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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

Not to be a jerk, but let's go down the line.


Did you get your kill radius high enough? If so, that's weird. The bot is programmed such that it doesn't get into "fight" mode until it enters the cellar.


Yep i did, i switched to the - 40 Discipline version and it works now, Just looting doesnt work at all now.. :-| I got enough radius to pickup all the gold, but im worried about legendarys.
 
can u share your script? and ur set up ? gf%

its mofidy carguy script, the problem is that almost everytoon need same statistics to run script in good way, so if you have 10ms, and my sript is for 12ms you will get laggy your toon wich increase time of loop and decrease GPH, so basicaly you need to have same items/discipline as my to my script run in good way. Same with carguy script you need same statistics like him especialy Movement speed, pickup ratio, discipline.
 
its mofidy carguy script, the problem is that almost everytoon need same statistics to run script in good way, so if you have 10ms, and my sript is for 12ms you will get laggy your toon wich increase time of loop and decrease GPH, so basicaly you need to have same items/discipline as my to my script run in good way. Same with carguy script you need same statistics like him especialy Movement speed, pickup ratio, discipline.

You do indeed have a very good point, but would it be possible to upload the script anyhow? I mean just for learning purposes, and see what values you have modified and such... If it isn't to much of a hassle ofc. :)
 
Im really confused why my bot wont repair i need some help :( the bot just pauses everytime i need to repair

Same here, the bot was running good for a few hours, I came back and saw it just standing in town and all gear broken, he didnt go to repair, just stood there

Can someone give us some help with this issue?
 
quick question here...in the starting post of this thread there is a salvage inferior item rules...can i know does this rule include picking up legendary as well?
 
Guys try this one out :) it's alot faster, Replace smokescreen by calltraps for safety teleporting.

<Profile>
<Name>Carguy's Ultimate Sarkoth v1.1 FAST Chrisssj3 </Name>
<GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
<Order>
<WriteReport />

<!--Vault 1-->
<UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" />
<MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="5" />

<!--Vault 2-->
<UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/>
<MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="5" />

<!--Vault 3-->
<UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/>
<MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="5" />

<!--Vault 4-->
<UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="5" />

<!-- Checking for cellar entrance-->
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">

<UsePower questId="1" powerId="129212" />
<!--Vault 5-->
<UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" />

<!-- Using Prep to recharge disc-->


<!--Vault 6-->
<UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" />

<!--Vault 7-->
<UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" />

<!-- Interact with cellar -->
<UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" />

<!-- Inserting waitTimer might fix the not spawning ferrets bug-->
<WaitTimer questId="1" waitTime="50" />
<!-- Summon ferrets -->

<UsePower questId="1" powerId="133695" />
<!-- Inside Vault (1)-->

<UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/>
<MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="5"/>

<!-- Inside Vault (2)-->
<UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" />
<MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="30"/>
</If>

<UsePower questId="1" powerId="129216" />
<UseTownPortal questId="1" />
<LeaveGame reason="Run is OVARY!" />
</Order>
<KillMonsters>True</KillMonsters>
<PickupLoot>False</PickupLoot>
</Profile>
 
Guys try this one out :) it's alot faster, Replace smokescreen by calltraps for safety teleporting.

<Profile>
<Name>Carguy's Ultimate Sarkoth v1.1 FAST Chrisssj3 </Name>
<GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
<Order>
<WriteReport />

<!--Vault 1-->
<UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" />
<MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="5" />

<!--Vault 2-->
<UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/>
<MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="5" />

<!--Vault 3-->
<UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/>
<MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="5" />

<!--Vault 4-->
<UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="5" />

<!-- Checking for cellar entrance-->
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">

<UsePower questId="1" powerId="129212" />
<!--Vault 5-->
<UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" />

<!-- Using Prep to recharge disc-->


<!--Vault 6-->
<UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" />

<!--Vault 7-->
<UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" />

<!-- Interact with cellar -->
<UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" />

