Crusader question.....Does Steed charge and LoH always fire together? Could have sworn that sometimes,depending on where i have the skills placed on the ui,they fire alternately (depending on cd remaining). Either that,or i`m just old and senile. 

at the start they will because you've just entered into an ooc state, but there after it will work based on the cd of your skills.Crusader question.....Does Steed charge and LoH always fire together? Could have sworn that sometimes,depending on where i have the skills placed on the ui,they fire alternately (depending on cd remaining). Either that,or i`m just old and senile.![]()
i mean no "good" legs for crusader in this run...only the same crap no sets etc......
i mean no "good" legs for crusader in this run...only the same crap no sets etc......
You put the ooc.cs file inside your Trinity plugin folder.
at the start they will because you've just entered into an ooc state, but there after it will work based on the cd of your skills.
typical RNG. Everyone has these moments.
On a Side note: After running chests runs for 3 months, I finally get my 1st TF!
View attachment 130722 (Picture of TF, Click to view)
Failed to load profile: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="False" />) Line 24
System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="False" />) Line 24
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
not to bad for 1's one lol grats again![]()
Okay, got it. It's hard-coded in the WitchDoctorCombat of Trinity. Feel free to remove the code at "Spirit Walk, always!" and perhaps add the condition " && Settings.Combat.Misc.AllowOOCMovement" to the UseOOCBuff block for Witchdoctor_Horrify.Somehow it's using all WD movement spells while standing in town / while choosing waypoint. Regardless of "OOC" checkbox in Trinity. Anybody else with that problem?
bool hasAngryChicken = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Hex && s.RuneIndex == 1);
bool isChicken = hasAngryChicken && Player.IsHidden;
if (hasAngryChicken && CanCast(SNOPower.Witchdoctor_Hex) && Settings.Combat.Misc.AllowOOCMovement && !Player.IsInTown)
return new TrinityPower(SNOPower.Witchdoctor_Hex);
Not all are unfortunately, which is why it's necessary to use a trigger setup in a false environment. if I had the time, id go over every skill in Trinity but I don't unfortunately.Okay, got it. It's hard-coded in the WitchDoctorCombat of Trinity. Feel free to remove the code at "Spirit Walk, always!" and perhaps add the condition " && Settings.Combat.Misc.AllowOOCMovement" to the UseOOCBuff block for Witchdoctor_Horrify.
PS: Probably a good idea to remove the TrinityOOCToggle from the profile - it's no use trying to spam the skills via profile tags if they are cast automatically already. If you want to avoid these spells being cast after the finishing town portal just add " && !Player.IsInTown" as a condition to SpiritWalk/Horrify.
It is possible, I just need to edit a few things in Trinity. Problem is, you can overshoot pathways. I'll have to play around with it.
What is your character setup if you use vault? ie. skills and passives.
===== Misc Statistics =====
Total tracking time: 3h 51m 32s
Total deaths: 0 [0,00 per hour]
Total games (approx): 211 [54,68 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 7750,23 Thousand [2008,35 Thousand per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 750 [194,35 per hour]
Items dropped by quality:
- White: 17 [4,41 per hour] {2,27 %}
- Magic: 635 [164,55 per hour] {84,67 %}
- Rare: 75 [19,44 per hour] {10,00 %}
- Legendary: 23 [5,96 per hour] {3,07 %}
===== Item PICKUP Statistics =====
Items:
Total items picked up: 26 [6,74 per hour]
Items picked up by quality:
- Magic: 3 [0,78 per hour] {11,54 %}
- Legendary: 23 [5,96 per hour] {88,46 %}
===== End Of Report =====