19 right now. It should've fixed the main issue most people were having.
 

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Final question from me, the Frozen Pulse seems to be solved :)

My DH doesnt appear to be using Elemental Arrow. i have it set as the Mouse 1 Primary but it seems to just be firing a standard arrow? It's not using any Hatred so im confused about what it's firing!

imgur: the simple image sharer

Havign watched it for a wile, im not sure it uses Elemental Arrow at all. Any ideas? If i knew anything about wriing XML i would take a look but :/
 
Final question from me, the Frozen Pulse seems to be solved :)

My DH doesnt appear to be using Elemental Arrow. i have it set as the Mouse 1 Primary but it seems to just be firing a standard arrow? It's not using any Hatred so im confused about what it's firing!

imgur: the simple image sharer

Havign watched it for a wile, im not sure it uses Elemental Arrow at all. Any ideas? If i knew anything about wriing XML i would take a look but :/


It's designed to save a min of 70 hatred so that it will always have enough to place Sentry down without having to wait. Currently, the highest priority is given to CA so without further modification, you will almost never see it use any other spender but CA. I can maybe take a look at what I can do but I'd need detailed information as when you'd rather see it use CA vs EA vs any other spender you may have.
 
It's designed to save a min of 70 hatred so that it will always have enough to place Sentry down without having to wait. Currently, the highest priority is given to CA so without further modification, you will almost never see it use any other spender but CA. I can maybe take a look at what I can do but I'd need detailed information as when you'd rather see it use CA vs EA vs any other spender you may have.

Hmm i feel like the build somewhat relies on EA for Cull The Weak to take effect, which is an extra 20% damage, plus 15%+ damage from Bane of the Trapped. What do you think, shoudl i prioritise over Cluster?
 
Hmm i feel like the build somewhat relies on EA for Cull The Weak to take effect, which is an extra 20% damage, plus 15%+ damage from Bane of the Trapped. What do you think, shoudl i prioritise over Cluster?


As far as I know, when your Sentries shoot EA, it chills the enemy thus giving you the benefits of the passive and gem.
 
Until I disabled give higher priority to shrines and health globes I had some problems with face tanking. After I disabled all higher priorities the bot works fine with 2.1.18 modifications.
Thx for your great work!!!!!!!!!!!!!!!!!!
 
high priorities, where? anyway I had a question for either the OP or anyone who runs r-rift for tiered rifts here https://www.thebuddyforum.com/demon...es/175793-rift-bot-funkys-modded-edition.html

I am running this customized DH combat routine, it works perfectly everywhere but for some reason on tiered rifts. the bot takes very little action to avoid arcane sentries, thunderstorms etc. for example, 2 arcane beams are just laid down right ontop of him close enough to avoid dmg until beam swings towards him. He stands there and does not move UNTIL the beam hits him. Thunderstorm, he stands and eats the damage. Frozen Pulse, he doesn't move out of range of it. Is this a issue related to the other r rift profile somehow? Because it works fine in non tiered.

edit - I should mention, it actually feels like the bot reverted back to full-retard mode back when trinity had the bug where DH's were vaulting straight into elite packs and face tanking them. That is similar to how it is now, If I disabled its kite range ability it would not vault away from them after vaulting into them. any suggestions?

edit #2 - i seem to specialize in multi-edit posts, it beats posting 3-4 times in a row I guess. Anyway I went back and set that frozen pulse shit to the MAXIMUM possible range. and it is now correctly dodging them. The pulse damage easily extends 5yds, and the base trinity settings for all versions seem to be 3 or 5. No longer having this issue, Just trying to figure out what to go now...I see everyone is looking at lightning helltrapper/bolts build now because some guy made a tier45 grift video raping up now lightning is 100% viable i guess? I have no helltrapper, but I have a decent metic bolts and some 19% lacunis with 6% CC 7% IAS vita/mvspeed ready to be rerolled to dex. Gonna continue on with my gem ranking up for now then worry about helltrapper later. But considering lightning MAY be best now, Would you consider making some changes should this happen and should you get these items to wield to test and change around?

From what I have seen, It consists of only minor changes that actually might run just fine with your routine already. It uses ele arrow lightning ball, sentry polar station(for slow/cull bonus), CA dazzling stars
 
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high priorities, where? anyway I had a question for either the OP or anyone who runs r-rift for tiered rifts here https://www.thebuddyforum.com/demon...es/175793-rift-bot-funkys-modded-edition.html

I am running this customized DH combat routine, it works perfectly everywhere but for some reason on tiered rifts. the bot takes very little action to avoid arcane sentries, thunderstorms etc. for example, 2 arcane beams are just laid down right ontop of him close enough to avoid dmg until beam swings towards him. He stands there and does not move UNTIL the beam hits him. Thunderstorm, he stands and eats the damage. Frozen Pulse, he doesn't move out of range of it. Is this a issue related to the other r rift profile somehow? Because it works fine in non tiered.

edit - I should mention, it actually feels like the bot reverted back to full-retard mode back when trinity had the bug where DH's were vaulting straight into elite packs and face tanking them. That is similar to how it is now, If I disabled its kite range ability it would not vault away from them after vaulting into them. any suggestions?


