myrgy
Member
- Joined
- Dec 19, 2013
- Messages
- 384
What settings did you use? To me it looks very bot-like in Ashran.I've been using it in Ashran for the last 4 hours~ and managed to get around 2.3k Conquest Points on my toon.
What settings did you use? To me it looks very bot-like in Ashran.I've been using it in Ashran for the last 4 hours~ and managed to get around 2.3k Conquest Points on my toon.
I tried that and while the group was waiting for an event to pop the bot was constantly running around. I had to turn it off.It is basically doing events. And just events. I signed up for the battleground on the LFG thing, found an event group, and that's it. Not collecting any objects, staying with the party and playing events.
i have not used this bot at all but in general HB dismount/engage distances are set based on enemy distance, so if you set it to something high even like 30 yards, if your team isn't rushing ahead into the fight, 30 yards setting putting you 30 yards from the enemy target might very well put you in the front of a bunch of chicken team members
you can try something really big like 60 yards so that you are OOR of the enemy when you dismount to get rdy to engage and hope you're in range of the players who need healing.
I've been using this bot for a good while now to gear up several toons, and while its great, there are some things that needs improvement especially now that this botbase is pretty widespread.
First of all, the behaviour when staying at a defense point like in battle for gilneas or docks at isle of conquest, anything like that. It is extremely obvious to spot the bot behaviour when several people are randomly opening the minimap and running in weird patterns.
When running 2 accounts the second account (not the one qing up) is not selecting a role (Damage, Heals, tank) any ideas?
how does this do in ashran? I see plugins around here guaranteeing 1k per hour is this on par with these high standards?
why is the bot isn't moveing around in the Battleground?
my hunter doesn't mount up in alterac valley (worgen), just uses worgen speed form, but is slower than everyone else.
Can't seem to figure out if it's BGFarmer or Oracle that locks on to a friendly target if it wants to help out friendly players and just keeps standing there with him while the raid is moving on to the next event. This happens as well if i get dazed by mobs, it stops moving and just starts healing itself for like 10-15 secs and trys to move on again.
with the upgrades to conquest from random BG's and nearly instant queues, it is vastly faster and more consistent to cap conquest just doing chain bg's. for small bg's it's 150 for first win and 75 after that, big bg's is like 225/175 and given how they've shortened the average bg length significantly, it is quite easy to cap 10+ toons doing nothing but bg's so I have little interest in using Ashran for this considering the 1000+ posts about complications with it. If you just win 2 bg's per day it's already enough to cap since at least a few of those will be the big bg's that give 225/175 mixed with the smaller ones. Even on a really bad day 90 minutes is well more than enough for 2 wins unless you go on like a 1-5 streak.
I'm more interested in some feedback about how good this base is at improving win chances in random bg's and whether it looks less bottish than bgbuddy but very few of the posts in the last 100+ that I scanned through is about bg's. Any quick feedback or summary for just this purpose outside of Ashran?
It seems like the vast, vast majority of the interest in this base is regarding Ashran and a lot of work has gone into it. Any chance it could be split into a "light" product for partial price if we have no interest in the Ashran portion? Just recode the base into a full and partial one as separate products in the store.
Hey, Millz and Honorbuddy people! Just wanted to say thank you for this nice botbase. It is doing a nice job, so far. I've been using it in Ashran for the last 4 hours~ and managed to get around 2.3k Conquest Points on my toon.
Things that I've noticed though, and deserve some kind of attention if possible, is an option to turn off attacking regular mobs. Sometimes my character starts hitting random mobs while the group is waiting for a specific event to start, and that's not necessary. Another thing, on the Racing event, make the toon mount up to play with the teammates. It is running on foot, staying behind the pack.
Sorry really didnt explain properly/maybe i expect too much of a bot, but it dismounts fine at the back, but as a tank runs forward into the enemy the bot seems to edge forward to get in range of that 1 or 2 people to heal them, however if they die or the bot gets close to the front of all the chickens, as it does inching forward all the time i inevitably gets to close to the enemy and they either grab it or storm it then just stun lock it to death.
Is there no way to stop it just inching forward through the fight, and maybe if it does do this to move back?. Its a brilliant bot for healing dont get me wrong. I am always top in pvp. However the defense logic is silly, it never seems to want to run away, especially if it has 3+ enemy on it, it just tries to out heal them.
When i get the time to play i play like all humans, you see your too close to the front you move back, you see they out number you by alot and your just about to get over run. You pop all your fasts and run the other way!. Standing there to the utter death of everyone is not Human. Although there are some crazy "Hero" types out there.
