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Buddy Wing: The Old Robot - Beta Release

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Why is that and do you have any idea if i can call ability's by guid?

The coverpoints offered by Take Cover often are not in line of sight of the target and the targets wait for you to move out of cover first. Crouch enables the skills without putting you out of line of sight.
 
Kick or Hawker, what I am seeing by the combat profiles is that you aren't supporting spec based combat yet? Assassin Combat only looks to support base abilities on inquisitor plus darkness. ATM, on the current incarnation, am I correct in this assumption?
 
we set it most of it up with 1-10 base spells ... Neo, CNG, and Aevitas should be developing CC's
 
A couple small things I have noticed so far that could help with movement...

1. Implement some type of jumping to help with stucks/a couple quests. There are a couple quests that require jumping to get the quest objectives. I understand that this may be difficult due to timing issues, but it will help. This may also help cure some of the random stucks that I had while leveling a trooper and warrior. The game has some steep hills that the bot got stuck on, I would find the bot backing up, and then running up the same steep hill again and getting stuck over and over.

2. Make the pathing run through the middle of paths instead of hugging the sides of trails/stairs to eliminate a lot of getting stuck on signs/trees/other environmental objects. I've never quite understood why you guys make the pathing run so close to the outside of paths. Ryftomate and Honorbuddy both had and have this issue as well. It's like the bots were developed with the shortest classes in mind, and everyone else is SOL.
 
