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Possible bug report for VendorTag. I have a profile that loops in a while loop. At the start of the loop is a vendor tag:

Code:
<Vendor ForceSellItemIds="78317, 78307, 78310, 78309, 22065, 22065, 78297, 78295, 78301, 78300, 36227, 78093, 78089, 36229, 78094, 36225, 78090, 36228, 15633, 78306, 81210, 78314, 81214, 78312, 36226, 81202, 78319, 78305, 78313, 78304, 78308, 78318, 81210, 78311, 81203, 81216, 78288, 78316, 78091, 78092, 78291, 81212">
  <MaxQuality>Inferior</MaxQuality>
  <VendorNPCs>
	<VendorNPC CreatureName="Quartermaster Leka" CreatureId="71146" X="4089.68" Y="-797.8368" Z="-2398.9" MapId="51" />
  </VendorNPCs>
</Vendor>

What I expect to happen is the bot run through its sequence, loop back to the beginning, if criteria for vendor are met (I have mine set to 6 slots) move to the vendor sell shit and move on to the next steps. In reality what is happening is, profile is started, vendor sequence occurs, moves on to other steps, once the profile loops, the vendor sequence is skipped, until ultimately inventory is full and the profile can't proceed because it requires inventory slot to complete event. I've tried switching it up with 2 vendor tags one at the beginning one at the end, the same content, and the second will not fire either. Perhaps there is something that is getting tied to a specific vendor or specific vendor sequence that isn't clearing when it's complete? I don't know, if you need more information or the profile, let me know and I'll PM it to you. Thanks.


To follow up on this I made a very basic profile looped it and tested, following is the profile and the link below is the log.

Code:
<Profile>

<While Condition="1 == 1">

<Vendor ForceSellItemIds="78317, 78307, 78310, 78309, 22065, 22065, 78297, 78295, 78301, 78300, 36227, 78093, 78089, 36229, 78094, 36225, 78090, 36228, 15633, 78306, 81210, 78314, 81214, 78312, 36226, 81202, 78319, 78305, 78313, 78304, 78308, 78318, 81210, 78311, 81203, 81216, 78288, 78316, 78091, 78092, 78291, 81212">
  <MaxQuality>Inferior</MaxQuality>
  <VendorNPCs>
	<VendorNPC CreatureName="Quartermaster Leka" CreatureId="71146" X="4089.68" Y="-797.8368" Z="-2398.9" MapId="51" />
  </VendorNPCs>
</Vendor>

<MoveTo X="4054.982" Y="-803.2043" Z="-2330.933" MapId="51" />

</While>

</Profile>

Log: http://pastebin.com/3JCJNYb6
 
cant get new build to work at all......fresh install

[Compiler Error] WildbuddyBETA 1.1.638.326\Routines\Example\DebugRoutine.cs(37,26) : error CS1715: 'Buddy.DebugRoutine.DebugRoutine.Version': type must be 'System.Version' to match overridden member 'Buddy.Wildstar.BotCommon.CombatRoutineBase.Version'

[Compiler Error] WildbuddyBETA 1.1.638.326\Routines\Example\DebugRoutine.cs(11,15) : error CS0534: 'Buddy.DebugRoutine.DebugRoutine' does not implement inherited abstract member 'Buddy.Wildstar.BotCommon.CombatRoutineBase.Version.get'
 

Attachments

cant get new build to work at all......fresh install

[Compiler Error] WildbuddyBETA 1.1.638.326\Routines\Example\DebugRoutine.cs(37,26) : error CS1715: 'Buddy.DebugRoutine.DebugRoutine.Version': type must be 'System.Version' to match overridden member 'Buddy.Wildstar.BotCommon.CombatRoutineBase.Version'

[Compiler Error] WildbuddyBETA 1.1.638.326\Routines\Example\DebugRoutine.cs(11,15) : error CS0534: 'Buddy.DebugRoutine.DebugRoutine' does not implement inherited abstract member 'Buddy.Wildstar.BotCommon.CombatRoutineBase.Version.get'


Just delete the debug folder routine. I doubt you even use it. Everything should work fine since that error shouldn't affect you. Make sure you select the correct "routine".
 
When interacting with something [CTRL+ALT+I] WB (1.1.646.336) does crash with the following error message:

2015-12-13 15:25:01,575 [15] ERROR Application - UNHANDLED DOMAIN EXCEPTION
2015-12-13 15:25:01,575 [15] ERROR Application - System.Runtime.InteropServices.ExternalException (0x800401D0): Der angeforderte Clipboard-Vorgang war nicht erfolgreich.
bei System.Windows.Forms.Clipboard.ThrowIfFailed(Int32 hr)
bei System.Windows.Forms.Clipboard.SetDataObject(Object data, Boolean copy, Int32 retryTimes, Int32 retryDelay)
bei System.Windows.Forms.Clipboard.SetText(String text, TextDataFormat format)
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()

First the Object to interact with, gets displayed to the WB screen, and after that the exception comes up.
 
A new build should be up within the next 10 or so minutes. Quick changelog:

Code:
Add the OffMeshConnection tag. You can now define custom connections in your profiles directly.
Added new profile shortcut API CreatureExists(creatureId, x, y, z, radius)
Exposed Navigator.OffMeshConnections so you may add/remove connections as you wish. Keep in mind that all connections are sent to the server on map change, and modifying them while already in a map, will have no effect until you load back in.
Added Buddy.Wildstar.Game.Matchmaking to help with some common matchmaking things.

OffMeshConnection tags are used as follows:

HTML:
<OffMeshConnection Name="Door 1" MapId="1344" StartX="9782.093" StartY="-929.5994" StartZ="5232.332" EndX="9782.13" EndY="-929.6563" EndZ="5217.152" Radius="0.4" Direction="Bidirectional" AbilityFlags="Walk" AreaType="Ground" />

Okay, any insight in how to really use the OffMesshConnection Tag? I created some OffMeshs in an Expedition, put them in the beginning of the Profile and thought that I could now use a MoveTag to walk this Route/Mesh.

Am I missing something here on how it is supposed to work?
 
from the beta build:

UNHANDLED DISPATCHER EXCEPTION
System.IO.FileNotFoundException: Could not load file or assembly 'GreyMagic.dll' or one of its dependencies. The specified module could not be found.
File name: 'GreyMagic.dll'
at Buddy.Wildstar.MainWindow.<AttachProcess>d__10.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)
at Buddy.Wildstar.MainWindow.AttachProcess(Process p)
at Buddy.Wildstar.MainWindow.<HandleProcessSelectorRefresh>d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


Edit: happens on start up and first time using the bot if that helps
 
thx for the suggestion

gave my system a reboot but still getting the same error :(
 
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