Donating soon as that gets released!
I'm excited! I like the logic idea. VERY VERY nice idea. This WAS/IS needed in ALL Bot bases. maybe you're just the creator of it!!!Now if they could do a call for those via combat routines... OMG AWESOME!!!
New UI looks a lot better, when will this be available?
Yeah, ignore my earlier post. I have just realized I never publicly release it, you won't find it on the forums.
Logic idea??
Do you mean move behind, run away etc?
Fpsware's RAF Bot. AKA LazyBoxer.
Best viewed in full screen.
[video=youtube;_QcgZSAzT7s]http://www.youtube.com/watch?v=_QcgZSAzT7s[/video]
O . m . f . g . What a dream!!!
So when you get it to a dungeon, or need a tester lemme know!I have 5 boxes hot and ready to rock. Level 90s who can do heroics. (3 warrior DPS, 1 warrior tank , 1 druid healer.)
Progress today has been slow but steady, and quite productive.
Grinder (simple mob grind option)
- Mostly rewritten and is working 100%. Likewise is the Grinder UI; adding, editing & removing Hotspots and mobs has been rewritten.
- A brand new looting / skinning logic has been written specifically for Grinder, as the other looting logic is considerably more robust and designed specifically to handle loot conflicts (when you have multiple people trying to loot the same item at the same time and being presented with a message saying you can't do that right now). The new loot logic is designed specifically for single player looting where those conflicts do not exist, thus, allowing a much quicker and smoother looting process.
- Skinning is now supported and working beautifully.
UI
- Various tweaks that make everything look pretty and shiny.
One thing I noticed over the weekend was the quest object interaction. I was in the Undead starting area and even though I couldn't pick up the quest (forsaken only) all the bots would run off to a grave and repeatedly interact with it. Turning the interaction off was fine and they would continue as normal, but it's going to be annoying if I have to constantly turn if off and on.
Good job nice work as always. Get better soon.
Hey guys I'm looking for some quick feedback on a new feature I'm considering implementing, Triggered Actions. This will be implemented into Grinder only.
A little background; Grinder is a simple yet effective mob grinder bot built into RAF bot. Basically anything you want to grind this will do it. You add some hotspots, the mobs you want to kill etc and click the button. It will kill all the specified mobs within the given range of a hotspot. If there are no mobs near the current hotspot it will move to the next one, and so on. No profiles are necessary, just a few button clicks and you're away grinding.
Triggered Actions, feature idea.
I recently set one of my characters to grinding away for some specific materials, I returned ~30 minutes later to find I had some unwanted attention by the opposing faction. What would have been nice is if my character had logged out or maybe even moved to a completely new location. Hence the idea behind Triggered Actions.
Currently the only triggers you can setup are: HasItemCount, ElapsedMinutes, PlayerCount. And the only actions are: Return Home (to user defined location), Logout, Dance (everyone wants to party). For example if you set the triggered action as follows:
Trigger Action When: [HasItemCount] Ghost Iron Ore | Qty:200
Action: Return Home
So after you've harvested 200 Ghost Iron Ore it would return to your defined home location and wait. All nice and simple. EDIT: This is not a good example as if you were harvesting Ghost Iron Ore you'd be flying, Grinder is not designed for this but you get the concept behind the idea.
But I'm after ideas on how I can expand on this, how can I make it better, what do you want it to do? What would you use Grinder for and what triggers / actions do you see being useful?
Keep in mind Grinder was only meant to be a SIMPLE grind bot. It does not use profiles, it does not load / create any profiles.