The way it's coded. Because it's designed to save 70 hatred and CA appears first, it will always be the one to fire without further modification. I don't use the bot to run grifts, I run them on my own to upgrade gems and whatever so I don't know how it acts in there. However, I don't know how it would differ from rift to grifts. As far as arcane sentries, as far as I know, Trinity doesn't actually know where it is. It only knows the center and it's rotation or something along those lines anyway. Frozen pulse and Thunderstorm, just increase the avoidance radius to something like 20+ and it shouldn't stand in them anymore. The default radius isn't exactly the best.

Also, vault takes into account of what you set your Kite Distance to, so that's why when you reduce Kite Distance it'll no longer vault.

Oh and like I said earlier in another post, if you would like to see other spells used instead of CA, tell me in detail (number of mobs, elites, whatever you can to describe the situation) when you'd rather see EA vs CA vs any other spender being used and I'll see what I can do.
 
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edit #2 - i seem to specialize in multi-edit posts, it beats posting 3-4 times in a row I guess. Anyway I went back and set that frozen pulse shit to the MAXIMUM possible range. and it is now correctly dodging them. The pulse damage easily extends 5yds, and the base trinity settings for all versions seem to be 3 or 5. No longer having this issue, Just trying to figure out what to go now...I see everyone is looking at lightning helltrapper/bolts build now because some guy made a tier45 grift video raping up now lightning is 100% viable i guess? I have no helltrapper, but I have a decent metic bolts and some 19% lacunis with 6% CC 7% IAS vita/mvspeed ready to be rerolled to dex. Gonna continue on with my gem ranking up for now then worry about helltrapper later. But considering lightning MAY be best now, Would you consider making some changes should this happen and should you get these items to wield to test and change around?

From what I have seen, It consists of only minor changes that actually might run just fine with your routine already. It uses ele arrow lightning ball, sentry polar station(for slow/cull bonus), CA dazzling stars

I don't have a Helltrapper but I might have the quiver somewhere stashed away. If I can successfully run Act 5 bounties, I may take a look at it.

In the mean time, if you would like to explain (or link to a guide) how the build should be played and what not, it would help for future use if it ends up being worked on.
 
I am unsure of how its to be played properly, So far mostly what I have seen and read it appears the lightning build is very map/monster dependant which is why the people can take on tier45 rifts. But a lot of DH's have jumped onto the lightning bandwagon and it looks like it may be the future for higher tiered play. But now that I am finally botting tiered rifts, I am basically realizing that at a certain point you cannot rely or use the bot to rank up your gems unless you want a extremely low upgrade % and lots of failures/deaths. My seasonal DH is dying alot in only tier 35, my NS DH can do 35 botted with a unity much more easily(paragon 700+ better gear etc). So I am thinking I might just rely on the bot to do rifts and tiered only up to 32-33 because no matter the changes made once you get to a 1 hit kill the bot will just loop deaths and struggle.

I don't have a helltrapper yet myself, but I have the lightning gear ready to go(hung onto it when it dropped in case) so I will have to look at some more videos and play style to see. For now I think the current M6 and your customized is just fine though, and ideally its as good as it can get for botting. Certain things like a jade WD combat routine for example is either impossible or damn near.
 
my god 2.1.18 is good,
but 2.1.20 it don't avoid ice hockey, fire breathing apparatus
 
Hi ! Senks for settings. I use Mr Yan Pants and need use expl blast without stopping (like a buff, useOocBuff not working). An for Mr Yan Pants need some for running around mobs! And spam black hole...
 
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Only problem with this profile as a firebird Wizard is that the bot cannot open doors and/or destroy objects to pass through, so it gets stuck, because it has no autoattack or primary skill to use. If atleast could use blizzard on the door... Can you check this out? it would be wonderful ;D
 
What modifications have you made to Trinity specifically?

I'm mainly running DH, so I've used your DemonHunterCombat file (thanks a lot for this), but what benefit do I get from the custom Trinity?
 
Hi ! Senks for settings. I use Mr Yan Pants and need use expl blast without stopping (like a buff, useOocBuff not working). An for Mr Yan Pants need some for running around mobs! And spam black hole...

