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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

So I get stuck at stash or salvaging sometimes for hours?
What do i do?

not stash or salvage?
 
Use unstucker v 1.7 or fixidle, both of which SHOULD fix the issue.

No it won't because i said it moves back and forth..... I'm never fully still long enough to trigger those too plugins.
 
Guys for now just use the "loot only legenadries" loot profile cuz everything else is highly unstable due to the nav servers (at least i think thats the prob)
 
What stats you've got ?

On another note, my character does one vault and then it stops doing the next ones, it just sits there, if i move him a bit, he starts doing the rest of the vaults, don't know how to fix it :(

Same sheet. :| it happens with .118, .125..

Testing other profile..
 
Right when i get into a game, it vaults in the correct direction, then runs back to where it began.
Not a big problem, but increases run times. Does this happen to anyone else/know of a quick fix?
DB Version .118
Carguy's Ultimate DH Sarkoth v1.0

Quickly did a search and breezed through carguy's profile page. Sorry if i missed and this is a re-peat.
 
after my dh gets into the celler, he runs right into the mobs and doesn't attack and then dies, everything else works great. How do I fix the kamikaze part? How are the skills laid out, exactly in the order you listed?
 
after my dh gets into the celler, he runs right into the mobs and doesn't attack and then dies, everything else works great. How do I fix the kamikaze part? How are the skills laid out, exactly in the order you listed?


It really doesnt matter what order they are laid out as long as you are using modified Belphs script. What is your attack range at?
 
Guys for now just use the "loot only legenadries" loot profile cuz everything else is highly unstable due to the nav servers (at least i think thats the prob)

Yep, this. Until the nav server issues get ironed out, any trip to town to stash/salvage/repair could screw up the bot. Do the legendarys only for now.
 
So, I've been using this profile since yesterday, 100% AFK with over 2k games played. With an SSD non-cellar-runs is 7-8s and others 15-19s (full vault runs), including loot. And sell-runs is about 50s.

Lvled from 50-58(atm) and getting around 200k GPH without any GF-gear, so, I'm happy! :D

I was just googeling around some and found this article: Blizzard Limits Diablo 3 Game Creation Amounts.

That would suck big time :(

Anyways, awesome profile, already loving DB more than HB (really liked HB)!!
 
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Ive modified it a little, 5 vaults outside per standard, 1 vault inside and the nrun to doorway to avoid issues with second vault. It seems a very small loss of time to make sure it dosent do something awfull in the cellar. Its imo important to make attack distance 40-45 ft in both the combat profile and in demonbuddy itself, makes him attack from just inside doorway and never gets too close.

Regarding lootprofile, im running my own custom, with yellow, perfect square, legendarys, and plans. Ignores blues until patch 1.03.

Addons per usual.

It seems to run almost perfectly, have around 300gf and that nets me around 450-500k per hour. Almost perfectly as in: I tested it all night last night, no problems at all, sure it dies a few times outside but never inside. Had it running while at work today, seems it ran for most an hour before somehow getting stuck at western gate in town. Possible a bug in meshes, possible died in cellar, just dunno.

But good work on it Car, with some minor modifications it seems to run very fast and without dying in cellar.

Edit: Actually counting the vaults, its 7 outside, 1 inside :)
 

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the range is at 30, usually when I do the runs on other profiles, he shoots just barely past the door, now he runs face to face with the mobs

It really doesnt matter what order they are laid out as long as you are using modified Belphs script. What is your attack range at?
 
Ive modified it a little, 5 vaults outside per standard, 1 vault inside and the nrun to doorway to avoid issues with second vault. It seems a very small loss of time to make sure it dosent do something awfull in the cellar. Its imo important to make attack distance 40-45 ft in both the combat profile and in demonbuddy itself, makes him attack from just inside doorway and never gets too close.

Regarding lootprofile, im running my own custom, with yellow, perfect square, legendarys, and plans. Ignores blues until patch 1.03.

Addons per usual.

It seems to run almost perfectly, have around 300gf and that nets me around 450-500k per hour. Almost perfectly as in: I tested it all night last night, no problems at all, sure it dies a few times outside but never inside. Had it running while at work today, seems it ran for most an hour before somehow getting stuck at western gate in town. Possible a bug in meshes, possible died in cellar, just dunno.

But good work on it Car, with some minor modifications it seems to run very fast and without dying in cellar.

Edit: Actually counting the vaults, its 7 outside, 1 inside :)

Thx for sharing can you make +12% ms, +25% ms verssions too ?
 
