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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

In that case dont forget to <TrackTime name="CellarTime" op="restart" /> around line 49 in the cellar.
 
<TimedRestart max-time="60" />

is causing problems i believe, not 100% sure but i think if you get caught fighting mobs off before teleporting out keeps killing it
 
Since today (running it with AGB for 3 days now), this profile seems to be very low. Got about 700 gph the last 2 days. Today (after updating demonbuddy & agb) its only pulling about 400 gph... any suggestions?
 
I loved this profile untill the last DB patch. After that my GPH has halfed and the bot died 50 times per hour. What is happening?



[10:51:54.002 N] Failed to load profile: Element Track is not supported. Please check your XML and try again. (<Track name="CellarFound" op="+" value="1" />) Line 35

I think it could have to do with server lag.
 
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Do you think it's worth having the movement speed cap by sacrificing getting less of other good stats? And more or less how much pickup radius do you think is optimal?
 
EMC, That update you gave me, with the changes sucks bad lol..

He ran all the way to Adrias hut killing mobs.. on 2 accounts. But he didnt die!
 
is there a way to predict my DH from reviving after death? He is always reviving and dies again while leaving the game then :/
 
EMC, That update you gave me, with the changes sucks bad lol..

He ran all the way to Adrias hut killing mobs.. on 2 accounts. But he didnt die!

My DH is running all the way to Adrias hut too sometime.. lol @_@
D:
 
Why does my toon wait almost 2 seconds to move at all once I start DB? No matter what I do, as soon as he spawns he sits there for 1-2 seconds like an asshat before moving at all. And then when he enters the cellar he waits for like a full second or more before moving to Sarkoth. Is there a way to fix this? Thanks in advance!! Using the latest version of DB, EMC and 1.4a.
 
Why does my toon wait almost 2 seconds to move at all once I start DB? No matter what I do, as soon as he spawns he sits there for 1-2 seconds like an asshat before moving at all. And then when he enters the cellar he waits for like a full second or more before moving to Sarkoth. Is there a way to fix this? Thanks in advance!! Using the latest version of DB, EMC and 1.4a.

Trian, this is part of the new version of db. They added a 2 second delay on purpose for better "in game" detection. EMC and i will work on a workaround for this.
 
Ok, finally have an update for you all. V2.0

You need the newest (2.0) of EMC's plugin. That's ALL you should need plugin wise!

Changes:
-Uses health pot @ 30% health
-Tracks stats
-Adjusted vaults in cellar for quicker games
-Adjusted ferret cast
-Max game time set at 60 seconds. Should be more than enough. Will leave game if it hits this threshold
-Leaves game at 1 death


Keep in mind, you have to use the modified belph profile located in the first post. I'll work on updating the newest DH belph file in the meantime.
 

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v2 seems to be working great so far. If we could only get rid of that 2 second delay at the very start and the 1 second delay at the cellar entrance, it would be 100% perfect.
 
v2.1 out now, get it in the main post.

As for that 2 second delay, EMC might be able to fix/integrate that in his plugin. We'll see.
 
Hey Carguy,

I'm getting this error when using your Demonhunter.cs:

Compiler Error: c:\Users...\Demonbuddy 1.0.629.151\Routines\Belphegor\Routines\DemonHunter.cs(143,13) : error CS0161: 'Belphegor.Routines.DemonHunter.HasCompanion.get': not all code paths return a value


I'm not a big programer so I'm not sure how to fix this myself
 
Hey Carguy,

I'm getting this error when using your Demonhunter.cs:

Compiler Error: c:\Users...\Demonbuddy 1.0.629.151\Routines\Belphegor\Routines\DemonHunter.cs(143,13) : error CS0161: 'Belphegor.Routines.DemonHunter.HasCompanion.get': not all code paths return a value


I'm not a big programer so I'm not sure how to fix this myself

Try this.
 

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