Oh, I haven't tried it on my low level priest yet, but I certainly can once I get home this afternoon. I only jumped to the conclusion I posted because most CCs are very, very mana intensive for shadow at low levels. With the one Pasterke did, all it really does (that I can see) is cast Mind Blast, Vampiric, PW: Shield, Mind Flay (sometimes MF twice depending on health pool), then PW: Death (which activates the Spirit Tap glyph to give back 3% mana over 3 seconds). It's very efficient and does a really good job at killing/mana conservation. I just notice that sometimes it doesn't end with PW: Death and therefore runs low on mana. I've noticed with CLU that it's very efficient and I've never seen it miss a spell, so I just felt that it would always end with PW: Death, keeping the glyph active and therefore less likely to run low on mana.Hi zeldrak, unfortunately I have not tested CLU's Shadow priest at low levels so I am not sure how he performs [I would test but realm shutdown here]. Having said that I plan to make the same DoT management improvements done on the warlocks to the shadow priest rotation of CLU and this will more than help at lower levels
Stay tuned....
Wow, thanks for the elaborate answer! Makes me even more want to test the Resto Druid and my Disc Priest. Especially the latter is/was OOMing very fast in LFR; 2nd platform and I was OOM...Hi Soeski, the first thing I changed was the heal targeting, it now waits until after you have finished casting rather than targeting like a mad man and basically throwing heals on targets that didn't need it. This results in two things, using less mana by not applying unnecessary heals and getting the right heal to the target at the right time.
For Druid I tried to get the lifeblooms on the tank more acurately and refreshing with nourishes now accounts for client lag. I priotised rejuves over regrowths and tuned wild growths with tranquility and tree of life during high raid damage.
For holy paladin I tried to get beacon applying correctly, it's not too bad now. It will sometimes get applied incorrectly but quickly corrects itself. Holy shocks are improved and now also make use of Daybreak buff not only to gain holy power before WoG but to gain holy power if there is no one to heal and Daybreak is about to expire. WoG has been tuned to heal with lower holy power in an emergency an to heal with full holy power when the targets health will benifet from the full heal and not just throwing it on them as it was higher priority. I noticed the average heal from WoG go from approx a 9k heal to 20k+ which is much better. Divine light is now prioritised above other heals when infusion of light procs and this works amazing.
A huge one was judgements of the pure uptime for holy paladin as it is now almost always 90-98% uptime, up from around 50%. And sometimes not at all! This is a huge increase in not only healing but mana regen as well.
All cleansing has been given more priority as it was almost killing me while trying to heal thru the poison or magic debbuffs.
Logging has been improved to facilitate problem solving....it's only going to get better as I fine tune with shit gear and good gear!
It will heal PvP but has not been fully tested.
its not that it means they all work it means that when they were yellow people were reporting bugs and what not .. if there isn't a report about a class for a long time it goes greenWow, thanks for the elaborate answer! Makes me even more want to test the Resto Druid and my Disc Priest. Especially the latter is/was OOMing very fast in LFR; 2nd platform and I was OOM...
Gonna report back to you.
On a side note: Noticed all the classes and specs are now green; meaning; they ALL work?
[10:43:27 AM:083] Activity: Initialization complete
[10:43:27 AM:083] Initialization complete.
[10:43:27 AM:083] Honorbuddy is up-to-date
[10:43:27 AM:085] Activity: Honorbuddy Startup Complete
[10:43:28 AM:531] Activity: Loading Profile...
[10:43:32 AM:435] Downloaded tilemap Azeroth
[10:43:32 AM:779] Changed tilemap to Azeroth, Tiled: True
[10:43:32 AM:834] Changing current profile to level 0 - 2147483647
[10:43:35 AM:013] Starting the bot!
[10:43:35 AM:025] Changing current profile to level 0 - 2147483647
[10:43:38 AM:401] Chose CLU (Codified Likeness Utility) 2.6.3 as your combat class!
[10:43:38 AM:408] [CLU] 2.6.3: [BotChecker] Combat Bot Detected. *MOVEMENT DISABLED*
[10:43:38 AM:411] [CLU] 2.6.3: [Racial Abilitie] Every Man for Himself
[10:43:38 AM:497] Object reference not set to an instance of an object.
[10:43:38 AM:498] System.NullReferenceException: Object reference not set to an instance of an object.
at CLU.CLU.get_PreCombat() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\CustomClasses\CLU\CLU.cs:line 255
at CLU.CLU.get_RestBehavior() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\CustomClasses\CLU\CLU.cs:line 306
at Styx.Bot.CustomBots.CombatBot.CreateCombatBehavior() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\Bots\CombatBot.cs:line 125
at Styx.Bot.CustomBots.CombatBot.get_Root() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\Bots\CombatBot.cs:line 42
at Styx.Logic.BehaviorTree.TreeRoot.Start()
at Honorbuddy.MainWindow.Start()
[10:43:38 AM:499] Stop called!
[10:43:40 AM:409] Lua failed! Status: #SWb
why no work?Code:[10:43:27 AM:083] Activity: Initialization complete [10:43:27 AM:083] Initialization complete. [10:43:27 AM:083] Honorbuddy is up-to-date [10:43:27 AM:085] Activity: Honorbuddy Startup Complete [10:43:28 AM:531] Activity: Loading Profile... [10:43:32 AM:435] Downloaded tilemap Azeroth [10:43:32 AM:779] Changed tilemap to Azeroth, Tiled: True [10:43:32 AM:834] Changing current profile to level 0 - 2147483647 [10:43:35 AM:013] Starting the bot! [10:43:35 AM:025] Changing current profile to level 0 - 2147483647 [10:43:38 AM:401] Chose CLU (Codified Likeness Utility) 2.6.3 as your combat class! [10:43:38 AM:408] [CLU] 2.6.3: [BotChecker] Combat Bot Detected. *MOVEMENT DISABLED* [10:43:38 AM:411] [CLU] 2.6.3: [Racial Abilitie] Every Man for Himself [10:43:38 AM:497] Object reference not set to an instance of an object. [10:43:38 AM:498] System.NullReferenceException: Object reference not set to an instance of an object. at CLU.CLU.get_PreCombat() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\CustomClasses\CLU\CLU.cs:line 255 at CLU.CLU.get_RestBehavior() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\CustomClasses\CLU\CLU.cs:line 306 at Styx.Bot.CustomBots.CombatBot.CreateCombatBehavior() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\Bots\CombatBot.cs:line 125 at Styx.Bot.CustomBots.CombatBot.get_Root() in c:\Users\*************\Downloads\Honorbuddy_2.0.0.5883 (1)5\Bots\CombatBot.cs:line 42 at Styx.Logic.BehaviorTree.TreeRoot.Start() at Honorbuddy.MainWindow.Start() [10:43:38 AM:499] Stop called! [10:43:40 AM:409] Lua failed! Status: #SWb
Wulfi if you have some time in the next days I would love to pm you an idea that has come to my mind.
greetz
Weischbier
Hay wulf did somemore testing and it works on my pally , but not my warrior. When I try to start it on my warrior same old ding and a wall of red text.