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CLU (Codified Likeness Utility) - (Pt. 2)

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Hey Guys, nice work,

but i got a little problem with the movestop, i saw the bot stay yards away from enemy and not relly moving to him becouse of move stop.
he had a othere mob stying besides him but the caster 10 yards away was the target.
Dont knew how you guys handle the movestop check, but it looks for me as it is checked for enemys in range of char... maybee you should check for range of target.

tested it with an Monk Brewmaster
 
Hey Guys, nice work,

but i got a little problem with the movestop, i saw the bot stay yards away from enemy and not relly moving to him becouse of move stop.
he had a othere mob stying besides him but the caster 10 yards away was the target.
Dont knew how you guys handle the movestop check, but it looks for me as it is checked for enemys in range of char... maybee you should check for range of target.

tested it with an Monk Brewmaster

Nope :)
it checks atm the pull range to the current target, so if your pullrange in hb is set to 30 (or 10) it will stop at this range ;)
But with one of the next changes, the pull for all classes will be reworked so that every class/specc can pull the right way .. makes no sense for melees to stay at 30y ^^
 
I understand that this CC is for pve, but maybe there is a way to fix one small bug, that is realy annoying in battlegrounds.
Im using restoration shaman cc in BGs. Bot is not healing until he get attacked(enters combat). He moves between hotspots and follows group of players and just stands near them. Only when someone touches me, bot starts to heal.
Any way to make him heal also out of combat ?
aside from that, this cc is good for pvp with some mod, removing chain heal and healing rain, and replacing healing wave with healing surge.
 
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I could be overlooking for this or its just not in here but "Warriors Charge" needing it to do it for as a pull it does it if he gets knocked back but not to start off the fight. Ty if its already there just where.
 
just tried this on my ele shammy, very impressed xp/h went up almost a mill but one problem is that it gets stuck not facing the target, he just stands there trying to cast at the target behind. ive tried all the movement options and its still the same i even lowered the pull distance and its no better, can anyone help?
 
just tried this on my ele shammy, very impressed xp/h went up almost a mill but one problem is that it gets stuck not facing the target, he just stands there trying to cast at the target behind. ive tried all the movement options and its still the same i even lowered the pull distance and its no better, can anyone help?

need a complete log, only on pull or in combat too?
 
I could be overlooking for this or its just not in here but "Warriors Charge" needing it to do it for as a pull it does it if he gets knocked back but not to start off the fight. Ty if its already there just where.

can u explain it for a non-english speaker a bit more ... easier ;)
does it not:
- Charge on Pull, or
- Charge on Knockback
 
Sooo many posts, cant go thru all of them. So this might have been asked before.

Some fights in raids i noticed, for atleast my class is to stop aoe at a certain point even if theres a lot of adds close to me.
Can I do some so I with a click on a hotkey, can make the bot stop using aoe abilities?
And can I setup the routine so it interrupts just a certain cast from a specific mob/boss and not all?

Looked at some options under Keybinds, do I need to hold for example shift down the entire time I dont want it to aoe?

Hope you understand what im asking about :)

// Cheers
 
certain cast interruption - no
Pausing rotation / aoe-ing - hold the defined key until it stops doin aoe ;) after that u can release the key, and have to press (hold) it again until it starts doin it again :) ... the hotkeys will be reworked to kickin on keypress
 
its on pull because its not able to start fighting since he is facing the opposite direction. the log just fills up with the spell he's trying to cast like lightning bolt or flame shock, cant recall which it was n cant check right now. i should also mention this is with grind bot just farming mobs. thanks :)
 
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its on pull because its not able to start fighting since he is facing the opposite direction. the log just fills up with the spell he's trying to cast like lightning bolt or flame shock, cant recall which it was n cant check right now. i should also mention this is with grind bot just farming mobs. thanks :)

Okay one last update
fixed facing for rogues and elemental shaman
 
have some big problems whit CLu for blood dk . when on grind he target an mob but just stands there like if he is trying to pull from 100 yards range . he is not runing up to the enemy or mob just stands still and buff but never pull any1 know what i have to do to make this work? . ps it worked before i did an uppdate using svn after uppdate clu not working right for me anymore
 
I understand that this CC is for pve, but maybe there is a way to fix one small bug, that is realy annoying in battlegrounds.
Im using restoration shaman cc in BGs. Bot is not healing until he get attacked(enters combat). He moves between hotspots and follows group of players and just stands near them. Only when someone touches me, bot starts to heal.
Any way to make him heal also out of combat ?
aside from that, this cc is good for pvp with some mod, removing chain heal and healing rain, and replacing healing wave with healing surge.

So can anyone answer, how to make this cc to heal out of combat also ?
 
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