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Bombastic's Trinity

smthing wrong with legendary count
/323 DB and bombastic modified trinity based on 1.7.3.10

apcQ2gK.jpg


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I get an Error with "gameclient disconnected" when I use bombastic with my wizard...
 
I am fighting elites with your trinity and FOM1.3

Even though the warden is blacklisted in the profile he keeps attacking him.

any way to change that
<TargetBlacklist actorId="255996" />
 
read something about legendary not stashed proper - is this already fixed?

actually i have to check a few things:

- bots attacks elite quit often. my bots are fast and got between 400 and 550k damage (WotB always on) - running MP8, shall i switch to MP10 and deactivate Elite completely?
- demonbuddy spikes up to 13% cpu power (intel xeon) ... thats not nice...
- gold/hour and item/hour counter is changing so fast, i need to find out when my machine is on full load and too many bots decrease fps and gold/item/hour too much.

actually running 6 bots with graphics disabler but some smalll freezes/lags, i should easily run 10 with my xeon and gpu/ram.
Maybe HDD (7.2 RPM) is my bottleneck?

greets
 
I have the newest version of DB sadly, can i not use this profile anymore due to the new bug with zoning in?
 
sometimes log wron
or wrong LPH
or gold/exp gained - in minus
or no legs picked up

===== Misc Statistics =====
Total tracking time: 8h 27m 23s
Total deaths: 8 [0,95 per hour]
Total games (approx): 61 [7,21 per hour]
Total XP gained: 679,12 million [80,31 million per hour]
Total Gold gained: -69414,34 Thousand [-8208,48 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 9086 [1074,45 per hour]

Items dropped by quality:
- White: 4543 [537,22 per hour] {50,00 %}
- Magic: 3758 [444,40 per hour] {41,36 %}
- Rare: 756 [89,40 per hour] {8,32 %}
- Legendary: 29 [3,43 per hour] {0,32 %}
--- ilvl 60 Legendary: 3 [0,35 per hour] {0,03 %}
--- ilvl 61 Legendary: 7 [0,83 per hour] {0,08 %}
--- ilvl 62 Legendary: 8 [0,95 per hour] {0,09 %}
--- ilvl 63 Legendary: 11 [1,30 per hour] {0,12 %}


===== Item PICKUP Statistics =====
Potion Pickups:
Total potions: 32 [3,78 per hour]

Gem Pickups:
Total gems: 45 [5,32 per hour]
- Ruby: 21 [2,48 per hour] {46,67 %}
--- ilvl 60 Ruby: 21 [2,48 per hour] {46,67 %}
- Emerald: 24 [2,84 per hour] {53,33 %}
--- ilvl 60 Emerald: 24 [2,84 per hour] {53,33 %}
===== End Of Report =====
 
How to fix problem with storing unid items. I'm using UnidDealer and somehow bot opens stash then does not store anything. It freezes so i need to force shut down DB. Maybe i shouldnt use unid dealer?
 
please help how to fix this!!! very often bot dont pick up any items expect materials and say he cannot find a folder with rulers i not use at all!!!

i use gniller and his rulers in right folder with right path in trinity settings!!!


Code:
[09:56:27.950 D] [Trinity] System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\BOTS\barb_3\TrinityLogs\battletag#1234\_ItemRules2_\IR2Pick.log'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
   at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
   at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
   at System.IO.StreamWriter..ctor(String path, Boolean append)
   at Trinity.ItemRules.Interpreter.logOut(String str, InterpreterAction action, LogType logType)
   at Trinity.ItemRules.Interpreter.logOut(ItemEvaluationType evaluationType, String validRule, InterpreterAction action)
   at Trinity.ItemRules.Interpreter.checkItem(ItemEvaluationType evaluationType)
   at Trinity.ItemRules.Interpreter.checkPickUpItem(PickupItem item, ItemEvaluationType evaluationType)
   at Trinity.Trinity.ItemRulesPickupValidation(PickupItem item)
   at Trinity.Trinity.RefreshItem()
   at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
   at Trinity.Trinity.RefreshCacheMainLoop()

i edit log - remove my battletag from everywhere
 

Attachments

something wrong with legendary count
/323 DB and bombastic modified trinity based on 1.7.3.10

This is a know bug with Trinity 1.7.3.10 and latest DB. Even vanilla Trinity have this problem. The first time i saw i reported in its thread.

please help how to fix this!!! very often bot dont pick up any items expect materials and say he cannot find a folder with rulers i not use at all!!!

i use gniller and his rulers in right folder with right path in trinity settings!!!

