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[PAID] BGFarmer - An Advanced Battleground Bot Base

Watched the Bot now for like 2 hours doing BGs, so i have some things i noticed:
[CustomNav Arathi]: Dont use bridge goes through water and after that didnt use the path but swam the way all around blacksmith(mid) (lol xD) .. deactivated it after that. WS generally he didnt really know what he wants to do all the time, half of the way he turns around (With CustomNav and without). Generally at all "base" BGs he deffs alone and if some other play comes he instant mounts up and goes (watched it alot in the bg with the bases and lores, dont know the name atm). Same like he runs to our base which is deffed by 1 player and attacked by 3 .. looks at it and then runs away, not a human thing, every player would also try to defend it, no matter its one enemy more!
Also he often doenst target the healer but the DD, or likely the prot pala (wtf?). Is there a priority targeting for flag carries? If they run alone he moves to them, but in a zerg he targets really random in my eyes.
But im really happy the bot isnt running the same path like the other Bots in the BG useing BGBuddy, this is half of the rent ;)

I've literally just pushed an update to try and remove it's fondness of swimming. Defending can be toggled on/off using BG Specific tab. It's on my to-do list to add an option for how many friendly players must be there before moving on instead of just 'any'.

Targeting does have priorities, but once a target is invalid for whatever reason, it switches to another target until that one either dies or becomes invalid.

---

New build pushed and awaiting approval:

[29/Jan/2015]
- [Domination] Added option to move to base with most friendly team mates. Aimed at healers.
- [Domination] When unable to find a good base to move to, instead of going to a specific one (i.e. WW, Blacksmith, Centre Mine), it now just moves to the closest base, so that this behaviour is more random.
- Fixed trying to spam use Refreshment Tables.
- [Ashran] Added option to disable collecting chest objects (Scout's Satchel etc).
- Reduced the amount of blackspots that are applied for high enemy presence.
- Custom Navigator will now be less likely to travel through water, unless a water walking buff is present.
- Should no longer dismount and mount as often.
 
Battle of Gilneas at the start every one that is botting (pretty sure using this base) just walk around in circles on the boat trying to get up.
 
Battle of Gilneas at the start every one that is botting (pretty sure using this base) just walk around in circles on the boat trying to get up.

Need a screenshot to show where this is happening (censored to hide names - or via PM), and a log file please.
 
Need a screenshot to show where this is happening (censored to hide names - or via PM), and a log file please.

It's the horde boat, right after exiting the fist door.


WoWScrnShot_013015_035208.webp

View attachment 137148 2015-01-30 01.45.txt

Update:

Also found another area, bot sticks on the fence even in non-combat


WoWScrnShot_013015_050453.webp

View attachment 137148 2015-01-30 01.45.txt
 
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Okay so, forgive me for being a total scrub, but I recently purchased this BotBase + HB to get my toons back into pvp-shape (honorfarming).
I think I got most of the settings right, but some things seems weird to me.

I've done two BG's so far, one was Isle of Conquest and the other one was strands.
In Isle of Conq it seemed fine, it ran to docks and started fighting, but after a minute or two, it would just run around the BG not really fighting anywhere, and HB kept saying something along the lines of: "Too many enemies detected, adding blacknode" and would change message to: "Running to docks". Same thing there, adding blacknode, then "Running to Hangar". and kept on running around the BG doing basicly nothing. (Would fight the occasional dude that jumped me though).

Strand was kinda weird, did basicly the same thing. "Running to yellow" --> "too many enemies".

Now, I have no idea if I'm using the wrong settings or whatnot, but I tried to enable movement in combat, since without it, my hunter would just stand still whilst fighting, even melee's.
(I guess I'm using the hunterprofile that came with HB, Singular (?))

It says to disable movement in my combatroutine (I'm guessing Singular here) but I couldn't find anything on the Singular settings about movement in combat.

If anyone has the time/energy to help me through this, I'd be forever grateful.
 
Okay so, forgive me for being a total scrub, but I recently purchased this BotBase + HB to get my toons back into pvp-shape (honorfarming).
I think I got most of the settings right, but some things seems weird to me.

