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[Bot] Fpsware's LazyBoxer - RAF the way it was meant to be

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Encounter Logic in Action. All encounter logic added via the UI. An encounter not handled, simply add it yourself with the click of a button (or few).

Best view full screen in HD.

[video=youtube_share;Tc6BEiksKds]http://youtu.be/Tc6BEiksKds[/video]
 
Is it possible to "import" encounter logic from Dungeonbuddy, so you dont have to make encounter logic for every instance you go into. Or will you make the encounter logic share able so the community together can make a list that you can import and will make your characters move away from harm during bosses encounters and other things?
 
Is it possible to "import" encounter logic from Dungeonbuddy,

No.

... so you dont have to make encounter logic for every instance you go into.

Instances are not the core purpose of RAF Bot (previously LazyBoxer)


... Or will you make the encounter logic share able so the community together can make a list that you can import and will make your characters move away from harm during bosses encounters and other things?

Yes. You will be able to export and import encounter logic.
 
Hi FPSware, this is a fantastic botbase, just finished got my 3rd pair of characters to 85 using it. It's been a great experience.

However, I am having issues with looting enabled. The bot will not move in position to loot. I have to set the loot range to less than 4 yards, and then walk over with the master so that the slave will be close enough to loot.

If I increase the loot range, the bot will identify a lootable body nearby but it will not move to it, it just stands there and sometimes stop following the master. This also applies to clicking nearby quest objects. It's similar to the issue described by this user:

already done just spams
FCB] Lootable mob found : Kobold Tunneler
Activity: Looting Kobold Tunneler
[FCB] Lootable mob found : Kobold Tunneler
Activity: Looting Kobold Tunneler
[FCB] Lootable mob found : Kobold Tunneler
Activity: Looting Kobold Tunneler
[FCB] Lootable mob found : Kobold Tunneler
Activity: Looting Kobold Tunneler
[FCB] Lootable mob found : Kobold Tunneler
Activity: Looting Kobold Tunneler
and doesnt actually move towards the corpse and loot it however if i kill the mob right next to us it will loot it but im playing a rogue and the bot is a lock so when the mob dies and the lock isnt on top of the corpse it just stands there and spams that in the logs

I am using singular. Could it be related to movement configurations there?

A 2nd noob question: How do I get keybinds to work? Does it detect them on my master's WoW window? Or do I need to switch over to another window? I set Crtl-NumPad0 to toggle looting but it never does anything no matter whey I press it.

Keep up the great work!
 
Hi FPSware, this is a fantastic botbase, just finished got my 3rd pair of characters to 85 using it. It's been a great experience.

However, I am having issues with looting enabled. The bot will not move in position to loot. I have to set the loot range to less than 4 yards, and then walk over with the master so that the slave will be close enough to loot.

If I increase the loot range, the bot will identify a lootable body nearby but it will not move to it, it just stands there and sometimes stop following the master. This also applies to clicking nearby quest objects. It's similar to the issue described by this user:



I am using singular. Could it be related to movement configurations there?

A 2nd noob question: How do I get keybinds to work? Does it detect them on my master's WoW window? Or do I need to switch over to another window? I set Crtl-NumPad0 to toggle looting but it never does anything no matter whey I press it.


Read the previous posts, these are known issues and being resolved in the next release.

EDIT: Sorry, that may have come off a little more abrupt than expected, that wasn't my intent. Relying from iPhone so my response is short and to the point.
 
Np, was just wondering if you're just referring to the looting issue, or the keybinds as well. Is the keybinds also bugged or is there something else I need to know on setting it up?
 
Np, was just wondering if you're just referring to the looting issue, or the keybinds as well. Is the keybinds also bugged or is there something else I need to know on setting it up?

As far as I'm aware key bindings are working perfectly.
 
Progress update: Those using LazyBoxer for questing will have experienced times where it simply won't accept quests from a quest giver, thus requiring you to pickup the quest manually. This has now been resolved.
 
Been following your posts of late and love the looks of the changes. Can't wait to see this released and give it a shot. Well done Fpsware, keep it up!
 
LOVING that move logic!!! Holy shizz! THAT is what is needed. In or out of a dungeon. Don't ever accept anything as perfect, continuously improve. BUT DAMN BRO!? Hot hot hot work! Nice job!!!

Keep that shizz up and no one will top that!!!
 
LOVING that move logic!!! Holy shizz! THAT is what is needed. In or out of a dungeon. Don't ever accept anything as perfect, continuously improve. BUT DAMN BRO!? Hot hot hot work! Nice job!!!

Keep that shizz up and no one will top that!!!

This!

Any chance of you releasing the Avoidance logic part of RAF Bot as a seprata plugin? Say I just wanna run a CombatBot/Tyrael to handle my rotations, woulod be SWEET to have an avoidance plugin to help out!
 
This!

Any chance of you releasing the Avoidance logic part of RAF Bot as a seprata plugin? Say I just wanna run a CombatBot/Tyrael to handle my rotations, woulod be SWEET to have an avoidance plugin to help out!

RAF Bot is an alternative to Combat Bot or Tyrael. It's not just for questing or support characters.
 
Keep visiting this thread daily...amazed by the progress and can't wait to try it out!
 
Keep visiting this thread daily...amazed by the progress and can't wait to try it out!
My thoughts exactly

Progress is coming along nicely. There are still a few features I'd like to add / change with questing but for the most part its been running my RAF team successfully from level 1 to 25.

Today I should be able to complete the questing changes and should get to start on the dungeon portion of the code. As this is only very small, and I do mean very small, I should be able to complete this by the end of the day. And in the next day or so I'll be giving this to my first beta tester, whom I've already chosen.
 
Used this for raf. 1-35 in 8hrs in dungeons. No sucks or anything. Healing seems weak from me monk at times but not sure it's botbase related. Good work over all.
 
Used this for raf. 1-35 in 8hrs in dungeons. No sucks or anything. Healing seems weak from me monk at times but not sure it's botbase related. Good work over all.

The combat routine is responsible for healer, combat, resting etc. The weak healing is likely the combat routine, and if you're using Singular I can attest to its extremely poor performance as a healer.
 
Progress is coming along nicely. There are still a few features I'd like to add / change with questing but for the most part its been running my RAF team successfully from level 1 to 25.

Today I should be able to complete the questing changes and should get to start on the dungeon portion of the code. As this is only very small, and I do mean very small, I should be able to complete this by the end of the day. And in the next day or so I'll be giving this to my first beta tester, whom I've already chosen.

nice work man
 
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