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Created a New Loot Rule Creater

Hi, what should i do if i want to sell all items and keep legendarys?
If you do not put on salvage he just take teleport to town and stays there.
 
amazing work man!!!iv got a question btw about your youtube video.on the second tag when u explain the stats of weapon u say 1 socket 100 vitality weapon and if it doesnt have inteligence but it has strenght it will keep it and vissavi.But what about if it has neither str or int?:) i believe it keeps the item tho just sounded to me liek something to ask about :)
 
btw it only supports 10 kinds of items? can i add more somehow?
and is there possible to setup a crit dmg /crit chance modifier? cause i see it lacks few modifiers to use
 
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btw it only supports 10 kinds of items? can i add more somehow?
and is there possible to setup a crit dmg /crit chance modifier? cause i see it lacks few modifiers to use

Indeed! A crit dmg% or crit chance % would be awesome! :)


Tested my loot rules.... When at full bags my character ran to the stash but after putting the pots in the stash he gets stuck, doing nothing. The unstucker kicks in eventually and creates another game. He tries again but doesn't go anywhere.
 
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<?xml version="1.0" encoding="UTF-8"?>
-<ItemRules useRoundedValues="true" name="MyRules">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority3="Sell" priority2="Salvage" priority1="Keep"/> -<Categories> -<Category ruleType="PickUp">
<!-- Pick up item Types -->
-<ItemRule> -<StatRules> <Rule value="Rare4" stat="Quality"/> </StatRules> </ItemRule>
<!-- Pick up gold, at least in stacks of 50 -->
-<ItemRule itemName="Gold"> -<StatRules> <Rule stacks="50"/> </StatRules> </ItemRule>
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Tome of*"/>
<!--BS plans-->
<ItemRule itemName="*Plan*"/>
<!--JC plans-->
<ItemRule itemName="*Design*"/>
<!-- Gems -->
<ItemRule itemName="Flawless Square*"/>
<!-- Health potions -->
<ItemRule itemName="Mythic Health Potion"/> </Category> -<Category ruleType="Keep">
<!-- Keep Health potions -->
<ItemRule itemName="Mythic Health Potion"/>
<!-- Specifies Quality Items To Keep Regarding Stats -->
-<ItemRule> -<StatRules> <Rule value="Rare4" stat="Quality"/> </StatRules> </ItemRule>
<!-- Keep all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Tome of*"/>
<!--Keep BS plans-->
<ItemRule itemName="*Plan*"/>
<!--Keep JC plans-->
<ItemRule itemName="*Design*"/>
<!-- Keep Item 1 -->
-<ItemRule itemBaseType="Weapon"> -<StatRules> <Rule value="Rare4" stat="Quality"/> <Rule stat="Vitality" minValue="50"/> <Rule stat="Sockets" minValue="1"/> <Rule stat="Strength" minValue="100" logic="Or"/> <Rule stat="Intelligence" minValue="100" logic="Or"/> </StatRules> </ItemRule>
<!-- Keep Item 2 -->
-<ItemRule itemBaseType="Jewelry"> -<StatRules> <Rule value="Rare4" stat="Quality"/> <Rule stat="Vitality" minValue="40"/> <Rule stat="ResistAll" minValue="30"/> <Rule stat="Strength" minValue="40" logic="Or"/> <Rule stat="Intelligence" minValue="40" logic="Or"/> </StatRules> </ItemRule> 1I_3 2I_3 3I_3 4I_3 5I_3 6I_3 7I_3 8I_3 9I_3 10I_3 AI_3 BI_3 1I_4 2I_4 3I_4 4I_4 5I_4 6I_4 7I_4 8I_4 9I_4 10I_4 AI_4 BI_4 1I_5 2I_5 3I_5 4I_5 5I_5 6I_5 7I_5 8I_5 9I_5 10I_5 AI_5 BI_5
<!-- These are just good to have and wont be able to edit Unless Done Manualy -->
-<ItemRule itemName="String of Ears" description="High DR% String of Ears"> -<StatRules>
<!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
<Rule stat="DamageReductionPhysicalPercent" minValue="17"/> </StatRules> </ItemRule> <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness"/> </Category> <Category ruleType="Salvage"> </Category> -<Category ruleType="Sell"> -<ItemRule description="Sell Everything"> -<StatRules> <Rule value="Magic1" stat="Quality"/> </StatRules> </ItemRule> </Category> </Categories> </ItemRules>





the script that i tried making for a test run didnt work..is there anything wrong with this?
 
I see what's wrong! Somewhere you have left a field blank and not switched to "none" or "remove". Try deleting the text that says 1I_3 2I_3 3I_3 4I_3 5I_3 6I_3 7I_3 8I_3 9I_3 10I_3 AI_3 BI_3 1I_4 2I_4 3I_4 4I_4 5I_4 6I_4 7I_4 8I_4 9I_4 10I_4 AI_4 BI_4 1I_5 2I_5 3I_5 4I_5 5I_5 6I_5 7I_5 8I_5 9I_5 10I_5 AI_5 BI_5
 
Ontop of Crit Chance and Crit Damage, it also needs Life on Hit and Life Steal.
 
Yeah it would be awesome we can choose more parameters like CC, CHD, life steal, life on hit !
 
potential was great but since it doesn't have life leech, freeze on hit, etc. its of no use
 
problem with the "Keep Items" tab, there should be from 1-10 for critchance, attspeed, etc
 
Amazing tool, I used it to create the perfect loot settings for me. However, does GilesTrinity overwrite these loot rules? I've set my DB to use these loot rules but the bot hasn't changed. My profile is this:View attachment CustomLootRules.xml
 
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My bot says "[Trinity]GSError: Emergency Stop: You need to stash an item but no valid space could be found. Stash is full? Stopping the bot to prevent infinite town-run loop." when It suppose to put the legendary in the stash.. why?
 
hello, for some reasons, after I have zip, and trying to install it, it shows up missing some require files, can you fix that please?
 
Can't wait to see this updated hopefully twisted sticks with it!
 
where should i put created file with rules? just put it into settings->bot and there put in rules, and does the Trinity overwrites it or not?
 
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