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CLU (Codified Likeness Utility)

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Hi Wulf,

I've did a few heroics with the druid and it was quite impressive, on of my guildies kept commenting how awesome the healer is :)

Although, I have one question regarding the dispelling. The bot for some reason wasn't able to dispel the "static cling" spell Static Cling - Spell - World of Warcraft during the last boss fight Asaad. In the configuration menu dispelling was enabled.

Thanks again.
Static Cling isn't dispellable by all classes. I was reading up on that. It seems that one class that can dispel it is priests, who have to spec into their improved dispel, and Shamans can also dispel it. At least, this was the case back when I was running heroics. Now, I run HoT dungeons for my JP. Sure, they yield less JP due to fewer bosses, but they're so much easier than Cata Heroics. I just prefer HoT dungeons now.
 
Static Cling isn't dispellable by all classes. I was reading up on that. It seems that one class that can dispel it is priests, who have to spec into their improved dispel, and Shamans can also dispel it. At least, this was the case back when I was running heroics. Now, I run HoT dungeons for my JP. Sure, they yield less JP due to fewer bosses, but they're so much easier than Cata Heroics. I just prefer HoT dungeons now.
all healers can dispell it since it is magic and I am sure that I was able to dispel it on my druid.
 
all healers can dispell it since it is magic and I am sure that I was able to dispel it on my druid.

I play a druid as well, and run decursive for dispels, druids unfortunately can't dispel the static cling. Priests and shaman can, although paladins can use hand of freedom on themselves.
 
Ah, my apologies. I didn't catch the "healer" part. Speed read fail moment.
 
I play a druid as well, and run decursive for dispels, druids unfortunately can't dispel the static cling. Priests and shaman can, although paladins can use hand of freedom on themselves.
It does appear that druids can dispel magical debuffs as long as you spec into Nature's Cure ( Nature's Cure - Spell - World of Warcraft ), which is a 5th tier talent, and only takes one point. I don't know if it will work on Static Cling though, since I've personally never tried it.

These classes can remove "magical" debuffs,
Druid: Nature's Cure (requires 20 points in Restoration)
Paladin: Sacred Cleansing (requires 15 points in Holy)
Priest: Absolution (specialization base talent for Discipline and Holy)
Shaman: Improved Cleanse Spirit (requires 15 points in Restoration)
 
Getting a Targeting bug it seems.

Honorbuddy version: Latest!
Class: DeathKnight
Level: 85
Group: Solo instance
My Latency is: 0
My Computer is: good one
Made any changes: No
Profile: http://www.thebuddyforum.com/honorb...-wotlk-greens-halls-lightning.html#post675460
Log: View attachment log.txt

So what happens: in Halls of Lightning instance, there's a place, where mobs put char to flee. So the problem (only my personal opinion, won't be surprised if I'm wrong) occurs if mob dies while char is fleeing. After that mate CLU keeps saying that target is invalid and tries to run away from the remaining mob(s). The mob remains targeted in all times. So I have to click an ESC key to clear targeting and then CLU finishes the job.
 
Wulf, I need to figure out why on heroic spine some classes are not treating the burning tendon as a boss and blowing cooldowns. I tried everything last night from keybinding to unkeybinding i even looked in the boss list and noticed that burning tendon was not in a few spots that other bosses from DS were. If you could give it a look or point me in the right direction i will gladly test it some more to see why it was not doing it.
 
Wulf, I need to figure out why on heroic spine some classes are not treating the burning tendon as a boss and blowing cooldowns. I tried everything last night from keybinding to unkeybinding i even looked in the boss list and noticed that burning tendon was not in a few spots that other bosses from DS were. If you could give it a look or point me in the right direction i will gladly test it some more to see why it was not doing it.

Set cooldowns to manual.
 
I do not want them to be controlled manually. I currently three box in our heroic raid group usually playing both tanking roles and a melee DPS role. I want it to be able to blow them on the tendon and know that it is a boss or a "burn phase" time.
 
Getting a Targeting bug it seems.

Honorbuddy version: Latest!
Class: DeathKnight
Level: 85
Group: Solo instance
My Latency is: 0
My Computer is: good one
Made any changes: No
Profile: http://www.thebuddyforum.com/honorb...-wotlk-greens-halls-lightning.html#post675460
Log: View attachment 51726

So what happens: in Halls of Lightning instance, there's a place, where mobs put char to flee. So the problem (only my personal opinion, won't be surprised if I'm wrong) occurs if mob dies while char is fleeing. After that mate CLU keeps saying that target is invalid and tries to run away from the remaining mob(s). The mob remains targeted in all times. So I have to click an ESC key to clear targeting and then CLU finishes the job.

Thanks sully.sullywan, awesome report. Im still looking into this. I will let you know when I have rectified.


How is this cc with level 85 arms warriors, im leveling a warrior now


Its perfect of course..haha no, it should level fine. Keep in mind CLU is ment for endgame raiding and as a bonus, movement and resting logic is a bonus.
 
I do not want them to be controlled manually. I currently three box in our heroic raid group usually playing both tanking roles and a melee DPS role. I want it to be able to blow them on the tendon and know that it is a boss or a "burn phase" time.

I will look into this today bennyquest, hopefully have an answer soon.
 
Wulf, I need to figure out why on heroic spine some classes are not treating the burning tendon as a boss and blowing cooldowns. I tried everything last night from keybinding to unkeybinding i even looked in the boss list and noticed that burning tendon was not in a few spots that other bosses from DS were. If you could give it a look or point me in the right direction i will gladly test it some more to see why it was not doing it.

Fixed in next release :D
 
Hey wulf, I noticed when the rogue applies poisons if you have more than Instant and Deadly in your bag, it will apply various ones. I have my CLU settings set to apply Instant and Deadly, but I carry all four types, depending on what I'm doing. It will occasionally apply Wound and Crippling, even though I have it set to apply Instant and Deadly. It happens maybe once every three times it applies poisons. Just letting you know.

Edit: I noticed this is true for all CCs that apply poisons. For some reason, they randomly apply poisons to weapons. The combination is random. I've had deadly/instant, deadly/deadly, wound/crippling, wound/deadly, instant/instant, etc. I don't know what the issue is with poisons now.
Wulf, this is still going on. Dunno why poisons are starting to act weird when applied by CCs. It's like they're just grabbing whatever comes first and applying it. I see that they're listed by their ID number, so it should work properly, but it's not.
 
Update v3.0.9

  • Targeting/Movement Fixs/improvements,
  • MoP Additions,
  • Level 90 trinkets added
  • MoP Raid/Dungeon bosses added
  • HealableUnit class vastly improved,
  • LifeBloom, EarthShield, Beacon auto selection or can be set by user.
  • Maintank/Offtank correct identification & selection (now based off blizzard Maintank/Mainassist which is based off ilevel),
  • Healing speed increased,
  • Code Cleanup,
  • More fixs.
 
How is the DK Blood part of it handling in PvP situations?

EDIT; Thinking both BGBuddy and Lazyraider controlled.

Asking since Ira Caeli doesnt yet have a Blood CC, and Ira Caeli CCs is realy pro in PvP!
 
Last edited:
How is the DK Blood part of it handling in PvP situations?

EDIT; Thinking both BGBuddy and Lazyraider controlled.

Asking since Ira Caeli doesnt yet have a Blood CC, and Ira Caeli CCs is realy pro in PvP!

Lots of settings within the blood dk rotation...i am sure you could tweak it... except full pulls.
 
greatscott-290x300.webp

Rotation selector....anyone for roll your own rotations ?

rotationselector.webp
 
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