Few things guys:
-The script itself is as optimized as it can get. I have a total of one .05 second delay in there, to spawn the ferrets (which you probably don't need).
-The delays between vaults are part of Demonbuddy itself, i can't control how quick it processes the logic to know when to vault next
-Repairing/salvaging are more baked in DB functions, they require the mesh to be downloaded, which will crap out when the Nav server is under a lot of strain.
-The logic where the bot runs all the way down to the hut is a problem with all Sarkoth scripts as well, and is part of the pathing logic. That being said, there MIGHT be something i can work in to the script to make it do some sort of check to figure out where the eff it is. I'll work on that tonight
-Dying to zombies before the TP is again something that most Sarkoth scripts suffer from, your best bet is to find a plugin that checks for monsters within the range (which i'm not sure even exist yet).
-Make sure if using the 40 disc version, you have 0 additional movement speed AND tactical advantage on. Vaults are affected by MS. I will probably do a 25% ms and a 12% ms version tonight for everyone.
-If you have version .125 of DB, you need this version of Belphagor (make sure you overwrite the DemonHunter.cs file in routines folder)
https://pastee.org/c3cy2

YOU ARE THE MAN IF YOU MAKE 12% MS VERSION YEAH BABY!!!!

Sorry just had to :)
 
Ive modified it a little, 5 vaults outside per standard, 1 vault inside and the nrun to doorway to avoid issues with second vault. It seems a very small loss of time to make sure it dosent do something awfull in the cellar. Its imo important to make attack distance 40-45 ft in both the combat profile and in demonbuddy itself, makes him attack from just inside doorway and never gets too close.

Regarding lootprofile, im running my own custom, with yellow, perfect square, legendarys, and plans. Ignores blues until patch 1.03.

Addons per usual.

It seems to run almost perfectly, have around 300gf and that nets me around 450-500k per hour. Almost perfectly as in: I tested it all night last night, no problems at all, sure it dies a few times outside but never inside. Had it running while at work today, seems it ran for most an hour before somehow getting stuck at western gate in town. Possible a bug in meshes, possible died in cellar, just dunno.

But good work on it Car, with some minor modifications it seems to run very fast and without dying in cellar.

Edit: Actually counting the vaults, its 7 outside, 1 inside :)


Are you referring to the shooting problem inside (suicide or something)?

As for the gate thing, that's due to the server Nav crap :/.

I have some ideas on how to fix the dying inside cellar thing, but not 100% sure it'll work. We'll see...
 
Yea using tactical is paramount to making this profile work. And to Kasia, nope havent got a clue how to do that, only a basic understanding of modifying to suit my needs and optimize. And that basic skill is something more people here should learn, they try the standard profile, it dosent run perfect, they whine and try others. Insted, run with it for a while, identify why its messing up for you, correct that ( and most times thats perfectly possible) and enyoy a good profile suited for your needs. Thats the keyword here, the op can only make a good framework, everyone has different gear, pc?s , setups and so on. Its your own god damn duty to make a little effort to make it work :)
 
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Car, yea using two vaults inside seems to not save time and insted having a small change of failure. Rather just one, walk 2 steps and then shooting faces. Havent observed it die inside since i made that change, at least seem 500 runs, afk?d a few 1000, and it seems to never fail due to dying inside, always some other crap.
 
Car, yea using two vaults inside seems to not save time and insted having a small change of failure. Rather just one, walk 2 steps and then shooting faces. Havent observed it die inside since i made that change, at least seem 500 runs, afk?d a few 1000, and it seems to never fail due to dying inside, always some other crap.


Ya that's odd, i dont have the issue of it not attacking/ or dying on the inside. Glad your tweak helped though!
 
Ive modified it a little, 5 vaults outside per standard, 1 vault inside and the nrun to doorway to avoid issues with second vault. It seems a very small loss of time to make sure it dosent do something awfull in the cellar. Its imo important to make attack distance 40-45 ft in both the combat profile and in demonbuddy itself, makes him attack from just inside doorway and never gets too close.

Regarding lootprofile, im running my own custom, with yellow, perfect square, legendarys, and plans. Ignores blues until patch 1.03.

Addons per usual.

It seems to run almost perfectly, have around 300gf and that nets me around 450-500k per hour. Almost perfectly as in: I tested it all night last night, no problems at all, sure it dies a few times outside but never inside. Had it running while at work today, seems it ran for most an hour before somehow getting stuck at western gate in town. Possible a bug in meshes, possible died in cellar, just dunno.

But good work on it Car, with some minor modifications it seems to run very fast and without dying in cellar.

Edit: Actually counting the vaults, its 7 outside, 1 inside :)
This is working great for me (so far at least). I've been looking for a lootrule like this too.

Thanks!
 
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