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Chest RunneR - The Most Efficient Legendary Farm!

Crusader question.....Does Steed charge and LoH always fire together? Could have sworn that sometimes,depending on where i have the skills placed on the ui,they fire alternately (depending on cd remaining). Either that,or i`m just old and senile. :D
 
Crusader question.....Does Steed charge and LoH always fire together? Could have sworn that sometimes,depending on where i have the skills placed on the ui,they fire alternately (depending on cd remaining). Either that,or i`m just old and senile. :D
at the start they will because you've just entered into an ooc state, but there after it will work based on the cd of your skills.
 
Somehow it's using all WD movement spells while standing in town / while choosing waypoint. Regardless of "OOC" checkbox in Trinity. Anybody else with that problem?
 
i mean no "good" legs for crusader in this run...only the same crap no sets etc......

typical RNG. Everyone has these moments.

On a Side note: After running chests runs for 3 months, I finally get my 1st TF!

vpx3fd.jpg
 
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You put the ooc.cs file inside your Trinity plugin folder.

Failed to load profile: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="False" />) Line 24
System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="False" />) Line 24
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
at the start they will because you've just entered into an ooc state, but there after it will work based on the cd of your skills.

Ah,answers that one.....usually i get the 1st firing at the start,then another steed charge about 2/3 through (no other LoH). Shall be running overnight,but at 48-50gph atm. :)
 
Failed to load profile: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="False" />) Line 24
System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="False" />) Line 24
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

You have not put it in the correct place. Demonbuddy/Plugins/Trinity!
 
Somehow it's using all WD movement spells while standing in town / while choosing waypoint. Regardless of "OOC" checkbox in Trinity. Anybody else with that problem?
Okay, got it. It's hard-coded in the WitchDoctorCombat of Trinity. Feel free to remove the code at "Spirit Walk, always!" and perhaps add the condition " && Settings.Combat.Misc.AllowOOCMovement" to the UseOOCBuff block for Witchdoctor_Horrify.

PS: Probably a good idea to remove the TrinityOOCToggle from the profile - it's no use trying to spam the skills via profile tags if they are cast automatically already. If you want to avoid these spells being cast after the finishing town portal just add " && !Player.IsInTown" as a condition to SpiritWalk/Horrify.

PPS: You might want to add Hex/Angry Chicken to the UseOOCBuff block:
Code:
                bool hasAngryChicken = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Hex && s.RuneIndex == 1);
                bool isChicken = hasAngryChicken && Player.IsHidden;
				if (hasAngryChicken && CanCast(SNOPower.Witchdoctor_Hex) && Settings.Combat.Misc.AllowOOCMovement && !Player.IsInTown)
                    return new TrinityPower(SNOPower.Witchdoctor_Hex);
 
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Okay, got it. It's hard-coded in the WitchDoctorCombat of Trinity. Feel free to remove the code at "Spirit Walk, always!" and perhaps add the condition " && Settings.Combat.Misc.AllowOOCMovement" to the UseOOCBuff block for Witchdoctor_Horrify.

PS: Probably a good idea to remove the TrinityOOCToggle from the profile - it's no use trying to spam the skills via profile tags if they are cast automatically already. If you want to avoid these spells being cast after the finishing town portal just add " && !Player.IsInTown" as a condition to SpiritWalk/Horrify.
Not all are unfortunately, which is why it's necessary to use a trigger setup in a false environment. if I had the time, id go over every skill in Trinity but I don't unfortunately.
This is all related to Trinity and these suggestions should be made to rrrix because he is the author. I can't be backcoding his work.
 
