that's absolutely WRONG
http://www.thebuddyforum.com/honorb...45436-botbase-raidbot-30fps-cc-execution.html
This is not a premium feature

there are some derivates of this linked in the forum with minor improvements (such as changing ticks /fps while running) which aren't premium only too
@wulf
DK BloodTanking is okay midfight (i tested it on the following Hardmodes: Morchock, Zonozz,Yorsaihj), at the beginning of the fight there's an issues with Threatgeneration (a little bit too slow) but this can be managed manually in most cases.
This needs to be a little bit more detailed ... often it is the case that the incoming damage removes the bloodshield, sometimes blood shield drops without taking damage.
If it drops without taking damage look at your runes, you shouldn't have any runes ready, if this is not the case and you have enough runes than i'll test again

Some fights would need a completely separate fight logic to keep blood shield up (fights like Madness -> Mutated Tentacles), these mobs can be done without using any CDs when playing manually cause U know when u have to stackup blood shield, this is atm not supported by CLU and would need some more improvements to keep such fights separated from default logic. dunno if this is planned by Wulf

but in most cases DK Bloodtanking is very good and stable. (on hardmodes like Ultraxion and Hagara i prefer to play manually cause of the lack of support for these fights in hardmode version

... but as far as i know, no CC is ready for these mechanics atm)
...
Maybe Wulf could think about dividing the combat logic between default, boss-specific normal, boss-specific hardmode?

(this should give a BIG dps increase in some fights -> Madness after killing the Blisterings / having the debuff from blisterings for example)