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CLU (Codified Likeness Utility)

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hi wulf,

i took a look into UltimateHealer for your issue and it seems that u'll need to work with spellID for this Holy Word: Serenity
Code:
                         new Decorator(ret => !_raid_healer && SpellManager.HasSpell("Holy Word: Chastise") && !WoWSpell.FromId(88684).Cooldown && tar.HealthPercent < _HWS_min_hp && Me.HasAura("Chakra: Serenity")
                                                && tar != null && tar.IsValid && !tar.Dead && tar.InLineOfSight && tar.Distance < 40,
                new PrioritySelector( Composite_Wait_again(), 
                                            new Action(delegate
                                            {
                                                formatslog("Heal", "Healing", "Holy Word: Serenity", tar);
                                                if (SpellManager.Cast(WoWSpell.FromId(88684), tar))//Cast("Holy Word: Serenity", tar, 40, "Heal", "Healing"))
                                                { return RunStatus.Success; }
                                                else { return RunStatus.Failure; }
                                            }))),
                                new Decorator(ret => _raid_healer && SpellManager.HasSpell("Holy Word: Chastise") && !WoWSpell.FromId(88685).Cooldown && Me.HasAura("Chakra: Sanctuary"),
                                    new PrioritySelector(
                                        new Decorator(ret => _AOE_check_everyone,
                                     new Decorator(ret => Should_AOE(_min_player_inside_HWSa, 30, _HWSa_how_much_health, out x),
                                         new Decorator(ret => unitcheck(x) && x.Distance < _max_healing_distance && x.InLineOfSight,
    new PrioritySelector( Composite_Wait_again(), 
        new PrioritySelector(
                                new Action(delegate
                                {
                                    formatslog("Heal", "Healing", "Holy Word: Sanctuary", x);
                                    if (SpellManager.Cast(WoWSpell.FromId(88685), x))//Cast("Holy Word: Serenity", tar, 40, "Heal", "Healing"))
                                    { General_casted_HWSa=true; }
                                    else { General_casted_HWSa=false; }
                                    return RunStatus.Failure;
                                }),
 
Hello there wulf

What a cc it's great real good

One thing I was wondering was if you didi not know how to play the class warrior tank I am thinking of in particular
If there was a guide file detailing how to pull and what cd were not used and what taunts were available


Thanks man
 
Change Log
-------------

* 13/6/2012 [2.6.4] Holy Priest Added to SVN.

It still needs allot of work to get it to HC standard :P, but it will heal 5 man Heroics and LFR's fine.

Will respond to everyone tomorrow, time for bed :)
 
Warlock - Destruction

Hi Wulf,

Just wanted to start by saying thanks very much for all the hard work that you have put into this!

I've been using a number of different CC's for my little raiding warlock, and i love the versatility with yours. But one thing I have noticed is that it casts Bane of Agony on every target, and doesnt seem to be using Bane of Doom on bosses in DS.

Is there a way for this to auto select the right bane?
 
Using your CCs before you started CLU, wanna thank you for all the hard work and effort you put into it. Hope you stay around when MoP arises.
 
Wulf, been playing with DK Frost yesterday (2H, because I don't have the +HIT yet to DW) and it's ... well, awesome. I was going to try some more DK CC's but now I don't really see why. I am the lowest geared party member most of the time (was ilvl 324 equipped, 331 in bags) and damage output was fantastic (>12K in heroics), only with reforged greens/blues. No enchants and no gems. Used it with Lazyraider@30fps because then I can pause the bot.
I have no suggestions at all. One question though; it does not always use blood boil when AoE'ing. Sometimes at 3 mobs, sometimes at 4, sometimes not at all. Furthermore, not all tanks like it when you do that. What's the (programmed) logic behind this?
/edit: I have other questions though. This cc is for MasterFrost DW only you say in the first post, but why does it run so perfectly with 2H? :)
Secondly: Can you explain what the difference is between CLU, Deathstrike and all the Felmaster CC's?


Hi Soeski, its great to hear you are having success with CLU.

  • Fost rotation does not use blood boil at all.
  • CLU is designed for masterfrost DW however 2h Frost spec is very similar and they both share the same spells, just a different weapon so it should work fine.
  • CLU is primaraly for endgame Raiding, Deathstrike CC was written before CLU and has outdated rotations for raiding and was better suited for movement, My Felmaster rotations were ported to CLU and apart from enhancements and suggested improvements by the community they are basicly the same (except we have added more rotations to CLU!).



hi wulf,

i took a look into UltimateHealer for your issue and it seems that u'll need to work with spellID for this Holy Word: Serenity

Hi Stormchasing, thanks for the code! I got lazy and did it slightly different and I know I am going to have to change it eventually to be fully language compatible...soon :)

Hello there wulf

What a cc it's great real good

One thing I was wondering was if you didi not know how to play the class warrior tank I am thinking of in particular
If there was a guide file detailing how to pull and what cd were not used and what taunts were available


Thanks man


Hi TheGuv, Glad you are having fun with CLU. Some light reading I recommend:

mmomeltingpot.com
manaflask.com
elitistjerks.com

they all have various class guides you may find useful :D


Hi Wulf,

Just wanted to start by saying thanks very much for all the hard work that you have put into this!

I've been using a number of different CC's for my little raiding warlock, and i love the versatility with yours. But one thing I have noticed is that it casts Bane of Agony on every target, and doesnt seem to be using Bane of Doom on bosses in DS.

Is there a way for this to auto select the right bane?

Hi Shazam69, thank you for your kind words. CLU should select the right bane to use, this has been tested by the forums more expreinced members so I am thinking it should be ok, there is some information on this descussion a few posts back by Stormchasing. Maybe Stormchasing can comment on your problem?


