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Bombastic's Trinity

if (cacheObject.ActorSNO != 5236 && cacheObject.ActorSNO != 4157 && cacheObject.HitPointsPct <= 0.70 && cacheObject.HitPointsPct >0.20)
TrashWithLowHp++;
if (cacheObject.ActorSNO == 6640 && cacheObject.HitPoints > 0.60)
{
TrashWithLowHp += 3;
}

where i fill in that?

@Rrrix can i use this with trinity 1.7.3.9?
 
this is really amazing! thanks for sharing. I will test your new versions.
 
i need a code for ignore all force elite attack...if i write in the line ForceEliteAttack -= 1; i get errors after this..<.<

Code:
cacheObject.ActorSNO != 5236; //FoM Scavenger

								//intell 
								double ForceEliteAttack = 0.15;
								
								if (Trinity.GotBlessedShrine && Trinity.GotFrenzyShrine)
									ForceEliteAttack += 0.35;
								else if (Trinity.GotFrenzyShrine)
									ForceEliteAttack += 0.25;
								else if (Trinity.GotBlessedShrine)
									ForceEliteAttack += 0.15;
								
								if (IsAloneElite)
									ForceEliteAttack += 0.15;

must i replace all number by -=1 or only one if i want ignore complete force attack
 
@sebflex
Hey, I checked "Ignore Elites" but they are still being focused sometimes!

My Trinity attacks elites in some circunstances:

  • If they have less than 15% hp;
  • If totally alone (without other elites or minions) and less than 30% hp;
  • If bot is buffed with Blessed or Frenzy shrine, those values change to 30% and 40% respectively.

But I don't want to attack them. Never ever!

Change line 278 in Weighting.cs, from 0.15 to:

Code:
double ForceEliteAttack = -1;

...then erase CompiledAssemblies folder and restart bot.

(this is from v6.1, line number can change in other versions)

In Trinity v7 you can find it at line 220.
 
i need to ignore all elites for force attack


I need to change the first number of the elite in the code?

only double ForceEliteAttack = 0.15; to -=1 ? Not the others numbers?


i'll forceEliteAttack disable completely for all elites
 
double ForceEliteAttack = 0.15 is a variable set to 15% of the hp of elites, all the other numbers will add +35%, +25%, etc.
If you force that global variable (double ForceEliteAttack) to -1 it will mean -100% hp (bot won't attack elites AT ALL).
Keep in mind the syntax! If you change the global variable (top one) modify it like this: "double ForceEliteAttack = -1" (equal-minus-one) or if you decide to change the lower values make it that the sum, subtraction or whatever equals 0 with the variable at the top ^^.
 
I've updated Git with a change in ForceEliteAttack.

It will get its basic value from "Always Kill Elites Below % HP". If you chose 10%, ForceEliteAttack = 0.10, and so on.

If ZERO is the value selected, ForceEliteAttack will be disabled and no elites will be attacked, except when body blocking the bot (like illusionists bulls)
 
cacheObject.ActorSNO != 5236; //FoM Scavenger

if (GotBlessedShrine && GotFrenzyShrine)
ForceEliteAttack += 0.15;
else if (GotFrenzyShrine)
ForceEliteAttack += 0.10;
else if (GotBlessedShrine)
ForceEliteAttack += 0.05;

i need to change all numbers to 0? for complete ignore? sry i dont get it :<
 
Just download my latest Git and put "Always Kill Elites Below % HP" to 0!!
 
Is this for the older DB version? .317

If i put it in my 317 i get error
 
This is with 2 small changes to bombastics version to work well with Skorn barbs:

The first change is the one immortalhz posted. With bats and frogs not being counted in the low hp = count as more mobs logic.
The second is that I reenabled rendspam when below X % and modified it so that it also triggers if the bot uses the lacerate rune and not only with Bloodlust.

Pretty solid numbers for a cheapo (~150 mil) Skorn Barb. :)

Code:
===== Misc Statistics =====
Total tracking time: 9h 4m 24s
Total deaths: 16 [1,76 per hour]
Total games (approx): 74 [8,16 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 155,38 Thousand [17,12 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 15907 [1753,11 per hour]

Items dropped by quality: 
- White: 5076 [559,43 per hour] {31,91 %}
- Magic: 8729 [962,02 per hour] {54,88 %}
- Rare: 2050 [225,93 per hour] {12,89 %}
- Legendary: 52 [5,73 per hour] {0,33 %}
--- ilvl 60 Legendary: 3 [0,33 per hour] {0,02 %}
--- ilvl 61 Legendary: 6 [0,66 per hour] {0,04 %}
--- ilvl 62 Legendary: 13 [1,43 per hour] {0,08 %}
--- ilvl 63 Legendary: 30 [3,31 per hour] {0,19 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 289 [31,85 per hour]

Items picked up by quality: 
- Rare: 240 [26,45 per hour] {83,04 %}
- Legendary: 49 [5,40 per hour] {16,96 %}
--- ilvl 60 Legendary: 2 [0,22 per hour] {0,69 %}
--- ilvl 61 Legendary: 6 [0,66 per hour] {2,08 %}
--- ilvl 62 Legendary: 12 [1,32 per hour] {4,15 %}
--- ilvl 63 Legendary: 29 [3,20 per hour] {10,03 %}

Potion Pickups:
Total potions: 156 [17,19 per hour]

===== End Of Report =====
 
what are you changed? i get errors if i change the weighting file in my DB 317, trinity 1.7.3.9
 
v7.1

  • Yellow and Legendary items are always picked at point blank range, even with mobs around;
  • Moved all ItemRules2 files (IR2Bugs.log, IR2Pick.log, IR2Keep.log) to a new _ItemRules2_ subfolder;
  • ForceElite now take the value from Trinity option "Always kill Elites below % HP". If it's 0, and "Ignore Elites" is checked, trinity wont attack elites under any circunstances;
  • rrrix new fix for Dungeons. It should improve db 323 behavior inside dungeons, but it's not perfect yet. I get -200 iph inside Decaying Crypt using db 323, tested 2 times with a 8h+ log (at FoM iph is exactly the same, the problem is 323 and dungeons)
  • Removed low KillRadius and LootRadius warning messages.

Remember, if you are using db 317, grab TrinityExploreDungeon_v1.7.3.9.cs, replace it inside Plugins/Trinity/XmlTags, and rename it back to TrinityExploreDungeon.cs (delete the old one there, of course)
 
Change

Code:
<TargetBlacklist actorId="255996" />
to
Code:
<!--<TargetBlacklist actorId="255996" />-->
to enable key farming with my profile.
 
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