alfajr
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thats good news 12 and 25% ms verssion is verry needed thx for your work
+50
thats good news 12 and 25% ms verssion is verry needed thx for your work
Use unstucker v 1.7 or fixidle, both of which SHOULD fix the issue.
What stats you've got ?
On another note, my character does one vault and then it stops doing the next ones, it just sits there, if i move him a bit, he starts doing the rest of the vaults, don't know how to fix it![]()
after my dh gets into the celler, he runs right into the mobs and doesn't attack and then dies, everything else works great. How do I fix the kamikaze part? How are the skills laid out, exactly in the order you listed?
Guys for now just use the "loot only legenadries" loot profile cuz everything else is highly unstable due to the nav servers (at least i think thats the prob)
It really doesnt matter what order they are laid out as long as you are using modified Belphs script. What is your attack range at?
Ive modified it a little, 5 vaults outside per standard, 1 vault inside and the nrun to doorway to avoid issues with second vault. It seems a very small loss of time to make sure it dosent do something awfull in the cellar. Its imo important to make attack distance 40-45 ft in both the combat profile and in demonbuddy itself, makes him attack from just inside doorway and never gets too close.
Regarding lootprofile, im running my own custom, with yellow, perfect square, legendarys, and plans. Ignores blues until patch 1.03.
Addons per usual.
It seems to run almost perfectly, have around 300gf and that nets me around 450-500k per hour. Almost perfectly as in: I tested it all night last night, no problems at all, sure it dies a few times outside but never inside. Had it running while at work today, seems it ran for most an hour before somehow getting stuck at western gate in town. Possible a bug in meshes, possible died in cellar, just dunno.
But good work on it Car, with some minor modifications it seems to run very fast and without dying in cellar.
Edit: Actually counting the vaults, its 7 outside, 1 inside![]()
Few things guys:
-The script itself is as optimized as it can get. I have a total of one .05 second delay in there, to spawn the ferrets (which you probably don't need).
-The delays between vaults are part of Demonbuddy itself, i can't control how quick it processes the logic to know when to vault next
-Repairing/salvaging are more baked in DB functions, they require the mesh to be downloaded, which will crap out when the Nav server is under a lot of strain.
-The logic where the bot runs all the way down to the hut is a problem with all Sarkoth scripts as well, and is part of the pathing logic. That being said, there MIGHT be something i can work in to the script to make it do some sort of check to figure out where the eff it is. I'll work on that tonight
-Dying to zombies before the TP is again something that most Sarkoth scripts suffer from, your best bet is to find a plugin that checks for monsters within the range (which i'm not sure even exist yet).
-Make sure if using the 40 disc version, you have 0 additional movement speed AND tactical advantage on. Vaults are affected by MS. I will probably do a 25% ms and a 12% ms version tonight for everyone.
-If you have version .125 of DB, you need this version of Belphagor (make sure you overwrite the DemonHunter.cs file in routines folder)
https://pastee.org/c3cy2
Same sheet. :| it happens with .118, .125..
Testing other profile..
Ive modified it a little, 5 vaults outside per standard, 1 vault inside and the nrun to doorway to avoid issues with second vault. It seems a very small loss of time to make sure it dosent do something awfull in the cellar. Its imo important to make attack distance 40-45 ft in both the combat profile and in demonbuddy itself, makes him attack from just inside doorway and never gets too close.
Regarding lootprofile, im running my own custom, with yellow, perfect square, legendarys, and plans. Ignores blues until patch 1.03.
Addons per usual.
It seems to run almost perfectly, have around 300gf and that nets me around 450-500k per hour. Almost perfectly as in: I tested it all night last night, no problems at all, sure it dies a few times outside but never inside. Had it running while at work today, seems it ran for most an hour before somehow getting stuck at western gate in town. Possible a bug in meshes, possible died in cellar, just dunno.
But good work on it Car, with some minor modifications it seems to run very fast and without dying in cellar.
Edit: Actually counting the vaults, its 7 outside, 1 inside![]()
Car, yea using two vaults inside seems to not save time and insted having a small change of failure. Rather just one, walk 2 steps and then shooting faces. Havent observed it die inside since i made that change, at least seem 500 runs, afk?d a few 1000, and it seems to never fail due to dying inside, always some other crap.
This is working great for me (so far at least). I've been looking for a lootrule like this too.Ive modified it a little, 5 vaults outside per standard, 1 vault inside and the nrun to doorway to avoid issues with second vault. It seems a very small loss of time to make sure it dosent do something awfull in the cellar. Its imo important to make attack distance 40-45 ft in both the combat profile and in demonbuddy itself, makes him attack from just inside doorway and never gets too close.
Regarding lootprofile, im running my own custom, with yellow, perfect square, legendarys, and plans. Ignores blues until patch 1.03.
Addons per usual.
It seems to run almost perfectly, have around 300gf and that nets me around 450-500k per hour. Almost perfectly as in: I tested it all night last night, no problems at all, sure it dies a few times outside but never inside. Had it running while at work today, seems it ran for most an hour before somehow getting stuck at western gate in town. Possible a bug in meshes, possible died in cellar, just dunno.
But good work on it Car, with some minor modifications it seems to run very fast and without dying in cellar.
Edit: Actually counting the vaults, its 7 outside, 1 inside![]()