Again ty for the bot. I know in the future this will be ironed out and i should be thankful when i play as a human i can still smash a bot 1vs1. I am only pointing this out as people do seem to be more aware of how these bots are not as intelligent (or cowardly) lol as humans >![]()
I've been using this bot for a good while now to gear up several toons, and while its great, there are some things that needs improvement especially now that this botbase is pretty widespread.
First of all, the behaviour when staying at a defense point like in battle for gilneas or docks at isle of conquest, anything like that. It is extremely obvious to spot the bot behaviour when several people are randomly opening the minimap and running in weird patterns. Not so much obvious when you alone, but now that many uses this, its pretty obvious. I know that because i am using it, its easy for me to spot, but several people have called out the behaviour and i think it should either be removed, lessened or be made as a toggle - or perhaps add several random behaviours such as strafing around, just jumping and so forth so not every bot behaves the same when defending
Secondly it would be awesome if some defense detection could be added, what i mean by this often the bot derps around defending a base with 2-3 others even though it needs to be out helping attacking because your team is behind in bases. Lets say we play arathi basin and we only have 2 bases and needs a third, if we are 3 defending often someone will say "you two go out help", running around randomly and not moving away often triggers peoples attention. So something like detect if people are defending a base then move away, but only if your down in bases against the other team would be awesome.
Honestly, I'm really surprised Millz hasn't split out the Ashran logic into a separate bot and started charging for it separately.
For true battlegrounds (the typical ones listed as "battlegrounds" in the "Group Finder," "Specific Battlegrounds") this bot is pretty amazing-- you get what you pay for many times over. Ashran is a PvP Zone; it has quests, objectives, Bosses, etc. While the value add for BGFarmer is huge, I'm not sure it's fair to expect the dev of an, "An Advanced Battleground Bot Base" to include functionality/fixes that could easily be a separate bot base for free. Talk about feature creep.
To keep a cleaner set of forum threads, features and fixes I would support (and pay for a reasonably priced) "AshranFarmer" branch of BGFarmer. My $0.02.
Keep up the great work Millz.
Hey Millz.
-I have problems with grouping. The bot is not accepting role check when not the groupleader. It worked before. And yes we are stamdomg next to each other. Want to group with another bot.
-Another problem is that the bot eats from banquet table even it has the buff already, it never stops until the bg starts.
-My bot isnt using the mage table.
Thanks.
how does this do in ashran? I see plugins around here guaranteeing 1k per hour is this on par with these high standards?
i'm having same problem, there's an option to sign up as group but the second acct either signs up solo or it won't select a roll to join as group. it says u have to be next to each other so i literally stacked the 2 guys 1 yard from either other and it still won't work. weird bug. one of the main reasons i bought this was for this specific purpose to healbot my main for fun while i'm actually playing for real so manually queueing works fine, but i'd like to be able to leave for a few hours and let it still work.
here is the part of the log, it keeps spamming this until i manually accept the role and then it works. It keeps spamming the above 6 lines (We want to be signed up for 1. Signing Up! It keeps spamming this forever until you click accept role on the 2nd acct.
[23:05:43.526 N] [BGFarmer] Currently Queued for 0 Battlegrounds. We want to be signed up for 1. Signing Up!
[23:05:43.526 N] [BGFarmer] Signing up for next battleground [Group]
[23:05:45.673 N] [BGFarmer] Currently Queued for 0 Battlegrounds. We want to be signed up for 1. Signing Up!
[23:05:45.674 N] [BGFarmer] Signing up for next battleground [Group]
[23:05:47.779 N] [BGFarmer] Currently Queued for 0 Battlegrounds. We want to be signed up for 1. Signing Up!
[23:05:47.779 N] [BGFarmer] Signing up for next battleground [Group]
another weird issue is it won't let me keep the big map up. the second i press M the map shows up and immediately closes. Same CR with bgbuddy doesn't do this.
BGFarmer] Close Map! Next open in 16 seconds
[BGFarmer] Closing map while moving.
[BGFarmer] Open Map! Next close in 2 seconds
[BGFarmer] Close Map! Next open in 51 seconds
and the last major thing i see missing (only owned this for a few hours) is target selection. There should be one to prioritize orb holder, not just healer or low health.
Hey Millz. Could an option be added for Ashran to dismount to loot? I found that it works better for healers at least that it should not dismount to help others while moving with the group because i always end up dying.
Targets -> It has priority on certain conditions which can't be disabled (i.e. vehicles in SotA, WSG/TP flag carriers, Orb holders in ToK). If it deems those targets as being bad/invalid for whatever reason, then it goes for other targets. Conditions on what unit to select needs to be reasonably strict so that it doesn't try and run through 20 units to get to the 1 it wants to attack (i.e. kamikaze-ing straight into the enemy pack).
Will add that to my to-do list.