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Bombastic's Trinity

the bot dont loot items good :< for example no AOE...he missed spears or swords...dont know why itemlvl 61...

this lootrule

[QUALITY] == "Rare" && [LEVEL] >= 61 && [BASETYPE] == "Weapon"
 
wtf.webp

why is "Ignore Two Handed Weapons" in the place of "Pickup Two Handed Weapons" ??:D
 
FOM bombastic Continue... what about this profile? what differences from others?
 
DB .315 dont see trinity 7.1 from first post

its like it suppose to be?
 
DB .315 dont see trinity 7.1 from first post

its like it suppose to be?

Remember, if you are using db 317, grab TrinityExploreDungeon_v1.7.3.9.cs, replace it inside Plugins/Trinity/XmlTags, and rename it back to TrinityExploreDungeon.cs (delete the old one there, of course

?
 
Db crashs after 2h....<.<

===== Misc Statistics =====
Total tracking time: 2h 10m 8s
Total deaths: 4 [1,84 per hour]
Total games (approx): 26 [11,99 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 1345,15 Thousand [620,17 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 5004 [2307,04 per hour]
Items dropped by ilvl:
- ilvl58: 302 [139,23 per hour] {6,04 %}
- ilvl59: 133 [61,32 per hour] {2,66 %}
- ilvl60: 760 [350,39 per hour] {15,19 %}
- ilvl61: 1677 [773,16 per hour] {33,51 %}
- ilvl62: 1334 [615,03 per hour] {26,66 %}
- ilvl63: 798 [367,91 per hour] {15,95 %}

Items dropped by quality:
- White: 1573 [725,22 per hour] {31,43 %}
--- ilvl 58 White: 61 [28,12 per hour] {1,22 %}
--- ilvl 59 White: 33 [15,21 per hour] {0,66 %}
--- ilvl 60 White: 191 [88,06 per hour] {3,82 %}
--- ilvl 61 White: 528 [243,43 per hour] {10,55 %}
--- ilvl 62 White: 456 [210,23 per hour] {9,11 %}
--- ilvl 63 White: 304 [140,16 per hour] {6,08 %}
- Magic: 2760 [1272,47 per hour] {55,16 %}
--- ilvl 58 Magic: 191 [88,06 per hour] {3,82 %}
--- ilvl 59 Magic: 88 [40,57 per hour] {1,76 %}
--- ilvl 60 Magic: 457 [210,7 per hour] {9,13 %}
--- ilvl 61 Magic: 900 [414,94 per hour] {17,99 %}
--- ilvl 62 Magic: 718 [331,03 per hour] {14,35 %}
--- ilvl 63 Magic: 406 [187,18 per hour] {8,11 %}
- Rare: 655 [301,98 per hour] {13,09 %}
--- ilvl 58 Rare: 50 [23,05 per hour] {1 %}
--- ilvl 59 Rare: 12 [5,53 per hour] {0,24 %}
--- ilvl 60 Rare: 112 [51,64 per hour] {2,24 %}
--- ilvl 61 Rare: 245 [112,95 per hour] {4,9 %}
--- ilvl 62 Rare: 156 [71,92 per hour] {3,12 %}
--- ilvl 63 Rare: 80 [36,88 per hour] {1,6 %}
- Legendary: 16 [7,38 per hour] {0,32 %}
--- ilvl 61 Legendary: 4 [1,84 per hour] {0,08 %}
--- ilvl 62 Legendary: 4 [1,84 per hour] {0,08 %}
--- ilvl 63 Legendary: 8 [3,69 per hour] {0,16 %}

Potion Drops:
Total potions: 101 [46,57 per hour]
- ilvl 60: 101 [46,57 per hour] {100 %}