I've done two BG's so far, one was Isle of Conquest and the other one was strands.
In Isle of Conq it seemed fine, it ran to docks and started fighting, but after a minute or two, it would just run around the BG not really fighting anywhere, and HB kept saying something along the lines of: "Too many enemies detected, adding blacknode" and would change message to: "Running to docks". Same thing there, adding blacknode, then "Running to Hangar". and kept on running around the BG doing basicly nothing. (Would fight the occasional dude that jumped me though).

Strand was kinda weird, did basicly the same thing. "Running to yellow" --> "too many enemies".

Now, I have no idea if I'm using the wrong settings or whatnot, but I tried to enable movement in combat, since without it, my hunter would just stand still whilst fighting, even melee's.
(I guess I'm using the hunterprofile that came with HB, Singular (?))

It says to disable movement in my combatroutine (I'm guessing Singular here) but I couldn't find anything on the Singular settings about movement in combat.

If anyone has the time/energy to help me through this, I'd be forever grateful.

Hey

The applying blackspots for high enemy presence is done to try and avoid the bot running into large packs of enemy players solo. It doesn't change the BG's logic as to where to go - just take a different path to get to the same goal.

IoC focuses only on bases at the moment, it's on my to-do list to add some more behaviours (that can be configured).

SotA is also on my to-do list to improve trying to destroy gates with the bombs.

For movement, disable it in Singular (there's a setting on the first page of the GUI near the bottom that will be set to Auto default - needs to change to None), then enable movement and moving around in combat in BGFarmer. It shouldn't stand still as much then.

Cheers

Updated the post.

Hey - When it detects it's been stuck on something it applies blackspots to try and prevent getting stuck there again.. this log file has applied a few blackspots so I'm hoping it's applied one at that fence.

Code:
[08:12:17.186 D] [BGFarmer ~ Debug] Detected stuck twice at point 1610.102, 47.0995, 7.579651 - auto blacklisting. (Northrend BG)
[09:08:05.295 D] [BGFarmer ~ Debug] Detected stuck twice at point 2043.863, 1709.767, 1186.473 - auto blacklisting. (EotS)
[11:04:45.247 D] [BGFarmer ~ Debug] Detected stuck twice at point 813.6503, 878.0807, -58.57729 - auto blacklisting. (AB)
[11:04:45.747 D] [BGFarmer ~ Debug] Detected stuck twice at point 813.9348, 876.7864, -58.57729 - auto blacklisting. (AB)
[11:04:47.775 D] [BGFarmer ~ Debug] Detected stuck twice at point 813.6503, 877.7801, -58.57613 - auto blacklisting. (AB)
 
I'm having problems with the repair vendor in Stormshield

[18:57:14.306 N] Moving to Type: Repair, Name: Walter
[18:57:17.708 N] Could not find or move to vendor: 'Walter [77894]' blacklisting!
[18:57:17.709 V] Blacklisting npc with entry 77894 for 00:10:00 [Type: Interact, ObjectDatabase] - Reason: No reason specified. Caller: at Bots.Grind.LevelBot.(String , TimeSpan )
[18:57:17.709 D] Clearing POI - Reason Vendor was blacklisted
[18:57:17.776 D] [BGFarmer ~ Debug] Can't move to repair vendor - too far away! Name:Unknown,Entry:78568,Distance:1879.529
[18:57:17.776 V] Blacklisting npc with entry 78568 for 00:05:00 [Type: Interact, ObjectDatabase] - Reason: Vendor too far away.
[18:57:17.776 N] [BGFarmer] Resetting Battleground Logic.
[18:57:17.776 D] [BGFarmer ~ Debug] Unloading Tiles: Battleground Reset
[18:57:17.812 N] [BGFarmer] Opening Strongbox: Gold Strongbox
[18:57:17.854 D] [BGFarmer ~ Debug] Can't move to repair vendor - too far away! Name:Vaerdal,Entry:85716,Distance:3752.257
[18:57:17.854 V] Blacklisting npc with entry 85716 for 00:05:00 [Type: Interact, ObjectDatabase] - Reason: Vendor too far away.
[18:57:17.854 N] [BGFarmer] Currently Queued for 0 Battlegrounds. We want to be signed up for 1. Signing Up!
[18:57:17.854 N] [BGFarmer] Signing up for next battleground [Solo]
[18:57:17.854 D] Activity: [BGFarmer] Signing up for next battleground...

