awesome, thanks for fast response as always. didn't realize it had built in priority for orbs/flags/demo's but this definitely makes it better. ran about 9 toons 3-6 hours each now and it definitely is way better than bgbuddy just for bg's even if there was no Ashran component. Will try out the role check thing now to test out some 3 boxing.
not sure if you ever considered this but bg's are way more complex than arena's and the current auto movement for arena for those of us who like to multi-box is frankly horrible no matter what base or CR you use, but I'm pretty sure this has more to do the the HB core/mesh. Like in sewers if the player just jumps off the edge, every botbase/CR will run all the way around to the pillar down the stairs, and essentially never catch anyone who uses the Z-axis of the maps at all (who doesn't use the Z-axis??). after botting as much as i have it's quite easy for me to spot a bot and i can literally fight 2 of them forever just going up and down the edge of any map and they will never, ever catch you. this really only impacts really lazy solo players who literally don't even want to touch the keyboard, but mostly those of us with more than 1 acct who self cap every week (there's thousands of us I would assume).
i'm sure it would be very popular if you created a botbase just for this purpose. Create exceptions for the maps to allow falling off when it's appropriate to follow someone. There is no significant fall damage in any arena, so it's pretty much always appropriate for a melee class to fall off to stay closer to the target or a healer/caster who would lose LOS if they did not jump off. there's only a few arena's that even has a Z-axis that impacts movement and they come up with less than 1 new arena map per year so a botbase like this would last a long, long time for a lot less effort than the complex bg coding took. I would buy/donate for sure if anyone developped a simple movement botbase for arena for multi-boxers so the full afk bots can perform better while i play the main guy.