Gem Drops:
Total gems: 46 [21,21 per hour]
- Ruby: 15 [6,92 per hour] {32,61 %}
--- ilvl 60 Ruby: 15 [6,92 per hour] {32,61 %}
- Topaz: 11 [5,07 per hour] {23,91 %}
--- ilvl 60 Topaz: 11 [5,07 per hour] {23,91 %}
- Amethyst: 11 [5,07 per hour] {23,91 %}
--- ilvl 60 Amethyst: 11 [5,07 per hour] {23,91 %}
- Emerald: 9 [4,15 per hour] {19,57 %}
--- ilvl 60 Emerald: 9 [4,15 per hour] {19,57 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 178 [82,07 per hour]
Item picked up by ilvl:
- ilvl58: 7 [3,23 per hour] {3,93 %}
- ilvl60: 24 [11,06 per hour] {13,48 %}
- ilvl61: 70 [32,27 per hour] {39,33 %}
- ilvl62: 41 [18,9 per hour] {23,03 %}
- ilvl63: 36 [16,6 per hour] {20,22 %}

Items picked up by quality:
- Rare: 163 [75,15 per hour] {91,57 %}
--- ilvl 58 Rare: 7 [3,23 per hour] {3,93 %}
--- ilvl 60 Rare: 24 [11,06 per hour] {13,48 %}
--- ilvl 61 Rare: 66 [30,43 per hour] {37,08 %}
--- ilvl 62 Rare: 37 [17,06 per hour] {20,79 %}
--- ilvl 63 Rare: 29 [13,37 per hour] {16,29 %}
- Legendary: 15 [6,92 per hour] {8,43 %}
--- ilvl 61 Legendary: 4 [1,84 per hour] {2,25 %}
--- ilvl 62 Legendary: 4 [1,84 per hour] {2,25 %}
--- ilvl 63 Legendary: 7 [3,23 per hour] {3,93 %}

===== End Of Report =====


Log message and after this crashs...