My toon go to Vendor and try to Repair all the time ^^

[09:46:24.669 N] Starting Buddy Wing v0.1.724.206
[09:46:24.672 N] Logging in...
[09:46:25.479 N] Login Success!
[09:46:25.576 D] Current build number: 904102
[09:46:25.577 D] Loading client.gom..
[09:46:25.643 D] Loaded client.gom!
[09:46:25.913 D] Took 263ms to get the nodes list.
[09:46:25.913 D] There are 34879 nodes.
[09:46:25.913 D] DomList has 4294967295/16695536
[09:46:25.943 D] spnOracle handled.
[09:46:25.943 D] cnvOracle handled.
[09:46:25.943 D] ctlOracle handled.
[09:46:25.943 D] _InputHandler handled.
[09:46:26.097 D] ablTrainerOracle handled.
[09:46:26.100 D] prfOracle handled.
[09:46:26.109 D] guiApiGfx handled.
[09:46:26.146 D] Adding input layer ctlInputCamera - 3B9C8E84
[09:46:26.146 D] sysInputLayer handled.
[09:46:26.147 D] Adding input layer ctlInputMouse - 3B9C8E91
[09:46:26.147 D] sysInputLayer handled.
[09:46:26.147 D] Adding input layer ctlInputMovement - 3B9C8E95
[09:46:26.147 D] sysInputLayer handled.
[09:46:26.147 D] Adding input layer ctlInputVehicle - 3B9C8EAA
[09:46:26.147 D] sysInputLayer handled.
[09:46:26.147 D] Adding input layer ctlInputTargetting - 3B9C8EB6
[09:46:26.147 D] sysInputLayer handled.
[09:46:26.148 D] Adding input layer ctlInputGame - 3B9C8ED8
[09:46:26.148 D] sysInputLayer handled.
[09:46:26.149 D] Adding input layer ctlInputUI - 3B9C8F1F
[09:46:26.149 D] sysInputLayer handled.
[09:46:26.150 D] Adding input layer ctlInputConvo - 3B9C8F4F
[09:46:26.150 D] sysInputLayer handled.
[09:46:26.150 D] Adding input layer ctlInputCharacterSelection - 3B9C8F61
[09:46:26.150 D] sysInputLayer handled.
[09:46:26.150 D] Adding input layer ctlInputCreditsScreen - 3B9C8F67
[09:46:26.150 D] sysInputLayer handled.
[09:46:26.150 D] Adding input layer ctlInputUtility - 3B9C8F69
[09:46:26.150 D] sysInputLayer handled.
[09:46:26.150 D] Adding input layer ctlInputLoadingScreen - 3B9C8F76
[09:46:26.150 D] sysInputLayer handled.
[09:46:26.345 D] _BaseClient handled.
[09:46:26.345 D] utlStaticDefinitions handled.
[09:46:26.345 D] strOracle handled.
[09:46:26.345 D] ablOracle handled.
[09:46:26.345 D] Debug Draw Oracle added.
[09:46:26.345 D] dbgDrawOracle handled.
[09:46:26.345 D] mapOracle handled.
[09:46:26.346 D] qstOracle handled.
[09:46:26.348 D] Took 435ms to process the node list
[09:46:27.002 N] User is a Trooper
[09:46:27.002 V] Routine Path: Routines
[09:46:27.775 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
[09:46:28.199 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
[09:46:28.199 D] Routines were reloaded. New routine list:
[09:46:28.199 D] WingIt - All In One v0.1.699.199
[09:46:28.200 N] Chose WingIt - All In One as your combat routine.
[09:46:28.220 N] [WingIt] Building method list
[09:46:28.221 N] [WingIt] Added 80 methods
[09:46:28.222 N] [WingIt] TrooperOutOfCombat is a match!
[09:46:28.222 N] [WingIt] Using TrooperOutOfCombat for OutOfCombat (Priority: 0)
[09:46:28.229 N] [WingIt] CommandoCombat is a match!
[09:46:28.229 N] [WingIt] Using CommandoCombat for Combat (Priority: 0)
[09:46:28.232 N] [WingIt] CommandoPull is a match!
[09:46:28.232 N] [WingIt] Using CommandoPull for Pull (Priority: 0)
[09:46:28.235 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
[09:46:29.344 D] There are 2 plugins.
[09:46:29.592 D] [Trace] Element Hotspot is not supported yet!
[09:46:29.650 N] Current bot set to Quest Bot
[09:46:29.665 N] Loaded profile [R - Dark] 10-17 Coruscant [Kick]
[09:46:32.755 D] Start/Stop Button Clicked!
[09:46:32.756 D] BotMain.Start() called
[09:46:32.757 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
[09:46:32.980 D] [Trace] Element Hotspot is not supported yet!
[09:46:33.032 N] Current bot set to Quest Bot
[09:46:33.033 N] Loaded profile [R - Dark] 10-17 Coruscant [Kick]
[09:46:33.033 D] Setting force alignment settings.
[09:46:33.036 D] Starting bot Quest Bot
[09:46:33.043 D] Added new hook [RoutineCombat] 83df8d29-8b5e-4b0d-a31c-23af60d2a20d
[09:46:33.046 D] Added new hook [HotspotPoi] 4f7b7a8d-7cbf-436e-bbb5-c3a484f35ae9