Using your CCs before you started CLU, wanna thank you for all the hard work and effort you put into it. Hope you stay around when MoP arises.

Thanks anobuddy, I sure will be here for MoP...I can't wait! Thank you for such postive feedback :D
 
If no-one objects I am going to update all current rotations to "Tested" as it has been a while, I think for the most part they work ;)
 
Hi Soeski, its great to hear you are having success with CLU.

  • Fost rotation does not use blood boil at all.
  • CLU is designed for masterfrost DW however 2h Frost spec is very similar and they both share the same spells, just a different weapon so it should work fine.
  • CLU is primaraly for endgame Raiding, Deathstrike CC was written before CLU and has outdated rotations for raiding and was better suited for movement, My Felmaster rotations were ported to CLU and apart from enhancements and suggested improvements by the community they are basicly the same (except we have added more rotations to CLU!).

Thanks for reply!
Then tell me what talent it is when the DK smears the ground with a red circle that does AoE dmg? That's the one I meant. It's using that quite often when 3/4 mobs face me, but not the same every time,. Sometimes with 3 it won't use it, sometimes it will.
 
Request
Class: Deathknigh
Spec: Unholy
Spell: Unholy Frenzy

Cast Unholy Frenzy on FocusUnit, BestUnit (everything but tanks i think)
Dependicie: Manage Cooldowns Automatic (for disabling in specific hardmode fights)
 
Thanks for reply!
Then tell me what talent it is when the DK smears the ground with a red circle that does AoE dmg? That's the one I meant. It's using that quite often when 3/4 mobs face me, but not the same every time,. Sometimes with 3 it won't use it, sometimes it will.
Death n Decay
 
Tried running a few 5-mans last night on my priest. Would cast buffs and then do nothing.

Hi HB8276H89, you must select a target to heal initially or ensure you are in combat by throwing a heal manually. (or just getting closer to the action)

Sometimes CLU is not detecting combat to start healing, I'm looking into it.
 
Request
Class: Deathknigh
Spec: Unholy
Spell: Unholy Frenzy

Cast Unholy Frenzy on FocusUnit, BestUnit (everything but tanks i think)
Dependicie: Manage Cooldowns Automatic (for disabling in specific hardmode fights)


Hi Stormchasing, I have added Unholy Frenzy only for FocusUnit as it could get a little complicated.

Class: Deathknight
Spec: Unholy
Spell: Unholy Frenzy

Casts Unholy Frenzy on FocusUnit, if no Focus unit it will cast on you (The Player).
Dependicie: Manage Cooldowns Automatic (for disabling in specific hardmode fights)

Tested my end, works as intended as far as I can see.
 
hi wulf,

this should fix the issue described above

while Bane of Doom is active the DemoWarlock should never again cast Bane of Doom to another target, it will use Bane of Agony for other Targets.
tested this with multidotting all types of raiddummies and it does well.
I also added the function to calculate the time of death of a unit , this should ensure that we will cast Bane of Agony instead of Doom
possible Situation:
Fight: Madness of Deathwing
- Add ONE: Wingtentacle -> Bane of Doom active
- Add Two: Mutated Tentacle -> Bane of Agony (cause Bane of Doom is active on Wingtentacle)
- Add Two: still Bane of Agony cause we are dpsing on it, and the estimated time of death should be under one minute in most of the cases
- Add Three: Elementium Bolt -> Bane of Agony cause we are dpsing on it.

I'll test this as fast as possible.
Only issue i can imagine is that the Elementium Bolt will get Bane of Doom cause it faded from Wingtentacle and the first try of calculation the calculation of the tim of death could be over one 1 minute.
The method does work with MaxLife and CurrentLife, so it shouldn't ever match this case, but if this will occure i'll fix it :)

Hey Wulf and Storm,

Have checked through the posts, and having a similar problem to the one described. I am Destro Lock, and on fights like Ultrax, Morchok etc with no adds and testing on raid dummies, the CC just casts Bane of Agony and not Bane of Doom. If it helps, want me to get a log together?
 
for survival hunters, it uses immolation trap instead of black arrow in the rotation, please fix this.
 
for survival hunters, it uses immolation trap instead of black arrow in the rotation, please fix this.


Hi change1378, CLU is working as intended, please see here a few posts back. (btw, I think you mean Explosive Trap :p)
 
Hey Wulf and Storm,

Have checked through the posts, and having a similar problem to the one described. I am Destro Lock, and on fights like Ultrax, Morchok etc with no adds and testing on raid dummies, the CC just casts Bane of Agony and not Bane of Doom. If it helps, want me to get a log together?

Hi Shazam69, checking now...

EDIT: I think I see the problem...its with Time to death calculation....checking more...

EDIT: OK that should fix it, it was not accounting for initial health, and such..please update via SVN :cool:

Appoligies Shazam69, I did not check the code before I put it into CLU :D
 
Last edited:
Hi change1378, CLU is working as intended, please see here a few posts back. (btw, I think you mean Explosive Trap :p)

my own ignorance led me to this comment; after what you wrote i went straight to AoE management. i apologize. you have written a great CC. i use it for all my classes. :D
 
Hi Stormchasing, I have added Unholy Frenzy only for FocusUnit as it could get a little complicated.

Class: Deathknight
Spec: Unholy
Spell: Unholy Frenzy

Casts Unholy Frenzy on FocusUnit, if no Focus unit it will cast on you (The Player).
Dependicie: Manage Cooldowns Automatic (for disabling in specific hardmode fights)

Tested my end, works as intended as far as I can see.

Uhm ... weird ...
Will test again on next run (tuesday) and will report back.
Yesterday i had to do it manually (not that hard with a macro^^ but needed some time getting used to do something by my own^^)
 
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