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Last night run with 1.8

===== Misc Statistics =====
Total tracking time: 8h 0m 2s
Total deaths: 0 [0 per hour]
Total games (approx): 423 [52.87 per hour]
Total Caches Opened:0
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 13364.16 Thousand [1670.4 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1413 [176.61 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 22 [2.75 per hour] {1.56 %}
- Magic: 1219 [152.36 per hour] {86.27 %}
- Rare: 133 [16.62 per hour] {9.41 %}
- Legendary: 39 [4.87 per hour] {2.76 %}

Gem Drops:
Total gems: 121 [15.12 per hour]
- Ruby: 24 [3 per hour] {19.83 %}
--- ilvl 15 Ruby: 23 [2.87 per hour] {19.01 %}
--- ilvl 16 Ruby: 1 [0.12 per hour] {0.83 %}
- Topaz: 28 [3.5 per hour] {23.14 %}
--- ilvl 15 Topaz: 27 [3.37 per hour] {22.31 %}
--- ilvl 16 Topaz: 1 [0.12 per hour] {0.83 %}
- Amethyst: 25 [3.12 per hour] {20.66 %}
--- ilvl 15 Amethyst: 23 [2.87 per hour] {19.01 %}
--- ilvl 16 Amethyst: 2 [0.25 per hour] {1.65 %}
- Emerald: 24 [3 per hour] {19.83 %}
--- ilvl 15 Emerald: 22 [2.75 per hour] {18.18 %}
--- ilvl 16 Emerald: 2 [0.25 per hour] {1.65 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 62 [7.75 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Rare: 23 [2.87 per hour] {37.1 %}
- Legendary: 39 [4.87 per hour] {62.9 %}

Gem Pickups:
Total gems: 17 [2.12 per hour]
- Ruby: 3 [0.37 per hour] {17.65 %}
--- ilvl 15 Ruby: 3 [0.37 per hour] {17.65 %}
- Topaz: 2 [0.25 per hour] {11.76 %}
--- ilvl 15 Topaz: 2 [0.25 per hour] {11.76 %}
- Amethyst: 4 [0.5 per hour] {23.53 %}
--- ilvl 15 Amethyst: 3 [0.37 per hour] {17.65 %}
--- ilvl 16 Amethyst: 1 [0.12 per hour] {5.88 %}
- Emerald: 5 [0.62 per hour] {29.41 %}
--- ilvl 15 Emerald: 4 [0.5 per hour] {23.53 %}
--- ilvl 16 Emerald: 1 [0.12 per hour] {5.88 %}
===== End Of Report =====


Not a particulary good one ... again might run some bounties and Ghom a and back to this one :)
 
It is possible, I just need to edit a few things in Trinity. Problem is, you can overshoot pathways. I'll have to play around with it.

What is your character setup if you use vault? ie. skills and passives.

Using regular gold find gear:
- Goldskin
- Warzechian Armguards
- Countess Julia's Amulet
+ 2x Danetta weapons, so that my vault costs Hatred instead of Discipline



Skills:
- Smoke Screen: Displacement (Makes my Vaults faster)
- Vault: Action Shot (Triggers my Warzechian Armguards)
- Preparation: Invigoration (To spam my Smoke Screen more)
- Companion: Ferret


Passives:
- Tactical Advantage (More speed for Vault)
- Blood Vengeance (More Hatred = more Vaulting)
- Perfectionist (Reduced Discipline cost = more Smoke Screen)
- Hot Pursuit (Because, why not? you might hit something)


If I didn't have Danetta's, I would simply go with the build on the front page. :)

I hope you can use some of this, and make this Chest Profile even better :D


EDIT: (Example of the current Chest Run, focused on Legendaries but can reach higher GPH if I make it wait at the chests):

Code:
===== Misc Statistics =====
Total tracking time: 3h 51m 32s
Total deaths: 0 [0,00 per hour]
Total games (approx): 211 [54,68 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 7750,23 Thousand [2008,35 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 750 [194,35 per hour]

Items dropped by quality: 
- White: 17 [4,41 per hour] {2,27 %}
- Magic: 635 [164,55 per hour] {84,67 %}
- Rare: 75 [19,44 per hour] {10,00 %}
- Legendary: 23 [5,96 per hour] {3,07 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 26 [6,74 per hour]

Items picked up by quality: 
- Magic: 3 [0,78 per hour] {11,54 %}
- Legendary: 23 [5,96 per hour] {88,46 %}

===== End Of Report =====
 
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Ohh thank you for that tidbit must have missed reading it. Thanks for the info.
 
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