[09:46:33.048 D] Added new hook [SellVendorPoi] 0f10483a-2874-4a7e-bcd3-304fa7d9b8a8
[09:46:33.049 D] Added new hook [SetLootPoi] f4007858-f638-421b-951a-1ff6429c2261
[09:46:33.049 D] Added new hook [SetCombatPoi] 2201d690-920c-4562-bb56-e2203ddc711e
[09:46:33.049 D] Added new hook [SetVendorPoi] 9e4bd86c-1346-43ed-8f24-30e8291cd66e
[09:46:33.049 D] Added new hook [SetHotspotPoi] 0c91ffd4-66b8-490d-9257-974657239579
[09:46:33.049 D] Added new hook [SelectPoiType] 3808de7f-fe0b-4454-885c-fa20f8e9ea4b
[09:46:33.050 D] Replaced hook [SelectPoiType] c3cfdb19-cb65-4206-8a62-7065b65d215d
[09:46:33.051 D] Spooling up bot thread.
[09:46:33.051 D] Bot thread started.
[09:46:35.425 V] [Poi.Clear] Reason: Current quest behavior changed to UserDialogTag: DialogFinished: True, DialogMessage: This profile is un-tested and I will not be taking QQ's at this time, DialogTitle: Kick, QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: True, Behavior: null, .
[09:46:35.428 D] Replaced hook [QuestProfileBehavior_Hook] 085e8d4e-7773-4361-ad12-3b4aade08a8a
[09:46:35.508 D] [POI Set] Type: Vendor
[09:46:36.013 V] [Poi.Clear] Reason: Current quest behavior changed to PickupQuestTag: ObjectName: Heerimus, X: 238,2119, Y: 43,21099, Z: 60,6867, Position: <238.2119, 43.21099, 60.6867>, Type: Npc, ProfileUseRange: 5, WaitTime: 1, IgnoreLOS: False, UseRange: 0,5, Object: null, QuestId: 16141075663131874921, BranchId: 0, StepId: 0, TaskId: 0, QuestName: The Senator's Stolen Goods, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
[09:46:36.013 D] Replaced hook [QuestProfileBehavior_Hook] d1dbd8d9-7e77-473c-b0e6-22e70645af2a
[09:46:36.035 D] [POI Set] Type: Vendor
[09:46:38.614 D] [AutoEquip] Pulsing.
[09:46:38.616 D] [AutoEquip] There are no weights for this class/advanced class!
[09:46:39.289 V] [Poi.Clear] Reason: Done with vendor.
[09:46:39.416 D] [POI Set] Type: Vendor
[09:46:42.216 V] [Poi.Clear] Reason: Done with vendor.
[09:46:42.339 D] [POI Set] Type: Vendor
[09:46:45.137 V] [Poi.Clear] Reason: Done with vendor.
[09:46:45.242 D] [POI Set] Type: Vendor
[09:46:48.020 V] [Poi.Clear] Reason: Done with vendor.
[09:46:48.125 D] [POI Set] Type: Vendor
[09:46:48.679 D] [AutoEquip] Pulsing.
[09:46:48.680 D] [AutoEquip] There are no weights for this class/advanced class!
[09:46:50.968 V] [Poi.Clear] Reason: Done with vendor.
[09:46:51.085 D] [POI Set] Type: Vendor
[09:46:53.894 V] [Poi.Clear] Reason: Done with vendor.
[09:46:54.010 D] [POI Set] Type: Vendor
[09:46:56.819 V] [Poi.Clear] Reason: Done with vendor.
[09:46:56.936 D] [POI Set] Type: Vendor
[09:46:58.705 D] [AutoEquip] Pulsing.
[09:46:58.705 D] [AutoEquip] There are no weights for this class/advanced class!
[09:46:59.692 V] [Poi.Clear] Reason: Done with vendor.
[09:46:59.798 D] [POI Set] Type: Vendor
[09:47:02.592 V] [Poi.Clear] Reason: Done with vendor.
[09:47:02.708 D] [POI Set] Type: Vendor
[09:47:05.583 V] [Poi.Clear] Reason: Done with vendor.
[09:47:05.694 D] [POI Set] Type: Vendor
[09:47:08.538 V] [Poi.Clear] Reason: Done with vendor.
[09:47:08.656 D] [POI Set] Type: Vendor
[09:47:08.724 D] [AutoEquip] Pulsing.
[09:47:08.724 D] [AutoEquip] There are no weights for this class/advanced class!
[09:47:11.472 V] [Poi.Clear] Reason: Done with vendor.
[09:47:11.594 D] [POI Set] Type: Vendor
[09:47:14.427 V] [Poi.Clear] Reason: Done with vendor.
[09:47:14.545 D] [POI Set] Type: Vendor
[09:47:17.394 V] [Poi.Clear] Reason: Done with vendor.
[09:47:17.511 D] [POI Set] Type: Vendor
[09:47:18.763 D] [AutoEquip] Pulsing.
[09:47:18.763 D] [AutoEquip] There are no weights for this class/advanced class!
[09:47:20.298 V] [Poi.Clear] Reason: Done with vendor.
[09:47:20.444 D] [POI Set] Type: Vendor
[09:47:23.297 V] [Poi.Clear] Reason: Done with vendor.
[09:47:23.548 D] [POI Set] Type: Vendor
[09:47:26.379 V] [Poi.Clear] Reason: Done with vendor.
[09:47:26.481 D] [POI Set] Type: Vendor
[09:47:28.831 D] [AutoEquip] Pulsing.
[09:47:28.831 D] [AutoEquip] There are no weights for this class/advanced class!