Code:
[11:59:26.835 D] System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_Position()
   bei Zeta.CommonBot.InactivityDetector.(Object , EventArgs )
   --- Ende der internen Ausnahmestapel?berwachung ---
   bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   bei System.Delegate.DynamicInvokeImpl(Object[] args)
   bei Zeta.CommonBot.Pulsator.(Delegate , Object[] ) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_Position()
   bei Zeta.CommonBot.InactivityDetector.(Object , EventArgs )
[11:59:26.835 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[11:59:27.975 D] System.AccessViolationException: Could not read bytes from 00000030 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   bei Zeta.ZetaDia.get_CurrentWorldId()
   bei Zeta.ZetaDia.get_IsInGame()
   bei Zeta.CommonBot.BotMain.()
[11:59:28.775 N] Waiting 1.6 seconds before next game...
[11:59:30.355 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:10]
[12:00:03.375 N] Closing error dialog
[12:00:03.405 N] Waiting 1.4 seconds before next game...
[12:00:04.785 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:10]
[12:00:06.305 N] Closing error dialog
[12:00:37.855 N] Waiting 1.2 seconds before next game...
[12:00:39.115 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Service.BnetHero.()
   bei Zeta.Internals.Service.BnetParty.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap, Boolean quickJoinEnabled)
   bei Zeta.CommonBot.Logic.BrainBehavior.”(Object )
   bei Zeta.TreeSharp.Action.RunAction(Object context)
   bei Zeta.TreeSharp.Action..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Sequence..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.Common.HookExecutor.Run(Object context)
   bei Zeta.TreeSharp.Action.RunAction(Object context)
   bei Zeta.TreeSharp.Action..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.CommonBot.BotMain.()
[12:00:39.135 N] Lost Connection. Closing Diablo III and Demonbuddy
[12:00:39.155 D] System.InvalidOperationException: Der aufrufende Thread kann nicht auf dieses Objekt zugreifen, da sich das Objekt im Besitz eines anderen Threads befindet.
   bei System.Windows.Threading.Dispatcher.VerifyAccess()
   bei System.Windows.Threading.DispatcherObject.VerifyAccess()
   bei System.Windows.Application.CriticalShutdown(Int32 exitCode)
   bei Zeta.CommonBot.Logic.BrainBehavior.(Object )
   bei Zeta.TreeSharp.Action.RunAction(Object context)
   bei Zeta.TreeSharp.Action..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Sequence..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.CommonBot.BotMain.()
[12:00:39.168 N] Lost Connection. Closing Diablo III and Demonbuddy
[12:00:39.168 D] System.InvalidOperationException: Der aufrufende Thread kann nicht auf dieses Objekt zugreifen, da sich das Objekt im Besitz eines anderen Threads befindet.
   bei System.Windows.Threading.Dispatcher.VerifyAccess()
   bei System.Windows.Threading.DispatcherObject.VerifyAccess()
   bei System.Windows.Application.CriticalShutdown(Int32 exitCode)
   bei Zeta.CommonBot.Logic.BrainBehavior.(Object )
   bei Zeta.TreeSharp.Action.RunAction(Object context)
   bei Zeta.TreeSharp.Action..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Sequence..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.CommonBot.BotMain.()
[12:00:39.189 N] Lost Connection. Closing Diablo III and Demonbuddy
[12:00:39.190 D] System.ComponentModel.Win32Exception (0x80004005): Zugriff verweigert
   bei System.Diagnostics.Process.Kill()
   bei Zeta.CommonBot.Logic.BrainBehavior.(Object )
   bei Zeta.TreeSharp.Action.RunAction(Object context)
   bei Zeta.TreeSharp.Action..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Sequence..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.CommonBot.BotMain.()
[12:00:39.202 N] Lost Connection. Closing Diablo III and Demonbuddy
[12:00:39.202 D] System.ComponentModel.Win32Exception (0x80004005): Zugriff verweigert
   bei System.Diagnostics.Process.Kill()
   bei Zeta.CommonBot.Logic.BrainBehavior.(Object )
   bei Zeta.TreeSharp.Action.RunAction(Object context)
   bei Zeta.TreeSharp.Action..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Sequence..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.Decorator..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.TreeSharp.PrioritySelector..()
   bei Zeta.TreeSharp.Composite.Tick(Object context)
   bei Zeta.CommonBot.BotMain.()
[12:00:39.354 D] System.AccessViolationException: Could not read bytes from 000007A8 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   bei Zeta.ZetaDia.get_CurrentWorldId()
   bei Zeta.ZetaDia.get_IsInGame()
   bei Zeta.CommonBot.BotMain.()
[12:00:39.354 N] Diablo III Exited, Demonbuddy terminating in 20 seconds.
[12:00:39.369 D] System.AccessViolationException: Could not read bytes from 018CE394 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   bei Zeta.ZetaDia.get_CurrentWorldId()
   bei Zeta.ZetaDia.get_IsInGame()
   bei Zeta.CommonBot.BotMain.()
 
@Bomb when you return, can you take a look at the behaviour on backtracking and picking up objects?
Cast Sprint when Fury > XX (30-50?) and bot is backtracking or going to pick up an object.
 
Is

#1 -> 4,6 LPH
Damage: 456949
tDPS: 1833568
Effective Health: 784129

#2 -> 5,0 LPH
Damage: 448125
tDPS: 1850972
Effective Health: 756149

ok for a 140h log? :)

1620 IPH both
 
please can some1 tell me how to fix this?

[14:47:45.633 N] [Trinity] Blacklisting target shoulderPads_norm_base_flippy ActorSNO=5288 RActorGUID=2040004723 due to possible stuck/flipflop!

i run my SCP profile but bot leave a lot of items on the ground when pick up after crafting
what trinity file i must to edit or smthing?
 
why you are using profiles for crafting?

and what you need to craft?:O

Crafting not wasted time?
 
need the newest version of trinity combat routine or is version 1.2.0 the newest?
 
I've watched my bot for just over an hour and have watched it die 2 times. each time it died, trinity logs counted it twice. 1st death became 2 deaths... 2nd death was logged as 4 deaths

has anyone else noticed this?
this is a huge error in dph. i dont know if its trinity related or bombastic only related

if you need logs which ones? i'd be happy to help
 
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