<!-- Inserting waitTimer might fix the not spawning ferrets bug-->
<WaitTimer questId="1" waitTime="50" />
<!-- Summon ferrets -->

<UsePower questId="1" powerId="133695" />
<!-- Inside Vault (1)-->

<UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/>
<MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="5"/>

<!-- Inside Vault (2)-->
<UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" />
<MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="30"/>
</If>

<UsePower questId="1" powerId="129216" />
<UseTownPortal questId="1" />
<LeaveGame reason="Run is OVARY!" />
</Order>
<KillMonsters>True</KillMonsters>
<PickupLoot>False</PickupLoot>
</Profile>
 
Guys try this one out :) it's alot faster, Replace smokescreen by calltraps for safety teleporting.

<Profile>
<Name>Carguy's Ultimate Sarkoth v1.1 FAST Chrisssj3 </Name>
<GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
<Order>
<WriteReport />

<!--Vault 1-->
<UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" />
<MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="5" />

<!--Vault 2-->
<UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/>
<MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="5" />

<!--Vault 3-->
<UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/>
<MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="5" />

<!--Vault 4-->
<UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="5" />

<!-- Checking for cellar entrance-->
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">

<UsePower questId="1" powerId="129212" />
<!--Vault 5-->
<UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" />

<!-- Using Prep to recharge disc-->


<!--Vault 6-->
<UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" />

<!--Vault 7-->
<UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
<MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" />

<!-- Interact with cellar -->
<UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" />

<!-- Inserting waitTimer might fix the not spawning ferrets bug-->
<WaitTimer questId="1" waitTime="50" />
<!-- Summon ferrets -->

<UsePower questId="1" powerId="133695" />
<!-- Inside Vault (1)-->

<UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/>
<MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="5"/>

<!-- Inside Vault (2)-->
<UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" />
<MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="30"/>
</If>

<UsePower questId="1" powerId="129216" />
<UseTownPortal questId="1" />
<LeaveGame reason="Run is OVARY!" />
</Order>
<KillMonsters>True</KillMonsters>
<PickupLoot>False</PickupLoot>
</Profile>

its bugged, sometimes after entering cellar dont kill mob and teleport...
 
Don't know why that happens maybe you didn't copy paste correctly or something because I have been running it all night...

[11:26:45.921 N] Loaded profile Carguy's Ultimate Sarkoth v1.1 FAST Chrisssj3
[11:26:45.921 N] Number of games completed:1262
[11:26:45.938 N] Last run acquired 7215 gold.
[11:26:45.939 N] Current Gold per Hour: 525853
 
Don't know why that happens maybe you didn't copy paste correctly or something because I have been running it all night...

[11:26:45.921 N] Loaded profile Carguy's Ultimate Sarkoth v1.1 FAST Chrisssj3
[11:26:45.921 N] Number of games completed:1262
[11:26:45.938 N] Last run acquired 7215 gold.
[11:26:45.939 N] Current Gold per Hour: 525853

i think you p[aste it without formating maybe thatys why.
 
You guys know, if it's possible to make Vaulting faster? My toon seems to have some small delay in-between each Vault, hence reducing my GPH alittle. :(
 
This is my log for the last few minutes when my DH gets broken gear and just sits in town forever

cant attach the whole log its to big

Can anyone make this guy repair?

Im new to this sort of thing, this cannot be fully afk yet for me because of the repair issue

And the only way to kick start the bot again is to close it and re-open the bot program : \

Please help
 

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Last edited:
Great profile i have over 600GPH with some my modifications, keep good work carguy!

http://i46.tinypic.com/1zbe1qv.png

PS. with items from loot gems & salvage items i got 800GPH

What stats you've got ?

On another note, my character does one vault and then it stops doing the next ones, it just sits there, if i move him a bit, he starts doing the rest of the vaults, don't know how to fix it :(
 
On another note, my character does one vault and then it stops doing the next ones, it just sits there, if i move him a bit, he starts doing the rest of the vaults, don't know how to fix it :(

same problem since 1 hour, with .100 and .125 :/
 
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