[09:47:29.226 V] [Poi.Clear] Reason: Done with vendor.
[09:47:29.343 D] [POI Set] Type: Vendor
[09:47:32.148 V] [Poi.Clear] Reason: Done with vendor.
[09:47:32.262 D] [POI Set] Type: Vendor
[09:47:35.038 V] [Poi.Clear] Reason: Done with vendor.
[09:47:35.148 D] [POI Set] Type: Vendor
[09:47:37.875 V] [Poi.Clear] Reason: Done with vendor.
[09:47:37.996 D] [POI Set] Type: Vendor
[09:47:38.856 D] [AutoEquip] Pulsing.
[09:47:38.856 D] [AutoEquip] There are no weights for this class/advanced class!
[09:47:40.830 V] [Poi.Clear] Reason: Done with vendor.
[09:47:40.946 D] [POI Set] Type: Vendor
[09:47:43.746 V] [Poi.Clear] Reason: Done with vendor.
[09:47:43.863 D] [POI Set] Type: Vendor
[09:47:46.680 V] [Poi.Clear] Reason: Done with vendor.
[09:47:46.798 D] [POI Set] Type: Vendor
[09:47:48.877 D] [AutoEquip] Pulsing.
[09:47:48.877 D] [AutoEquip] There are no weights for this class/advanced class!
[09:47:49.606 V] [Poi.Clear] Reason: Done with vendor.
[09:47:49.724 D] [POI Set] Type: Vendor
[09:47:52.498 V] [Poi.Clear] Reason: Done with vendor.
[09:47:52.615 D] [POI Set] Type: Vendor
[09:47:55.449 V] [Poi.Clear] Reason: Done with vendor.
[09:47:55.561 D] [POI Set] Type: Vendor
[09:47:58.392 V] [Poi.Clear] Reason: Done with vendor.
[09:47:58.504 D] [POI Set] Type: Vendor
[09:47:58.922 D] [AutoEquip] Pulsing.
[09:47:58.922 D] [AutoEquip] There are no weights for this class/advanced class!
[09:48:01.324 V] [Poi.Clear] Reason: Done with vendor.
[09:48:01.438 D] [POI Set] Type: Vendor
[09:48:04.210 V] [Poi.Clear] Reason: Done with vendor.
[09:48:04.327 D] [POI Set] Type: Vendor
[09:48:07.136 V] [Poi.Clear] Reason: Done with vendor.
[09:48:07.256 D] [POI Set] Type: Vendor
[09:48:08.923 D] [AutoEquip] Pulsing.
[09:48:08.924 D] [AutoEquip] There are no weights for this class/advanced class!
[09:48:10.079 V] [Poi.Clear] Reason: Done with vendor.
[09:48:10.191 D] [POI Set] Type: Vendor
[09:48:13.004 V] [Poi.Clear] Reason: Done with vendor.
[09:48:13.119 D] [POI Set] Type: Vendor
[09:48:15.941 V] [Poi.Clear] Reason: Done with vendor.
[09:48:16.058 D] [POI Set] Type: Vendor
[09:48:18.866 V] [Poi.Clear] Reason: Done with vendor.
[09:48:18.934 D] [AutoEquip] Pulsing.
[09:48:18.934 D] [AutoEquip] There are no weights for this class/advanced class!
[09:48:18.979 D] [POI Set] Type: Vendor
[09:48:21.799 V] [Poi.Clear] Reason: Done with vendor.
[09:48:21.922 D] [POI Set] Type: Vendor
[09:48:24.726 V] [Poi.Clear] Reason: Done with vendor.
[09:48:24.840 D] [POI Set] Type: Vendor
[09:48:27.656 V] [Poi.Clear] Reason: Done with vendor.
[09:48:27.774 D] [POI Set] Type: Vendor
[09:48:28.983 D] [AutoEquip] Pulsing.
[09:48:28.983 D] [AutoEquip] There are no weights for this class/advanced class!
[09:48:30.606 V] [Poi.Clear] Reason: Done with vendor.
[09:48:30.715 D] [POI Set] Type: Vendor
[09:48:33.546 V] [Poi.Clear] Reason: Done with vendor.
[09:48:33.807 D] [POI Set] Type: Vendor
[09:48:36.084 D] Start/Stop Button Clicked!
[09:48:36.084 D] BotMain.Stop() called
[09:48:36.085 N] Stopping the bot.
[09:48:36.096 N] Bot Thread Ended. Was this requested?
[09:48:36.185 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[09:48:38.185 D] We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
[09:48:38.185 V] [Poi.Clear] Reason: Bot Stopped
[09:48:38.185 D] Resetting force alignment settings.
[09:48:38.186 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:48:38.186 D] Resetting current behavior.
[09:48:38.186 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:48:38.186 D] Resetting current behavior.
[09:48:38.194 D] Calling OnDone() on current behavior. PickupQuestTag: ObjectName: Heerimus, X: 238,2119, Y: 43,21099, Z: 60,6867, Position: <238.2119, 43.21099, 60.6867>, Type: Npc, ProfileUseRange: 5, WaitTime: 1, IgnoreLOS: False, UseRange: 0,5, Object: null, QuestId: 16141075663131874921, BranchId: 0, StepId: 0, TaskId: 0, QuestName: The Senator's Stolen Goods, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector,

