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CLU (Codified Likeness Utility) - (Pt. 2)

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Hey Storm, been playing my paladin again - would you be able to make Execution Sentence an optional cooldown like you did for Killing Spree? Nothing bugs me more than a mob with 1% health and see ES cast. I'd rather just manage it manually.
 
Just take out trinket usage. Anyone using this to raid with SHOULD use trinkets at certain points anyways to line them up with other CDs, not just use them willy nilly. It truly is a TERRIBLE idea to incorporate trinket usage into an automated CR anyways.......

this is a personal opinion, and atm i'm not willed to change it, cause there's is more to fix atm, than peoples have terrible trinkets, and different opinions bout usage of Trinkets.
 
Hey Storm, been playing my paladin again - would you be able to make Execution Sentence an optional cooldown like you did for Killing Spree? Nothing bugs me more than a mob with 1% health and see ES cast. I'd rather just manage it manually.

Will take this into account for the next change on pallys ... atm i'm working on the hotkeys feature ... until this is done, no features will be added
 
my combat rogue is keep trying to use 'slice and dice' beside any other skill

View attachment 69104

what's problem? how can i fix it?

okay found the issue, you're using a localized (non-english) wow, right?
i changed one line of code, pls update your CLU and test again.
This happened at the point where u have only one enemie, with more than 1 enemie all was fine
 
it work very well

okay found the issue, you're using a localized (non-english) wow, right?
i changed one line of code, pls update your CLU and test again.
This happened at the point where u have only one enemie, with more than 1 enemie all was fine


thanx!!! Stormchasing.
it work very well.
 
--- update ---
Trinket Usage is now implemented the way I WANT it :)
take it or leave it ;) i think it fits all needs now, big Thanks to the Singular Crew

I never wanted only a part of this solution like all of you asked for ;) that's why i never made these changes before, i wanted it fitting all needs and flexible !

Next on my list ... Targeting and Hotkeys, will take some time now
 
no fix for elemental shaman not using chain lightning in dungeons? it works fine while questing as soon as theres 2 mobs on me it goes off but in dungeons it wont do it.

edit: just noticed that while questing with another player it stopped using chain lightning. as soon as i was grouped with someone it reverted back to single lightning bolts.
 
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Hello, I downloaded the CLU and ran it in HB successfully,but I can't find anything like the configuration interface like you posted,where can I enter into the configuration interface?
 
no fix for elemental shaman not using chain lightning in dungeons? it works fine while questing as soon as theres 2 mobs on me it goes off but in dungeons it wont do it.

edit: just noticed that while questing with another player it stopped using chain lightning. as soon as i was grouped with someone it reverted back to single lightning bolts.

was this already reported?
Atm my only report on shamans is the weapon-enchant for Enhancer!
If u (or anyone else) reported this already with a log, pls point me to the post, if not ... please attach a log


--- edit ---
I tweaked the detection for adds (Elemental Shaman), it should now use Chain Lightning much better.
Replaced a call for Elemental Blast
For more tweaks and finding issues, i'll need a log
 
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yay just ran a dungeon n its much better it actually uses it now. thx alot :)

the only issue left for ele that i can see is that when its spamming chain lightning it ignores the shock nd burst procs. thanks again very happy :)
 
Update to Subtlety Rogues.

* Can now choose to use either an algorithmic or estimated rotation. Algorithmic is more precise and uses mathematics to determine the next skill. Estimated just uses times. Algorithmic is prone to mistakes such as occasionally dropping rupture or snd, but on average has a higher dps. Estimated is good about keeping all debuffs up, but is less situational-adaptive and will have a lower overall dps. If one doesn't do it for you, try the other.

* Subtlety now uses Recuperate if enabled and user-defined conditions are met.

* Has a unique pull rotation that tries to Garrote if stealthed, throw otherwise. Not sure if it'll truly work until it's using Storm's new pulling / movement logic.

I'm sure there's more, but can't remember it all right now.
 
yay just ran a dungeon n its much better it actually uses it now. thx alot :)

the only issue left for ele that i can see is that when its spamming chain lightning it ignores the shock nd burst procs. thanks again very happy :)

Okay, can see the issue ... will be fixed next week, atm i can't commit anything cause i'm working on a major change, and i'm not finished with it atm, but we will fix it :)
 
A little off topic, but is wulf still alive? I haven't seen anything posted from him in two weeks. His last post was November 7th. Hope he's doing ok, and I see he's working on a new CC call PureRotation? What's that?

he is still alive and he is fine :)
he took some days break from clu (this is why i took over support atm ... call it holidays or whatever you want^^)
Yes they are working (not only Wulf) on PureRotation, a raid only CC without any support for BGbuddy, questing, grinding, arch, or any thing else
this is purely for raiding :)

the user can switch between "auto-play-mode", where AOE / Singletarget rotation is switched by the CC, or he can do it by hisself with pressing hotkeys (the are reacting instantly on keypress now, not the old technique from CLU)
U can fire your Cooldowns on Keypress, no matter
U can pause the rotation instant, and so on ... so u can dps, burst, stop dps at every point you want (for raiding this seems to be important) ... like PQR (dunno if this is known) ... but as a HB solution :)

There are no exceptions for any "private" or "personal" wishes in the rotations, this routine will do the pure max dps rotation ... no facing, no movement, NOTHING else then dps / heal (maybe soem classes get some survivability like healing on proc of something or things like that)

... this remembers me that i have to test the retribution stuff in pure :)
 
Classes\DeathKnight\Common.cs:148-149 should probably look like this instead
Code:
                return [B][COLOR=#FF0000]([/COLOR][/B]frostFever != null && frostFever.TimeLeft >= TimeSpan.FromSeconds(2)[B][COLOR=#FF0000]) &&[/COLOR][/B]
                       (bloodPlague != null && bloodPlague.TimeLeft >= TimeSpan.FromSeconds(2));
i took the time to check the code, and ... you are right, this is a logical bug, but no need to fix it atm, this bool is not used by any specc (dunno if this is new or old code, have to talk to alex and weisch for that)
 
Update to latest and start Rogue CLU. Not doing anything when pressed Start. Try to access Class Config, prompt an error "Requested value "Improved Test Version" was not found.
 
can't see anything wrong with the code so far, could u please try to delete your clu settings and start again?
if not working -> report back, with log again!

did u update the complete clu folder or only the subdirectory "classes" or something like that?
 
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