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[PAID] BGFarmer - An Advanced Battleground Bot Base

If anyone here doesn't follow Millz's discord channel he said he was going to be away from the 7th and 8th. So hopefully when he gets back he will have a fix for this. In the meantime, BGBuddy does work with the mount but obviously its not as good as BGFarmer. However if you are only semi-afk with this botbase and your in a smaller BG, ie Temple, you can uncheck the mount option and the botbase will work as per normal, but a little risky since your the one dude on the team not mounted up.
 
Sorry guys, as Miikee said above, I've been away the past 2 days - bad timing.

A new public build has been pushed to the store, and is currently awaiting approval from the Bossland GmbH staff. This can take up to 3 business days.

[08/Oct/2016 - Alpha]
- Fixed mounting.
 
The mounting problem may be HB3 itself. Tons of people having the mounting problem in the general support forum. They may all be using BGMills, so who knows really.

Edit: Regular BGbuddy has the mount problem too so may be unrelated to this plugin.
 
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New update has been approved so should be working again now.

Shout if the issue is still occurring please
 
Hello Millz,

Thanks for a great product!

I dont know if this is on your table but the pathing when the bg starts is very weird, you can easily spot who is using the bot.
When Twin peak starts the bot exit the big middle door instead of the right door.

Otherwise it's working fine :)

/F
 
Still have mount issues. even with clean install
edit: fixed by telling hb to use something other than waterstrider..?weird
 
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Hello can someone explane me how to buy this on buddy store ? I bought honorbuddy 3yr ago, back then we didnt have the store :)
THX in advance !
 
Millz - simple request, can you add verbal/text announcement switching from routine only mode hotkey (enyo) to full BGfarmer mode. Just a nice confirmation to know.
 
Im still having the Mount Issue, i know you have addressed it but are we waiting for the store to update?
 
Hu Rah! Tis Working with latest release.

EDIT: Logged on today... It is still Bugged!

Will Not Mount In BG.......
 
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Anyone have this working? This used to be my favorite botbase but I haven't gotten it working well (or sometimes at all) in legion so far.
 
Gave the trial a whirl and found it to be alot better then bgbuddy, however still buggy and struggles on some pathing. However my fault for leaving it on unattended for a few hours, lead to a player reporting me and a ban (6month though so no sweat at least). Taking the same pathing as so many others in BG's makes it too obvious, even more so when it is getting stuck on terrain now and again. Getting around so many bots taking the same pathing i'm sure is something hard however to implement. Anyways I hope it's updated and cleaned up, I would love to use it when its stable like it used to be according to many others.
 
Hello Millz,


Thanks for a great product!


I dont know if this is on your table but the pathing when the bg starts is very weird, you can easily spot who is using the bot.
When Twin peak starts the bot exit the big middle door instead of the right door.


Otherwise it's working fine


/F

Yeah I'm aware of that one. On my to-do list.


Not mounting up in AV

Can you post a full, unedited log file please?

Ref:
How To Attach a Log


Hello can someone explane me how to buy this on buddy store ? I bought honorbuddy 3yr ago, back then we didnt have the store
THX in advance !

BosslandGmbH:Getting Started with the Buddy Store (as a User) - The Buddy Wiki


Millz - simple request, can you add verbal/text announcement switching from routine only mode hotkey (enyo) to full BGfarmer mode. Just a nice confirmation to know.

Added to my list


Hu Rah! Tis Working with latest release.


EDIT: Logged on today... It is still Bugged!


Will Not Mount In BG.......

Try using a different mount. Otherwise, post a log please.


It is still VERY buggy.

Can you elaborate a bit further as to what bugs you're seeing?
 
Gave the trial a whirl and found it to be alot better then bgbuddy, however still buggy and struggles on some pathing. However my fault for leaving it on unattended for a few hours, lead to a player reporting me and a ban (6month though so no sweat at least). Taking the same pathing as so many others in BG's makes it too obvious, even more so when it is getting stuck on terrain now and again. Getting around so many bots taking the same pathing i'm sure is something hard however to implement. Anyways I hope it's updated and cleaned up, I would love to use it when its stable like it used to be according to many others.

HB3 navigation doesn't yet support random navigation paths. Toggling options under the BG Specific tab is a good way to make your bot perform behaviours different to others in the BG - therefore leading your toon to go to different places.
 
A new public build has been pushed to the store, and is currently awaiting approval from the Bossland GmbH staff. This can take up to 3 business days.

[23/Oct/2016 - Alpha]
- [ToK] Will now take a more direct path out of the starting area once the BG has begun.
- [ToK] Will now jump down into the center pit from the east/west side instead of taking the stairs if we're heading into the middle.
- [AB/BfG/DG/EotS] Randomized how often to check which base to move to, and the range we move within at the destination base (to prevent stacking).
- [AB/BfG/DG] Will now only capture banners for the landmark we're interested in, to prevent being diverted from our goal.
- Jumping behavior has been re-enabled.
- Will no longer attempt to collect Speed, Restoration, or Berserker game object buffs within the first 30 seconds of the game, to prevent strange pathing leaving our starting zones.
- Fixed an exception with collecting game object buffs (speed/restoration/berserker).
- Turn on spot behaviour will no longer trigger immediately after we resurrect.
- Added some internal navigation throttling to continue on our current path if we suspect the nav server would throttle a new pathing request - which was the cause of some odd stopping moving behaviour while walking around.
- Improved combat movement to prevent stutter stepping.
 
A new public build has been pushed to the store, and is currently awaiting approval from the Bossland GmbH staff. This can take up to 3 business days.

[23/Oct/2016 - Alpha]
- [ToK] Will now take a more direct path out of the starting area once the BG has begun.
- [ToK] Will now jump down into the center pit from the east/west side instead of taking the stairs if we're heading into the middle.
- [AB/BfG/DG/EotS] Randomized how often to check which base to move to, and the range we move within at the destination base (to prevent stacking).
- [AB/BfG/DG] Will now only capture banners for the landmark we're interested in, to prevent being diverted from our goal.
- Jumping behavior has been re-enabled.
- Will no longer attempt to collect Speed, Restoration, or Berserker game object buffs within the first 30 seconds of the game, to prevent strange pathing leaving our starting zones.
- Fixed an exception with collecting game object buffs (speed/restoration/berserker).
- Turn on spot behaviour will no longer trigger immediately after we resurrect.
- Added some internal navigation throttling to continue on our current path if we suspect the nav server would throttle a new pathing request - which was the cause of some odd stopping moving behaviour while walking around.
- Improved combat movement to prevent stutter stepping.

great to hear. One other thing I've noticed is Silver Shard immediately at the start it struggles to even leave the start room, zigging very bottishly to jump off the right step. I know Nav is an HB issue but is there a way to make it go RIGHT more then jump down? The problem looks like it's trying to take the most efficient path just right enough to make the jump down, but it's off by just like 1M then spazzes out repeatedly in front of the whole team. Have confirmed on multiple computers with multiple different HB installs. Don't think the log shows it since it's just like 5 secs of bad ziggy stuttering but at the crucial moments.
 
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