Mordd
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- Joined
- Jan 15, 2010
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If you are having issues dealing with movement in PvP please give this a shot. I have redone the movement logic for both PvE and PvP.
In simple terms I fixed the endless running from a target in PvE. I also added some logic that will detect if the target is healing itself, so instead of the CC thinking it has no target, it will continue to attack its current target.
In PvP I removed some movestops and faces only when less than 3 yards. I have tested this and it very smoothly follows a player untill they are dead. However, my results are using a late test build of questing beta 4. You will need to test this yourself.
To install just copy this cs over your current convalesce.cs
It is fine to perma copy as this is pretty much the same as the previous build.
In simple terms I fixed the endless running from a target in PvE. I also added some logic that will detect if the target is healing itself, so instead of the CC thinking it has no target, it will continue to attack its current target.
In PvP I removed some movestops and faces only when less than 3 yards. I have tested this and it very smoothly follows a player untill they are dead. However, my results are using a late test build of questing beta 4. You will need to test this yourself.
To install just copy this cs over your current convalesce.cs
It is fine to perma copy as this is pretty much the same as the previous build.
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