Hi,
yesterday I started to make a CC on the base of Mammon for my Wizard. Actually it works fine, but there are some bugs / missbehaviors of SNOPower. My biggest problem right now is, that it repeats buffing "Wizard_Familiar" and "Wizard_MagicWeapon". That's because the check ZetaDia.Me.HasBuff(SNOPower.Wizard_MagicWeapon|Familiar) always returns false.
D3 does not show Familiar or MagicWeapon as buffs. So that's why DB can not read if they are buffed or not.
It would be great if there is the possibility to implement these enhancments to the cast routines:
Smth like:
private static hasFamiliar = false
Casting Wizard_Familar will set variable to true
On logout, death, eq (weapon slots) or skill change or after 5 Minutes the variable is set back to false
This would help me alot
Greetings
wilu1981
yesterday I started to make a CC on the base of Mammon for my Wizard. Actually it works fine, but there are some bugs / missbehaviors of SNOPower. My biggest problem right now is, that it repeats buffing "Wizard_Familiar" and "Wizard_MagicWeapon". That's because the check ZetaDia.Me.HasBuff(SNOPower.Wizard_MagicWeapon|Familiar) always returns false.
D3 does not show Familiar or MagicWeapon as buffs. So that's why DB can not read if they are buffed or not.
It would be great if there is the possibility to implement these enhancments to the cast routines:
Smth like:
private static hasFamiliar = false
Casting Wizard_Familar will set variable to true
On logout, death, eq (weapon slots) or skill change or after 5 Minutes the variable is set back to false
This would help me alot

Greetings
wilu1981