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Convalesce PvP Test

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Mordd

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If you are having issues dealing with movement in PvP please give this a shot. I have redone the movement logic for both PvE and PvP.

In simple terms I fixed the endless running from a target in PvE. I also added some logic that will detect if the target is healing itself, so instead of the CC thinking it has no target, it will continue to attack its current target.

In PvP I removed some movestops and faces only when less than 3 yards. I have tested this and it very smoothly follows a player untill they are dead. However, my results are using a late test build of questing beta 4. You will need to test this yourself.

To install just copy this cs over your current convalesce.cs

It is fine to perma copy as this is pretty much the same as the previous build.
 

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Awsome mate, will try it out today after work :)
 
I know this is meant as a pvp test. But have some pve info.
When attacking a Neutral mob it will untarget after every attack and it will not use any abilities or heal itself when death is close.

Update: It happens with every mob it tries to attack, it opens fine, but after that it goes loco.

Update: Finally got a BG popup and it went ok. It still didn't target any enemy players until attacked. On several occasions it ran right through a battle because noone attacked it. Had a bit of a mistake in my CC settings as it spend most of its time healing itself. Should be fixed when the next pops :)
 

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I know this is meant as a pvp test. But have some pve info.
When attacking a Neutral mob it will untarget after every attack and it will not use any abilities or heal itself when death is close.

Update: It happens with every mob it tries to attack, it opens fine, but after that it goes loco.

Update: Finally got a BG popup and it went ok. It still didn't target any enemy players until attacked. On several occasions it ran right through a battle because noone attacked it. Had a bit of a mistake in my CC settings as it spend most of its time healing itself. Should be fixed when the next pops :)

Updated, try downloading again.

Oh and add me to msn if you want to keep helping me with the pvp stuff
 
hi mordd, i botted now exactly for one week in pvp and got a toon that is full in honorpvpgear (5,1k gs). i will test out if it will have improvement on movement, this would be very fine... thanks again mordd for your cc, it saves mass of time!
 
Mordd, I went from 70-100k xp/hr to 120+ xp/hr. Not only that, he's playing way more smooth. I'm not sure if you've updated the logic of it in terms with looting, but he loots, and walks right away to the next mob. Before I noticed he would stand there for a bit.
 
I still have improvements to make, expect a new test today.

As I promised I am focused on PvP, but it carries over to PvE as well
 
Sorry for the stupid question, but do you just put this into the HB folder? i.e. were the .exe is ect?
 
Sorry for the stupid question, but do you just put this into the HB folder? i.e. were the .exe is ect?
You download the regular Convalesce and then overwrite the Convalesce.cs in that folder with the file provided here by Mordd.

Had it run two AVs.
One thing I noticed is that if attacked by a class with a pet, it always go after the pet, not the player.

Another issue, is that if attacked from behind it will not always turn towards the enemy. It will stand trying to cast, but obviously can't :)

When rez'ing, it won't fully buff up. It rez'es, put up a seal, mount up, get in combat, dismounts, buffs Might(In my case), and engages.

I still have issues with it running straight through enemy players. It will not engage until fired upon.
I have it set to pull with Exorcism and range is set at 20 yards.

Is moving controlled by the profile or the bot? I have terrible jagged movement in BGs only.
 
Thanks for the work Mordd. Ill get this tested when my paladin account finishes its suspension
 
You download the regular Convalesce and then overwrite the Convalesce.cs in that folder with the file provided here by Mordd.

Had it run two AVs.
One thing I noticed is that if attacked by a class with a pet, it always go after the pet, not the player.

Another issue, is that if attacked from behind it will not always turn towards the enemy. It will stand trying to cast, but obviously can't :)

When rez'ing, it won't fully buff up. It rez'es, put up a seal, mount up, get in combat, dismounts, buffs Might(In my case), and engages.

I still have issues with it running straight through enemy players. It will not engage until fired upon.
I have it set to pull with Exorcism and range is set at 20 yards.

Is moving controlled by the profile or the bot? I have terrible jagged movement in BGs only.

Part of it is HB, I am trying to tweak the settings to make it as good as I can. Ill have an update today
 
Hows the update coming along? :D av cta would be a nice place to test it. :)
 
Sorry, I got pissed at HB last night testing the newest questing changes and said "fuck this" went and watched some star trek till bed. Call it a mental breakdown.
 
No worries :) Take all the time you need, as long as its not voyager your watching.
 
He's a busy bloke what with 3 CC's and a so far excellent questing profile
 
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