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Core of Arreat 2.0.2!

Thanks for the feedback guys, and thanks you Shrek for finding that fix I will post it to my OP under setup so others don't have an issue.
@Specv - Try doing what Shrek said he did, 1 post above yours also lower the slider for destroying destructible to 1 in Trinity and let me know if that helps. It's a Trinity issue for sure but if that fix does not work for you I can blacklist the object and that should fix it.

That certainly fixed the issue. Problem is now it ignores the pile of bones that it walks by too. I previously had it checked but the range set to 1 and it wasn't working. I guess its just a DB bug at this point. I guess it's better than nothing. Thanks for the response and your excellant work on this profile.
 
That certainly fixed the issue. Problem is now it ignores the pile of bones that it walks by too. I previously had it checked but the range set to 1 and it wasn't working. I guess its just a DB bug at this point. I guess it's better than nothing. Thanks for the response and your excellant work on this profile.
Hopefully DB/Trinity will be bug free and fully functional soon, the devs have a lot on their to do list right now I'm sure. Happy to hear you got it working though.
 
im sorry but i dont see the point in black listing suci...i have a frozen orb wizard and a pull monk so im not sure why this is needed please inform me
 
Hopefully DB/Trinity will be bug free and fully functional soon, the devs have a lot on their to do list right now I'm sure. Happy to hear you got it working though.

Can you tell me what are the big differance between those 2.

'' Version 1.5(TP), 3/7/2014: Arreat Core v1.5 TP.xml
Version 1(Core and TD1), 3/7/2014: Core and TD1 v1.xml
''
What means '' TP '' ?
They the profile route i gues?
 
im sorry but i dont see the point in black listing suci...i have a frozen orb wizard and a pull monk so im not sure why this is needed please inform me
For people who don't use those builds the succubus tend to kite away from players resulting in the bot chasing them instead of just moving on, basically it slows down the run. If I add a version with them blacklisted I will still have a version with them not blacklisted for those who want the bot to kill them.
 
Can you tell me what are the big differance between those 2.

'' Version 1.5(TP), 3/7/2014: Arreat Core v1.5 TP.xml
Version 1(Core and TD1), 3/7/2014: Core and TD1 v1.xml
''
What means '' TP '' ?
They the profile route i gues?
TP stands for town portal, the one profile only runs core and uses town portal to leave rather than the waypoint. The other profile runs core and tower of the damned level 1.
 
I see...BTW cant wait for you to implement keeps into this ill post my log next time i run for 12+ hours
 
For people who don't use those builds the succubus tend to kite away from players resulting in the bot chasing them instead of just moving on, basically it slows down the run. If I add a version with them blacklisted I will still have a version with them not blacklisted for those who want the bot to kill them.

Could you add a version for both? One that is blacklisted and one that isnt. Would be very helpful for characters like my barb.
 
Loving this profile so much for legs(and the exp isn't the worst :P), currently on 2.15 legs an hour and have been running for 10 hours.

Only one item of actual use has dropped tho >.<
 
Loving this profile so much for legs(and the exp isn't the worst :P), currently on 2.15 legs an hour and have been running for 10 hours.

Only one item of actual use has dropped tho >.<

I've got tons of legs but no real upgrades till today, then 3 minor upgrades within an hour lol
 
Added all 3 Keep Depths and currently testing.

Edit: Looks like only Depths 2+3 is worth it so I removed Depths 1, will test over night and see what it yields.
 
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The Keep Depths seem to be a waste of time to implement, they are randomly generated maps and backtracking occurs much too often for my liking. I think this script is pretty much as efficient as it can get with Core + TD1 , might implement the other tower levels since they are static maps I just need to test them more and see if they seem efficient to run.
 
The Keep Depths seem to be a waste of time to implement, they are randomly generated maps and backtracking occurs much too often for my liking. I think this script is pretty much as efficient as it can get with Core + TD1 , might implement the other tower levels since they are static maps I just need to test them more and see if they seem efficient to run.

Craters? :rolleyes:
 
TP stands for town portal, the one profile only runs core and uses town portal to leave rather than the waypoint. The other profile runs core and tower of the damned level 1.

Aaaah i see,

Very nice strong profile. fast but very effenencty because of the loot from the chest.

Got did 18 runs and got 7 legends. i run the Version 1.5(TP), 3/7/2014: Arreat Core v1.5 TP.xml

Very good write profile.



Got one problem with this.. Sometimes i died because of the arcane or something.. Can the Death penalty a little up? to 5 ?
 
Hello, I love thisprofile I just have 2 problems with it, I hope you guys can help me.

- Even though I asked trinity not to pickup white items, sometimes my character does, it ends up filling my space..
- The bot doesn't stash anything/salvage, it just starts over and over and when it's full it stops, that's really my main problem atm, can't use it for more than 2 hours due to the white items filling up space.

Anyway, amazing profile ! Keep up !

same problem here, but it seems to be a problem with DB/trinity themself - but dunno where's the point... DB is the newest fresh beta-version
 
@swagg here's a link of my modified files from rrrix' old profiles

- removed other spots
- changed to run only core and all the two levels of each of the 2 towers

File-Upload.net - Act-3-Inferno-by-rrrix.zip

it run still damn well for hours - sometimes char get stuck for few seconds only, then goes on. may you can optimize the route
 
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