Check your dismount settings - make sure it's set to dismount when attacked.
That happens because of your monitors resolution and windows display scaling. I'll need to redesign the GUI at some point in the near future to fix this.
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Ashran; This is more troublesome than I'd hoped for. As players are no longer shown on the map (possibly just a pre-patch bug?) the bot doesn't know where the rest of the group is. Not sure if blizzard have commented on this as to whether it'll be getting changed or not.
Working on the worst case scenario that it's staying as it is - I'll need to change the logic to something like move to active event locations and hope it finds the group on the way.
Thanks, Millz. I'm running 4K so that makes perfect sense. I will trying setting it lower in the future![]()
The AV logic is just completely flawed. Bot runs into big groups, never hangs around the biggest group of people and always try to manmode for the Frostwolf Towers (I disabled all other towers, as I play a resto druid)
How about a switch for all towers, even the ones in the base and making the bot stick around the big group instead of manning up? I bot with a resto druid and this is just making it plainly obvious that this is a bot.
Not trying to be rude, but I think this needs to be Overhauled... I was just watching it the other day for about 8 matches of BG's and in Strand it just stood there and did nothing (twice) for 2 minutes near the boats..
Then there was a AV where literally this thing just did what ever the hell and died so much it was depressing. It would just run into death half the time never fighting, whats up with that???
Then there is AB, omg... It would literally leave the stables flag constantly... It would be defending it, and then just run off for no reason at all... and then run back randomly. In that course though the base was taken twice.
Another weird thing it was doing was for some reason in SSmines it would run around and leave bases and only fight when there was no way it could win, it ignored 1 guy on flag to fight 5 guys on mid flag... like come on...
Look, I am not trying to be rude, I am just saying, you need to stop waiting for us to post and just look into this stuff and watch it. I can't remember the name but the one where you carry the flag that isn't warsong ( Twin Peaks I think). Holy shit man, it ran near the allie GY (I am allie) Like 20 times, back and forth, and back and forth, and back and forth. Come on bro, you can't tell me you don't see these things happening? If need be, I will record some of these and prove it if I have too, there has been many a time I have brought this to here and I feel like it's going ignored because you don't want to overhaul it. I am not telling you how to run your product, I am just trying to help, but considering I have said this like 3 times, I think proof is going to have to be in order for this to ever get looked at.
Mind you, I am not being rude, I just want to see some stuff fixed.
I will watch it aswell today like I said and get that file for you if it goes back and forth again like it has done in the past.
For the mines, I didn't mean to say bases, that is my fault. I meant the carts, it would go to a cart and for some reason wouldn't go to a cart with one person, it would u-turn, and then go to a cart with 4-5 and fight 1v5... It would leave me speechless on the logic, I couldn't figure out why it would do this.
As for AV that will definitely fix that problem. As for strand I literally watched it stand on beach for both attack and Def, which I couldn't figure out why, it even ignored enemy's it targeted.
I will get the TP one for you as soon as I can.
Should I wait until the changes get trough? I am currently leveling an alt to do BG farming for marks of honor with this botbase.
it keeps spamming me to select a role and wont queue up
The auto chat feature allows you to send a message at the start of a battleground, its very good but at strand of the ancients it sends the message at the very start, but also at the second round of the same bg. Could you adjust this?
Hello Millz,
isle of the conquest has the same issue then the other flag capture bgs, bot went to the flag, but nothing happend even if there is nobody or the flag owened by the other faction, he wont tap
at deepwind the bot also doesnt tap.
BGFarmer] Pandarenmine (controlled by the enemy) appears to be undefended. Moving to capture.
[BGFarmer] Mounting Up: ockerfarbenes skelettschlachtross
He kills the enemy which captured our flag, then he regonize and runs away without taping.
Millz, BGfarmer dont use fly mounts?
I bought some boosters (legion) and they just have Fly mount, and bgfarmer dont use.. they walk.. dont use fly mount..
Is it possible thtat the movment way in combat is currently totally worse? I just start with a demonhunter and ThuanHa profile for sure with moving and targeting with millz.
It happens very often that the Hunter starts a fight and when the other player runs away he simply stays at his point and does not follow, then he recalculate and black spot and perhaps change the target.
Is it not possible that he follows one target and not stays so much there and caluclates, you know more movment.
btw. only play Battlegrounds not Ashran.
Just had the issue that he was defanding the flag as 2 players attack, he starts to fight and after a while he simply run away, he doesnt die, he simply let them pass, there was also another player and he ask me if i would be stupid, what the fuck im doing.
Thanks in advance,