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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

Try this.


Now i get this ><:

Compiler Error: c:\Users\zach\Desktop\Demonbuddy 1.0.629.151\Routines\Belphegor\Routines\DemonHunter.cs(141,28) : error CS0548: 'Belphegor.Routines.DemonHunter.HasCompanion': property or indexer must have at least one accessor
 
Now i get this ><:

Compiler Error: c:\Users\zach\Desktop\Demonbuddy 1.0.629.151\Routines\Belphegor\Routines\DemonHunter.cs(141,28) : error CS0548: 'Belphegor.Routines.DemonHunter.HasCompanion': property or indexer must have at least one accessor
getting there. Again.
 

Attachments

2.1 is working great except for 1 fatal flaw, toon is NOT fighting monsters when TP due to no cellar. :(
 
2.1 is working great except for 1 fatal flaw, toon is NOT fighting monsters when TP due to no cellar. :(
Adjust this line:

<SafeTownPortal radius="15"/>

to

<SafeTownPortal radius="20"/>


And see if it fixes it
 
Carguy, 2.0+ is horrible for me..

I have only EMC latest plugin from your post, and Saveplugin

I just tested with x3 clients, all x3 clients went to Adrias hut, looting corpses and killing shit. then closed down their game clients.

--

I'm going back to 1.4 here is my logs.

View attachment 2012-06-30 13.10.txt

Please note log starts on line: 130

Also note: before starting i also cleared CompiledAssemblies to refresh it.

--

As i noted before, This is most likely due to the fighting mobs and creating a chain of mobs which it fights / follows to adrias hutt. not 100% sure why its moving there.
 
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Carguy, 2.0+ is horrible for me..

I have only EMC latest plugin from your post, and Saveplugin

I just tested with x3 clients, all x3 clients went to Adrias hut, looting corpses and killing shit. then closed down their game clients.

--

I'm going back to 1.4 here is my logs.

View attachment 46579

Please note log starts on line: 130

yeah I had the same thing, went back to 1.4 and old emc behaviors.
 
what ms were you using of the script?

I'd have to check with emc, but the settings of emc look odd.

Completely delete the old version of EMC, then use the new one, it looks like something might have been conflicting?
 
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I don't know if it is a db bug or something in the actually rules, but they won't load. I tried copy pasting them into my default. I couldn't get the default rules to load either. they only worked once I reverted back to all the old settings.

Edit: Talking about loot rules.
 
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I don't know if it is a db bug or something in the actually rules, but they won't load. I tried copy pasting them into my default. I couldn't get the default rules to load either. they only worked once I reverted back to all the old settings.

Odd. LIke what would happen? Db freeze?
 
IT wouldn't freeze. It does nothing with the rules. I can select it multiple times. The bot still runs, but without any rules. It will sometimes load defaultrules instead of the one I select (the one on the first page).

Only happens with the one on the first page.
 
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IT wouldn't freeze. It does nothing with the rules. I can select it multiple times. The bot still runs, but without any rules. It will sometimes load defaultrules instead of the one I select (the one on the first page).

Only happens with the one on the first page.

Which one in particular?
 
I'm using 1.4 right now Carguy working perfect except for a random once and a blue moon stops in place where he should be casting teleport but doesnt. But doesnt happen very often at all.
 
Hey Guys,

I am sorry I haven't gotten back to some of your issues in the last couple of days. I have been busy with some stuff at home. I hope to resume getting back to this hopefully on monday; and get your issues resovled. In the mean time I going to attach the old EMCB version. In case if you prefer to fall back to that.

Thank you,
EMC
 
Is there any reason why the bot pauses for about 5 seconds before starting each run?
 
@Carguy, I think i found that bugg i mentioned before about the bot some times pausing and not doing the town teleport when it cannot find the Dank cellar, Each time so far that it has bugged out. He's only had 3 x2 slots in his pack left. It might have somthing to do with loot checks?

Upon futher investigation its not about the bag spaces, BUT it is about the loot.

Each time there has always been at least 1 loot on the ground after killing a mob maybe its got to do with that? i duno its the strangest thing.
 
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