Use the new Trinity that I've attached to this post. It should spam EB out of combat. It will use Black Hole more liberally, assuming you aren't using Event Horizon. Black Hole - Event Horizon will not activate during an elite fight unless it needs to clear aoe around your character. As far as Hexing Pants, I've tried to add it but I do not have the pants to test. So, I don't know how effective it works, but if it doesn't, you can always return to using Trinity off of the main post or just unequip Hexing Pants and use something else.

Only problem with this profile as a firebird Wizard is that the bot cannot open doors and/or destroy objects to pass through, so it gets stuck, because it has no autoattack or primary skill to use. If atleast could use blizzard on the door... Can you check this out? it would be wonderful ;D

As far as I know, Blizzard is already implemented to destroy objects. If it's trying to attack units on the other side of the object without destroying the object first, then I would assume that it's a problem with the weighting system but don't quote me on this. If this is the case, then you should recreate the problem and report a bug with a log attached to the main Trinity post.

What modifications have you made to Trinity specifically?

I'm mainly running DH, so I've used your DemonHunterCombat file (thanks a lot for this), but what benefit do I get from the custom Trinity?

The benefit? Probably none since I made this to suit my needs. But the main reason I modified Trinity was so that it used vault better during avoidance. Obviously it's vault usage is in my personal opinion better than default but results vary from person to person. Everything else that I added, I don't really remember since those were just minor things. So... I guess I'm just saying to try it because if you don't like it you can always go back to default.



Anyways, attached to this post is modified Trinity 2.1.21. The main thing I added is located on AllClasses tab, called Kite Delay. It allows you to change the time before Trinity decides to kite again. Keep in mind that setting this too low may cause erratic behavior, such as never stopping to use a skill. The default Trinity value is at 1500ms just for reference. Also tweaked WoW a bit to allow more liberal usage of Black Hole, EB out of combat, and possibly take advantage of Hexing Pants (I don't have one test).

Also, I'm not really using my DH and Wiz now. So as I use other classes, I may mess around with their combat as well and these changes may end up in what I release. So if for any reason that you use this modified Trinity with any class besides M6 DH and WoW Wiz and you see a problem, it's probably because I screwed it up. So don't go reporting problems to the main Trinity thread without first testing it with a default Trinity.



Edit - Refer to main post for new download fixed for DB .487
 
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You could try this and check the area for nº of sentries and decide to drop more sentries or keep using abilities.

Take a look at this post too
 
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Im running a Firebird Wiz right now with Black Hole and notice that it doesnt use black hole until elites. I wouldnt mind using it if the mob was like 10 or more though considering the cooldown is only like 6 seconds. I just feel like its being wasted. Ive looked into the script but im not really sure what to change.

// Wormhole / Black hole
float blackholeRadius = Runes.Wizard.Supermassive.IsActive ? 20f : 15f;
if (CanCast(SNOPower.X1_Wizard_Wormhole, CanCastFlags.NoTimer) &&
(TargetUtil.ClusterExists(blackholeRadius, 45f, 4) || CurrentTarget.IsBossOrEliteRareUnique))
{
return new TrinityPower(SNOPower.X1_Wizard_Wormhole, 65f, TargetUtil.GetBestClusterUnit(blackholeRadius, 45f, 1, false).Position);

Im thinking i need to change this section of code, but like I said, I really have no clue.
 
Im running a Firebird Wiz right now with Black Hole and notice that it doesnt use black hole until elites. I wouldnt mind using it if the mob was like 10 or more though considering the cooldown is only like 6 seconds. I just feel like its being wasted. Ive looked into the script but im not really sure what to change.



Im thinking i need to change this section of code, but like I said, I really have no clue.


I'm pretty sure that the black hole that you're looking at isn't the same as mine. But anyways, black hole will be used when there is a cluster of 4+ mobs or your current target is a boss, elite, rare or unique. According to what you quoted anyways. Now, if you are using my modified version of trinity, black hole will be used in the same way with the exception of whether or not you're using event horizon. If an elite is nearby, black hole will be saved to clear aoe under your character when it begins to avoid. Now, if you want to use black hole, no matter how many mobs it hits, you can make the following changes:

Code:
// Wormhole / Black hole
            float blackholeRadius = Runes.Wizard.Supermassive.IsActive ? 20f : 15f;
            if (CanCast(SNOPower.X1_Wizard_Wormhole, CanCastFlags.NoTimer))
            {
                return new TrinityPower(SNOPower.X1_Wizard_Wormhole, 50f, TargetUtil.GetBestClusterUnit(blackholeRadius, 45f).Position);
            }
 
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