I'm spending a lot of time on BGFarmer at the moment trying to get it running smooth again, so if you do encounter issues let me know about it please.
- I'm aware of the Silvershard Mines bug - I believe I've resolved this for the next build.
- EotS and AV both use some HB API which is broken as of patch 7.1 - it's been reported to be fixed - these are out of my control.
ToK has had a fair bit of work done on it (mostly because I get thrown in this BG 9 out of 10 times doing randoms
![Frown :( :(](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png)
).
For info, this is the current change log where I'm up to. I still have lots to do before I'll be pushing it public;
Code:
- New targeting system, using 'weight scoring' for players to determine who to target/attack, and changed the logic behind when to target/untarget someone. Removed options from Targets tab in GUI as these no longer do anything.
- [SM] Removed custom navigation to resolve escaping spawn zone.
- Fixed creating soulwell and refreshment table during preparation.
- Removed Hearthstone on stuck, as it's no longer applicable since Ashran is now instanced.
- Navigation tab in the GUI has been removed, as this is no longer supported in HB3.
- Re-added buttons to Movement tab for quick setup of combat movement.
- Fixed an issue with the map opening and closing at a fast rate.
- 'Move around in combat' logic is broken. Temporarily disabled to prevent stutter stepping.
- [AV/ToK/WSG/TP] Changed the logic for 'moving to biggest friendly pack' - to prevent moving to 'packs' only 1 or 2 other players.
- 'Range to scan for units' can now be increased beyond 40 (min: 15, max: 150). Recommended is 60.