I cannot reproduce this problem. Are you using my latest git?

IR2Pick.log file is updated everytime Trinity picks a item. This file exist inside your
C:\BOTS\barb_3\TrinityLogs\battletag#1234\_ItemRules2_ folder?
 
hey bombastic, how to do default bot loot rules with your plugin. This never keeps any rare weaps even though i have specified trinity score and 61+ . I have no problem checking my stash frequently to check and hawk items for 1mil, 5 mil 20 mil etc. Its actually how I make all my money, hardly anyone willing to spend over 500 mil on a single item. But with how much shit armor gets through, there no way not a single rare weapon can never be stashed, even if it isnt great. So something is wrong, and weapons are where all the big money is at. I have tried fresh install to diff directory and set everything up again and same results, so it has to be some kind of rules defined in IR2 that is included. One day I will figure out hot to make my own loot rules, but atm I dont have time to sort through 10,000 lines of code and make everything perfect to me, so just looking for a quick fix to get it to stash weapons using trinity rules not script rules(i have trinity score selected on item tab already)
 
Change in Items / Pickup from File Based Script Rules to Trinity Scoring Rules.

Then everything you configure in that tab will work.
 
This is a know bug with Trinity 1.7.3.10 and latest DB. Even vanilla Trinity have this problem. The first time i saw i reported in its thread.



I cannot reproduce this problem. Are you using my latest git?

IR2Pick.log file is updated everytime Trinity picks a item. This file exist inside your
C:\BOTS\barb_3\TrinityLogs\battletag#1234\_ItemRules2_ folder?

ok i will look at it - i delete all logs before
now i see trinity create this folder.

but why itemrulers2 anyway if i use another rulers?

eHWTuNp.jpg
 
seems it was my mistake - i usually delete logfolders with db launched, and he create new folders and trinity create his own too
but with bombastic trinity we must restart DB, trinity dont create this folder in log folder - Pickup log if it already launched and i delete this folders
 
I've recently come back to using DB, an decided to give this plugin a go, I'm getting this error -

[11:27:39.321 N] Compiler Error: c:\lolblizzard\Plugins\Trinity\Combat\Weighting.cs(767,33) : warning CS0162: Unreachable code detected
[11:27:39.321 N] Compiler Error: c:\lolblizzard\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(317,47) : error CS1061: 'Zeta.CommonBot.Dungeons.DungeonExplorer' does not contain a definition for 'SetNodesExploredAutomatically' and no extension method 'SetNodesExploredAutomatically' accepting a first argument of type 'Zeta.CommonBot.Dungeons.DungeonExplorer' could be found (are you missing a using directive or an assembly reference?)
[11:27:39.321 N] Compiler Error: c:\lolblizzard\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(322,47) : error CS1061: 'Zeta.CommonBot.Dungeons.DungeonExplorer' does not contain a definition for 'SetNodesExploredAutomatically' and no extension method 'SetNodesExploredAutomatically' accepting a first argument of type 'Zeta.CommonBot.Dungeons.DungeonExplorer' could be found (are you missing a using directive or an assembly reference?)

Any idea on how I can fix this? I feel like maybe I missed one of the basic steps since it doesn't seem like anyone else is having this problem.
 
this

Remember, if you are using db 317, grab TrinityExploreDungeon_v1.7.3.9.cs, replace it inside Plugins/Trinity/XmlTags, and rename it back to TrinityExploreDungeon.cs (delete the old one there, of course)
 
Is there a benefit to running 317 and this? Ive been using 323 since i started again myself. I thought of trying 317 but dont know where to find the old versions.
 
click the git repo link in his sig

Thanks, will check it out. I'm not sure about the benefits of using .317, It's just the version I used before (has been a few weeks since I last botted). I'm thinking of deleting and upgrading to the newest version because .317 has the issue with double game creation and I'm paranoid that blizz can/will detect this.
 
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