This is the one that I end up using
<Vendor Name="Austin Feeney" Entry="87342" Type="Repair" X="3563.249" Y="-3954.016" Z="24.09985" />

Thanks for the Awesome Bot Base!
 
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Sorry for the duplicate post, I see that this is an issue with the Honor Buddy Database, Hopefully it's on their list of things to fix. It's not that big a deal

I'm having problems with the repair vendor in Stormshield

[18:57:14.306 N] Moving to Type: Repair, Name: Walter
[18:57:17.708 N] Could not find or move to vendor: 'Walter [77894]' blacklisting!
[18:57:17.709 V] Blacklisting npc with entry 77894 for 00:10:00 [Type: Interact, ObjectDatabase] - Reason: No reason specified. Caller: at Bots.Grind.LevelBot.(String , TimeSpan )
[18:57:17.709 D] Clearing POI - Reason Vendor was blacklisted
[18:57:17.776 D] [BGFarmer ~ Debug] Can't move to repair vendor - too far away! Name:Unknown,Entry:78568,Distance:1879.529
[18:57:17.776 V] Blacklisting npc with entry 78568 for 00:05:00 [Type: Interact, ObjectDatabase] - Reason: Vendor too far away.
[18:57:17.776 N] [BGFarmer] Resetting Battleground Logic.
[18:57:17.776 D] [BGFarmer ~ Debug] Unloading Tiles: Battleground Reset
[18:57:17.812 N] [BGFarmer] Opening Strongbox: Gold Strongbox
[18:57:17.854 D] [BGFarmer ~ Debug] Can't move to repair vendor - too far away! Name:Vaerdal,Entry:85716,Distance:3752.257
[18:57:17.854 V] Blacklisting npc with entry 85716 for 00:05:00 [Type: Interact, ObjectDatabase] - Reason: Vendor too far away.
[18:57:17.854 N] [BGFarmer] Currently Queued for 0 Battlegrounds. We want to be signed up for 1. Signing Up!
[18:57:17.854 N] [BGFarmer] Signing up for next battleground [Solo]
[18:57:17.854 D] Activity: [BGFarmer] Signing up for next battleground...

This is the one that I end up using
<Vendor Name="Austin Feeney" Entry="87342" Type="Repair" X="3563.249" Y="-3954.016" Z="24.09985" />

Thanks for the Awesome Bot Base!
 
maybe it's an idea to also call for incomming attack. Yes this is already possible but maybe like "inc" and then the place where he is
 
Ashran profile for alliance often has toon go behind castle and outside of bg , then back to zone in and so forth when it cant find a fight close.
 
Sorry for the duplicate post, I see that this is an issue with the Honor Buddy Database, Hopefully it's on their list of things to fix. It's not that big a deal

It is Honorbuddy's DB that's missing the entries, but I've got a fix for the next build which should resolve it.

maybe it's an idea to also call for incomming attack. Yes this is already possible but maybe like "inc" and then the place where he is

You can already do this - see the 'Chat' tab :)

Ashran profile for alliance often has toon go behind castle and outside of bg , then back to zone in and so forth when it cant find a fight close.

You can add a blackspot using the navigation tab to prevent it taking that path.
 
Hi Millz.

When you are in Ashran Is there a way when you are in the events group to just make the bot follow "the pack"?
 
Is it possible to create an option that just sets the bot to hunt down opponents regardless of objectives?

I'm doing Temple of Kotmogu, and I set the bot to not attempt to get orbs so I don't really get focused on. But the bot will just walk up to orbs and stand there forever until someone comes by.

I just want the bot to run around and kill things in BGs, instead of looking retarded and staring at the orb.
Same goes for flag maps. I don't want it to run flags so it'll just stare at the flag until someone picks it up in WSG/TP
 
My wife just tested it...when you are in queue for Ashran and the char is in a BG...it dont takes the Ashran queue when its open -.- Another few hours of waiting...
 
My wife just tested it...when you are in queue for Ashran and the char is in a BG...it dont takes the Ashran queue when its open -.- Another few hours of waiting...

Have you enabled the option to leave the BG for for Ashran?
 
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