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Bombastic's Trinity

is it more efficient in terms of iph/xph to run the entire FoM including crypts in the middle, or just head straight to crypts (and leave the game if it's not found?)

I've been working on a crypts profile using some new tags and some "smarter" logic to dertmine if the crypts entrance scene is loaded - so it's really fast at finding the entrance now.
 
In my experience just running for DC give less iph. Sometimes you don't get it for 5 runs in a row...

The ideal is to trace a FoM route that gives 1900+ iph

btw, looking forward to see that new entrance scene logic :)
 
bombastic i get 1900 - 2000 iph with your current 1,2 version on fom, but simple zorked 1.6.0 give same value. (with better gear your fom will give better results, 1.6.0 got less woods on way it can be reason)

can someone calculete that is beter to run 2000 with game last 6 min (Total games (approx): 46 [9,86 per hour]) and 20 sec recreate with full 10sec leave game

or 1900 with 15 min game?



after some tests on version i test now, will test your new work ( like to see new explorer in action)

edited:
time looses
200 sec (for shorter games)
80 sec (for longer games)

so in shorter games we loose only 120 sec

with 1900 iph we get 32 item per minute

so if we add benefit to that 1900 it will give 1964 it is still less

conclusion is: get maximum profit from fom with shortest way to crypt and killing big groups without adding much distance ( for shure will test max decy profile with same barb) eventualy scan if get valors then some longer game (kill rest fom after dc or something)

Best will be if we can scan if it is crypt just after enter on fom, and then leave game if not
 
don't know why but latest trinity with bombastic tweaks (assembla one) isn't generating a RunStats or WorldStats log , only IR2 logs. Is it only me?
 
check mybe you got unchecked it at advenced tab in trinity
 
@zakne, yup i thought that at first, did a clean install and all. Nothing.

@bomb thx man, got no numbers to compare if this new version rocks! But from what i can see on db window... not droping from 2300-2500 iph range
 
need nice working monk settings + most efficient trashfarm monk build :D:D
 
@bombastic can you help me pls i want botting my monk and my wizard.
have no idea what should I take skills for trash farming for monk and wizard.

sry for my bad english

ps: FoM_bombastic_v1.3 works very well with barb
 
@zakne, yup i thought that at first, did a clean install and all. Nothing.

Fixed :)

https://www.assembla.com/code/bomba...mmit/55a551275bef10f0a3f0ecca0ec8e34fdc2f6a4d

rrrix, that was the code I was trying to suggest. It will get rid of all "-1" and "Invalid" files populating TrinityLogs folder.

@bombastic can you help me pls i want botting my monk and my wizard.
have no idea what should I take skills for trash farming for monk and wizard.

Neither do I... i just bot with 1 char, a barbarian. Ask for help in Trinity folder, maybe?

ps: FoM_bombastic_v1.3 works very well with barb

Good to know... I have to test it myself :)
 
as i see in 4h logs crypt iph incrase from 2600-2700 to 2800, still testing i think tomorow eavning will tell more, damn maintance ;)
 
using your fom 1.3 with 317 immortal modifications (fom part is good but cant tell is better then some other good i use, but crypt part with new dungeon values seems great and better then any before [but all need longer testing]) cant tell anything about new db and your modifications couse when trying log problem exist, so just some time look how it works, so testing in old versions to get compare on only profile

and at now is maintence so will tell more tomorrow ;)
 
using your fom 1.3 with 317 immortal modifications (fom part is good but cant tell is better then some other good i use, but crypt part with new dungeon values seems great and better then any before [but all need longer testing])

Indeed... keep me informed about.


zakne11 said:
cant tell anything about new db and your modifications couse when trying log problem exist, so just some time look how it works, so testing in old versions to get compare on only profile

Which log problem?

zakne11 said:
and at now is maintence so will tell more tomorrow ;)

oki doki :)
 
fom
Code:
===== Misc Statistics =====
Total tracking time: 0h 48m 11s
Total deaths: 1 [1,25 per hour]
Total games (approx): 10 [12,45 per hour]
Total XP gained: 1872,19 million [2331,19 million per hour]
Total Gold gained: 727,08 Thousand [905,34 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1411 [1756,92 per hour]

crypt
Code:
===== Misc Statistics =====
Total tracking time: 0h 30m 49s
Total deaths: 1 [1,95 per hour]
Total games (approx): 0 [0,00 per hour]
Total XP gained: 7,20 million [14,01 million per hour]
Total Gold gained: 769,14 Thousand [1497,12 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1117 [2174,22 per hour]

still combat got lower efficient then immoralz ;), profile are good and improved from last version
crypt get bad extensions, got stuck when db didnt notice portal to crypt 2
going more tests only profile
(logs with supervision)
 
wow, you got very low values for both FoM and Crypt. My last FoM only:

Code:
[B]WorldStats 71150 - Barbarian.log[/B]

===== Misc Statistics =====
Total tracking time: 0h 22m 7s
Total deaths: 0 [0,00 per hour]

===== Item DROP Statistics =====
Total items dropped: 808 [2190,57 per hour]

I only get stucks in Crypts when using db 323. It's bugged atm, I had to revert back to 317.

EDIT:
zakne11, are you using 6.1 or latest Git version?

If you are using Git version, and want to use Sprint-from-MH, change SprintFromMainHand from false to true in the beginning of BarbarianCombat.cs (it's now disabled by default)
 
latest git, with fixed logs problem

oh and now you got me need to change for main hand ;D, and additionaly fully turn off force elite, lets test once more ;D


little modified code for 323 and seems promising 3 crypts without problem 2900 iph without sprint from mainhand ;)

that low box taked from other other profile with tiny passes

1 more other safety portal entrace from rixx sugestions
Code:
    <!--Trinity Explore Decaying lvl 1-->
    <If condition="ZetaDia.CurrentWorldId == 102299">
	 <WaitTimer questId="1" stepId="1" waitTime="200" />
	 <ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="50" lootRadius="300" />
	    <TrinityExploreDungeon questId="1" stepId="1" boxSize="10" boxTolerance="0.25" pathPrecision="20"
							 timeoutType="Timer" timeoutValue="240" logOffOnTimeout="true"
                             endType="ExitFound" exitNameHash="1070710596"> <!-- townPortalOnTimeout="True"-->
		<PrioritizeScenes>
			<PrioritizeScene sceneName="Exit" />
        </PrioritizeScenes>
      </TrinityExploreDungeon>

      <LogMessage output="============== DECAYING CRYPT - THE END ==============" />
	  <ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="40" lootRadius="100" />

	  <If condition="CurrentWorldId == 102299 and MarkerExistsAt(1070710596, Me.Position.X, Me.Position.Y, Me.Position.Z, 300)">
		<!-- Use the portal if we can find it-->
		<UsePortal questId="1" portalMarkerHash="1070710596" interactRange="25" destinationWorldId="165797" />
      </If>	  
	  
	  <If condition="ZetaDia.CurrentWorldId == 102299">	  
        <UseObject questId="1" stepId="1" actorId="176002" isPortal="True" interactRange="5" destinationWorldId="165797" />
        <WaitTimer questId="1" stepId="1" waitTime="150" />
      </If>	
	  

	    <TrinityLoadProfile file="FoM_START_.xml" nodelay="true" />

      <!--<WaitTimer questId="1" stepId="1" waitTime="150" />
	  <LeaveGame reason="Decaying Crypt tour has ended." stayInParty="False" />-->
    </If>
 
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