probably its the same issue as this one
http://www.thebuddyforum.com/buddywing-forum/52084-repair-bug.html


will be fixed on next release
 
I noticed the combat bot automatically released to the med station. This is not optimal as it can sometimes take you 20 minutes to fight your way back to that spot.
 
I have the same issue, only happens when running Buddywing and when combat occurs. Seems like it's thinking about something.

Log attached from testing my Merc with the combat bot profile, I've customised the WingIt CC to be more in line with the Commando version.


Iv noticed this also, dont have any game freezes under normal gameplay. But when the bot is running it happens almost every fight.
 
I found a spot in Hutta next to the Agent trainer (over top of the knocked over chess table) that if the bot goes over it it gets stuck in map. it wont happen not using the bot.
 
I'm having an issue everytime I try to start up a new class, I get an error stating that "No routines loaded. Please ensure there is a routine loaded for your class before starting the bot."

error.webp

Here's my log

edit: this is on a new knight and smuggler
 

Attachments

Last edited:
Is this beta bot ready to go with new patch? Don't want to log it on without a go-ahead.
 
....this


Starting Buddy Wing v0.1.744.210
Logging in...
Login Success!
User is a Smuggler
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Assasin\Assassin.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithAssassin'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Guardian\Guardian.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediGuardian'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Gunslinger\Gunslinger.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Gunslinger'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Juggernaut\Immortal.cs(20,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithJuggernaut'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Juggernaut\Juggernaut.cs(20,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithJuggernaut'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Marauder\Annihilation.cs(16,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithMarauder'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Marauder\Carnage.cs(15,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithMarauder'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Marauder\Rage.cs(16,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithMarauder'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Mercenary\Mercenary.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Mercenary'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Operative\Operative.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Operative'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Powertech\Powertech.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Powertech'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sage\Sage.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediSage'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Scoundrel\Scoundrel.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Scoundrel'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sentinel\Sentinel.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediSentinel'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Shadow\Shadow.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediShadow'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sniper\Sniper.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Sniper'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sorcerer\Sorcerer.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithSorcerer'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Vanguard\Vanguard.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Vanguard'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.()


On a fresh level 1 Smuggler after the cutscene quest.
 
