<?xml version="1.0" encoding="UTF-8"?>
-<ItemRules useRoundedValues="true" name="MyRules">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority3="Sell" priority2="Salvage" priority1="Keep"/> -<Categories> -<Category ruleType="PickUp">
<!-- Pick up item Types -->
-<ItemRule> -<StatRules> <Rule value="Rare4" stat="Quality"/> </StatRules> </ItemRule>
<!-- Pick up gold, at least in stacks of 50 -->
-<ItemRule itemName="Gold"> -<StatRules> <Rule stacks="50"/> </StatRules> </ItemRule>
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Tome of*"/>
<!--BS plans-->
<ItemRule itemName="*Plan*"/>
<!--JC plans-->
<ItemRule itemName="*Design*"/>
<!-- Gems -->
<ItemRule itemName="Flawless Square*"/>
<!-- Health potions -->
<ItemRule itemName="Mythic Health Potion"/> </Category> -<Category ruleType="Keep">
<!-- Keep Health potions -->
<ItemRule itemName="Mythic Health Potion"/>
<!-- Specifies Quality Items To Keep Regarding Stats -->
-<ItemRule> -<StatRules> <Rule value="Rare4" stat="Quality"/> </StatRules> </ItemRule>
<!-- Keep all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Tome of*"/>
<!--Keep BS plans-->
<ItemRule itemName="*Plan*"/>
<!--Keep JC plans-->
<ItemRule itemName="*Design*"/>
<!-- Keep Item 1 -->
-<ItemRule itemBaseType="Weapon"> -<StatRules> <Rule value="Rare4" stat="Quality"/> <Rule stat="Vitality" minValue="50"/> <Rule stat="Sockets" minValue="1"/> <Rule stat="Strength" minValue="100" logic="Or"/> <Rule stat="Intelligence" minValue="100" logic="Or"/> </StatRules> </ItemRule>
<!-- Keep Item 2 -->
-<ItemRule itemBaseType="Jewelry"> -<StatRules> <Rule value="Rare4" stat="Quality"/> <Rule stat="Vitality" minValue="40"/> <Rule stat="ResistAll" minValue="30"/> <Rule stat="Strength" minValue="40" logic="Or"/> <Rule stat="Intelligence" minValue="40" logic="Or"/> </StatRules> </ItemRule> 1I_3 2I_3 3I_3 4I_3 5I_3 6I_3 7I_3 8I_3 9I_3 10I_3 AI_3 BI_3 1I_4 2I_4 3I_4 4I_4 5I_4 6I_4 7I_4 8I_4 9I_4 10I_4 AI_4 BI_4 1I_5 2I_5 3I_5 4I_5 5I_5 6I_5 7I_5 8I_5 9I_5 10I_5 AI_5 BI_5
<!-- These are just good to have and wont be able to edit Unless Done Manualy -->
-<ItemRule itemName="String of Ears" description="High DR% String of Ears"> -<StatRules>
<!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
<Rule stat="DamageReductionPhysicalPercent" minValue="17"/> </StatRules> </ItemRule> <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness"/> </Category> <Category ruleType="Salvage"> </Category> -<Category ruleType="Sell"> -<ItemRule description="Sell Everything"> -<StatRules> <Rule value="Magic1" stat="Quality"/> </StatRules> </ItemRule> </Category> </Categories> </ItemRules>
the script that i tried making for a test run didnt work..is there anything wrong with this?