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[PAID] BGFarmer - An Advanced Battleground Bot Base

Really nice botbase, but can someone tell me how to properly set the movement as a hunter? I'm using the "caster" preset on the movement tab, with kiting allowed, but my hunter stays like 10yards max away from the target, doing little movement and sometimes running on a straight line (not facing the enemy) till it stops and start attacking again. Am I doing something wrong? Thanks!

Edit: for my CR, I'm using Gladiator Suite Hunter, which I think doesn't have any movement option to turn off.

There's a bug with the movement. I've just pushed a new build which works a lot better. Still not perfect, but a big improvement over the current movement. It's currently waiting for approval.

Hello. I'm very excited to buy this botbase, but when I'm filling in my credentials and credit card number, I always get this error:

"Your payment has been declined. Please try again with another payment method."

I've been trying with different creditcards and different payment methods.

Hey - try contacting [email protected] for help :)

When you take a Fly path to ashran for example and call to bg, HonorBuddy put... "Waiting for taxi", but I must push the button to enter bg. Can skip the wait for taxi?

Thanks!

That's Honorbuddy, not BGFarmer. Nothing I can change, sorry.

I'm looking for a bot that will:

  • Queue with me in a party. (I would play manually on my main.)
  • Follow me around the BG at a configurable distance
  • Run towards me upon being separated
  • Use mounts to cover large distances
  • Prioritize healing me
  • Secondarily, heal other players that I prioritize in a list such as the other members of my party
  • Thirdly, heal other teammates in our BG
  • Execute interrupts and CCs
  • Execute battle res ("Rebirth")
  • Res me and others after combat provided that no other outstanding situations are present
  • Release upon death

Will BGFarmer do these things please?

It'll allow a secondary toon to queue up and follow the main character. If the main character dies the secondary character will continue standard logic until it finds the main one again.

Healing, interrupt, CC etc is all handled by the combat routine. I'm pretty convinced that BGFarmer will do what you're after, but you can trial it out via the store and see for yourself :)


...

New update pushed, waiting for approval:

[11/Dec/2014]
- Will now attempt to ignore NPCs when mounted and continue with BG logic.
- Added don't move while casting when using BGFarmer's combat movement.
- Combat movement should now be slightly smoother, rather than stutter stepping.
- Movement when navigating to different areas should no longer interrupt the character while it's busy casting a spell.
- Will now only use battle standards in BGs.
- [IoC] Changed logic so that we defend less now.
- [AV] Engaging Drek'Thar and Vanndar should now wait until they are below 90% HP instead of just waiting for combat. This prevents BGFarmer getting in the same death run cycle caused by BGBuddy bots.
- [Ashran] Added some basic logic.
- Added setting to allow disabling vendor/repair logic.
- Slightly improved looting insignia behaviour. Will only attempt to loot target once now before moving on, and will attempt to loot players more often.
- Now allows signing up for Random BG + Specific - restriction was removed with WoD.
- Fixed target switching when our target is a pet.
- Added target switching when target has a do not attack aura (i.e. immune/crowd controlled).


Ashran requires a lot more work, but the queue times on my server are ridiculous (I've been queued for nearly 2 hours so far tonight), so I'm struggling to get any real testing done. Hopefully be able to make better progress at the weekend. Not really looking for feedback on it at this stage, thought I'd leave it active for those of you who wish to have a go.
 
What controls flag returns on WSG and TP? Is that my combat routine or BGFarmer? Was just in a bg where my toon killed EFC but didn't return flag, instead focused on killing other people.
 
What controls flag returns on WSG and TP? Is that my combat routine or BGFarmer? Was just in a bg where my toon killed EFC but didn't return flag, instead focused on killing other people.

BGFarmer should return the flags. You got a log file?
 
On battle of gilnaes the botbase puts you in the water before Waterworks and jumps over and over. This ill easily get you banned, anyone else seeing this?
 
MeXQ8C2.jpg



This image should say enough =p


On battle of gilnaes the botbase puts you in the water before Waterworks and jumps over and over. This ill easily get you banned, anyone else seeing this?

I have noticed this as well except in the water before LH.
 
I'm looking for a bot that will:

  • Queue with me in a party. (I would play manually on my main.)
  • Follow me around the BG at a configurable distance
  • Run towards me upon being separated
  • Use mounts to cover large distances
  • Prioritize healing me
  • Secondarily, heal other players that I prioritize in a list such as the other members of my party
  • Thirdly, heal other teammates in our BG
  • Execute interrupts and CCs
  • Execute battle res ("Rebirth")
  • Res me and others after combat provided that no other outstanding situations are present
  • Release upon death

Will BGFarmer do these things please?

yes, the botbase does this. I actually play one melee and let him be followed by two healers and two casters. Ultimate Support and always on top of the board :)
 
It'll allow a secondary toon to queue up and follow the main character. If the main character dies the secondary character will continue standard logic until it finds the main one again.

Healing, interrupt, CC etc is all handled by the combat routine. I'm pretty convinced that BGFarmer will do what you're after, but you can trial it out via the store and see for yourself :)
Since BGFarmer is a bot base (as I understand it), there should be no problem using it with other plugins like "Ultimate Interrupter," right?
https://www.thebuddyforum.com/thebu...mate-interrupter-intelligent-interrupter.html
 
Another thing I noticed that looks pretty weird in BG's. On a healing class (my mistweaver) the bot is targeting players and running around them and stuff. The movement settings are off in bot, as well as cc. Not sure what's going on

Edit: It's basically pretending it's a melee spec
 
Is there any way in Isle of Conquest for the bot to not stay at docks the whole fight? All he does is stand by the flag and walk around it every now and then. I have it setup to assault all the bases.
 
I have to say i'm really satisfied with your work Millz. I geared my drood in 2 days from 0 to full pvp gear, earned 19k honor and got quite a few warforged items from strongboxes. so thanks very much man :) keep up the good work!!!
 
My ret pala keeps changing targets every 1 seconds. Looks really weird. Tried clean install, but he still does this. Any takers?
 
i bought bgfarmer before wod came out. I tried just updating it and putting it in bots folder But it crashes Hb. Any suggestions?
 
I'm also experiencing insane behaviour, running in circles when attacked. I might as well be yelling "I'M A BOT!"

Can I PM you a log? Just watched my character play a bg to ensure the behaviour in question is captured in it.
 
It'll allow a secondary toon to queue up and follow the main character. If the main character dies the secondary character will continue standard logic until it finds the main one again.
The following is all I care about.
 
getting the insane behaviour as well. multiple random circles while moving, leaving targets after 1st attack, etc.

Millz let me know if you need log (i have one with 3mb from 17h tilll 21h @bgs)
 
Is the custom sign up delay (in seconds) a random amount of the seconds we input or the fixed amount?

If its the fixed amount could you change it to pick a random amount from the number we set there with a min threshold? For example 60 seconds and up to 180 seconds? So it would randomly pick for example 61, 120, 68, 70 and so forth as waiting seconds.

Also I notice the field is limited to 100 the up and down arrow but you can freely type any amount of seconds you want could you unlock the arrows up and down and possible make it increase in 10's instead of 1's?
 
PLEASE prevent the bot from messing with the map. Give users the option. It's SO frustrating!
You have the option, turn off "enable toggle map", but I do agree it triggers too often could use a bit longer delays for it.
 
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