Same
....this


Starting Buddy Wing v0.1.744.210
Logging in...
Login Success!
User is a Smuggler
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Assasin\Assassin.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithAssassin'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Guardian\Guardian.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediGuardian'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Gunslinger\Gunslinger.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Gunslinger'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Juggernaut\Immortal.cs(20,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithJuggernaut'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Juggernaut\Juggernaut.cs(20,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithJuggernaut'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Marauder\Annihilation.cs(16,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithMarauder'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Marauder\Carnage.cs(15,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithMarauder'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Marauder\Rage.cs(16,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithMarauder'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Mercenary\Mercenary.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Mercenary'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Operative\Operative.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Operative'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Powertech\Powertech.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Powertech'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sage\Sage.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediSage'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Scoundrel\Scoundrel.cs(9,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Scoundrel'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sentinel\Sentinel.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediSentinel'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Shadow\Shadow.cs(10,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'JediShadow'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sniper\Sniper.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Sniper'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Sorcerer\Sorcerer.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'SithSorcerer'
Compiler Error: d:\Program Files (x86)\Electronic Arts\BioWare\Star Wars-The Old Republic\BuddyWing 0.1.724.206\BuddyWing 0.1.724.206\Routines\WingIt\Routines\Advanced\Vanguard\Vanguard.cs(8,25) : error CS0101: The namespace 'WingIt.Routines' already contains a definition for 'Vanguard'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.()


On a fresh level 1 Smuggler after the cutscene quest.
 
Yea it says routines wont load for every character or the routines arent set, same as post above for every one of my characters...
 
Got it working. I updated to the newest BuddyWing and then deleted the WingIt folder under Routines and replaced it with the original WingIt folder from the .206 zip file. Working fine so far.

Yea it says routines wont load for every character or the routines arent set, same as post above for every one of my characters...
 
The fixes for the classes from the SVN version of Wingit

ok, I dont know if you wanted this as a .patch or not,

but his fixes the issues in the current bot routines.


View attachment wingitfixes.cs

rename the file to .patch ofc if you know how to do patches.
other than that i think you will have to wait till one fo the dev's patch this up.

Cheers
Pios
 
ok, I dont know if you wanted this as a .patch or not,

but his fixes the issues in the current bot routines.


View attachment 41657

rename the file to .patch ofc if you know how to do patches.
other than that i think you will have to wait till one fo the dev's patch this up.

Cheers
Pios

Right the file that is attached would take it that you know how to do patches, the + means added the - means removed
if you see both a + and a - for a line it means the line has been replaced by the line with the +

as an example
Code:
ndex: Routines/Advanced/Juggernaut/Immortal.cs
===================================================================
--- Routines/Advanced/Juggernaut/Immortal.cs	(revision 168)
+++ Routines/Advanced/Juggernaut/Immortal.cs	(working copy)
@@ -17,7 +17,7 @@
     /// Sith Warrior combat logic.
     /// </summary>
     /// 3/11/2012 12:07 PM Aevitas
-    public static class SithJuggernaut
+    public static partial class SithJuggernaut
means in the file Routines/Advanced/Juggernaut/Immortal.cs
the line
"public static class SithJuggernaut"

was replaced with the line
"public static partial class SithJuggernaut"


HTH
 
If you guys having trouble delete and re-download WingIt from the official thread you should be in better shape.

BW Folder/Routines/WingIt

Neo made significant changes and having the old files in places cause a conflict.
 
If you guys having trouble delete and re-download WingIt from the official thread you should be in better shape.

BW Folder/Routines/WingIt

Neo made significant changes and having the old files in places cause a conflict.

worked for me! ty mate!

btw, can the dev's make so we could run more than one bot on the PC? pls
 
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