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Buddy Wing: The Old Robot - Beta Release

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After closing buddywing, my character still fast forwards through conversations. Rather than closing SWTOR completely to fix this, could a blank profile be loaded with the bot still injected to not auto skip convos?
 
After closing buddywing, my character still fast forwards through conversations. Rather than closing SWTOR completely to fix this, could a blank profile be loaded with the bot still injected to not auto skip convos?

it should stop once you load the combat bot profile ... or a client restart is initiated

as everytime you hit start - BW sets the dark / light autoskip in the client itself

if you want a plugin for autoskip back to normal... Nesox stuck one up on the BW forum

http://www.thebuddyforum.com/buddyw...n-autoskip-conversation-skipper-new-post.html

do note: it's prob not good to keep this enabled when using a questing profile as it may have unforeseen side effects
 
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Apoc, can you please tweak things so that BW will regen ResourceStat for non Bounty Hunter, Sith Warrior, and Jedi Knight classes out of combat?
 
just a little feedback guys, profile 1-10 almost flawless few stat/stop and pathing issues but truly awsome, Combat bot is good but im defo not liking the auto pull any idea how i make it more like lazyraider, Where I handle movment and targeting manually or special targets with complex Combat routine.
 
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Apoc, can you please tweak things so that BW will regen ResourceStat for non Bounty Hunter, Sith Warrior, and Jedi Knight classes out of combat?

Dunno if it works.

private Composite CreateUseClassRegainHealth()
{
// Do not change this to a PrioSelector and a chain of Spell.BuffSelf calls. This is a switch for performance reasons.
return new PrioritySelector(
new Decorator(
ret => BuddyTor.Me.HealthPercent < 95 || BuddyTor.Me.ResourceStat < 95,
//new Decorator(ret => BuddyTor.Me.Class == CharacterClass.Trooper || BuddyTor.Me.Class == CharacterClass.,
Spell.WaitForCast()),

new Switch<CharacterClass>(
ret => Class,
// Republic
new SwitchArgument<CharacterClass>(CharacterClass.Knight, Cast("Introspection", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95)),
new SwitchArgument<CharacterClass>(CharacterClass.Consular, Cast("Meditation", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95 || BuddyTor.Me.ResourceStat <= 50)),
new SwitchArgument<CharacterClass>(CharacterClass.Smuggler, Cast("Recuperate", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95 || BuddyTor.Me.ResourceStat <= 50)),
new SwitchArgument<CharacterClass>(CharacterClass.Trooper, Cast("Recharge and Reload", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95 || BuddyTor.Me.ResourceStat < 5)),

// Empire
new SwitchArgument<CharacterClass>(CharacterClass.Warrior, Cast("Channel Hatred", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95)),
new SwitchArgument<CharacterClass>(CharacterClass.Inquisitor, Cast("Seethe", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95 || BuddyTor.Me.ResourceStat <= 50)),
new SwitchArgument<CharacterClass>(CharacterClass.Agent, Cast("Recuperate", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95 || BuddyTor.Me.ResourceStat <= 50)),
new SwitchArgument<CharacterClass>(CharacterClass.BountyHunter, Cast("Recharge and Reload", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent < 95 || BuddyTor.Me.ResourceStat >= 50))
));
}
 
since the new patch guys the version 2.10 is no longer in use, sorry if this was posted somewhere else but no longer for me.

Unhandled exception during init: System.Exception: This version of Buddy Wing does not support this build of SWTOR! [Current: 907118, Supported: 905990]
at Buddy.Swtor.BuddyTor.Initialize(Process proc)
at Buddywing.MainWindow.()
 
same here

Starting Buddy Wing v0.1.744.210
Logging in...
Login Success!
Unhandled exception during init: System.Exception: This version of Buddy Wing does not support this build of SWTOR! [Current: 907118, Supported: 905990]
bei Buddy.Swtor.BuddyTor.Initialize(Process proc)
bei Buddywing.MainWindow.()
 
The bot needs an update, it will be out later today.
 
Anyone else having issues were the bot just stops and stands still for long periods of time regardless of what profile you are running? You have to force a stop/start to get it running again. Just curious if I am the only one experiencing this besides myself. I am running 210, but this has happened in all releases. I see others saying they do not have these issues and am curious as to their setup.
 
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Hi ya,

Ok, time to be cheeky, and ask if it at all possible to let the cc dev's know what was changed in the builds? or what was fixed?

I know its asking a lot.
 
Anyone Figured how to handle facing, cant use the CurrentTarget.Me.Face() in priority selector?
 
Code:
BuddyTor.Me.CurrentTarget.Face();

Seems to work fine for me.
 
The gathering is working. But notice it ignores mobs heading to it, until attacked. Then it will fight back. Anyway to fight mobs before gets to node?

Further watching. When first attempts to gather the companion gets it first. But the bot has person try also. When companion gathers the bot stands there for few seconds like confused on why didnt gather.
When multiple gathers in same area (I have bionalysis, scavenging, slicing) seems to lock up bot. Have to end task to close.
 

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